WaffulSyrup
1986
I'm not too familiar with GeGeGe no Kitaro at all. That said this game looks alright (I really like the character designs), music is nothing too noteworthy. Fukkatsu! Tenma Daiou is basically a boss rush-esque game that doesn't feel as satisfying to play because you don't have much options at your disposal. The bosses are relatively simple but I did find a chunk of them annoying since you can't really out-maneuver them. Not a bad game, but I've played better.
1994
1992
1993
Owned this game as a kid, never beat it. I can see why I wasn't able to. Jungle Book SNES feels like a very cheap rental difficulty game with some unfocused level design and Mowgli getting bitched on pretty quickly by enemies & hazards. The music and visuals are nice but that's where the positives end for me.
2016
1993
1992
I owned this game as a kid, never actually played it because I never owned a SNES mouse, so I treated it as a VHS tape of sorts lol. Nowadays, I only really boot Mario Paint up for Gnat Attack and I love it a ton. The art program half of Mario Paint is still a pretty amazing thing today especially with music making.
1992
Gameplay wise, Psycho Dream isn't anything too crazy compared to other action platformers I've played on SNES, but it makes up for that solid gameplay with one of the most unique OSTs I've heard paired with surreal visuals and interesting story. Seriously, it feels like something that'd have an OVA in the 80s-90s. Its a short & sweet playthrough with 6 levels and difficulty fluctuates depending on your weapon upgrade level. Fun time!
I love beat em ups, one of my favorite genres, but I had to put this one down. It looks great, gives me massive SNK vibes, it controls solidly enough. I just didn't like how repetitive it got which is funny because most people that diss on the genre say that's their reasoning for not enjoying it as a whole.
There are some command inputs and combos you can dish out which do feel satisfying but a good chunk of enemies you end up facing just feel like they're impervious to what you can do. Can't grab, can't block. It's a very barebones single player beat em up. The level design was also dogshit because it just has a bunch of "gotcha!" obstacles that immediately knock you down. It overall felt very cheap (which made me put cheat codes on to go through it) but I just wasn't having fun regardless of that. This feels like one of those beat em ups you need patience for and that just goes against what I love about the genre.
Maybe the remaster does touch up a few things to make this game a more worthwhile playthrough (I know it has co-op & widescreen) but as things are now I didn't care for this game and have no plans on finishing it either.
There are some command inputs and combos you can dish out which do feel satisfying but a good chunk of enemies you end up facing just feel like they're impervious to what you can do. Can't grab, can't block. It's a very barebones single player beat em up. The level design was also dogshit because it just has a bunch of "gotcha!" obstacles that immediately knock you down. It overall felt very cheap (which made me put cheat codes on to go through it) but I just wasn't having fun regardless of that. This feels like one of those beat em ups you need patience for and that just goes against what I love about the genre.
Maybe the remaster does touch up a few things to make this game a more worthwhile playthrough (I know it has co-op & widescreen) but as things are now I didn't care for this game and have no plans on finishing it either.
2006
A simple, short, and sweet game that's based on a fun movie that I rewatch annually. The game maintains the spirit of the original film while also fleshing out the entirety of Nebbercracker's house to create obstacles for everyone to go through. It's got alot of charm and it feels like a gateway drug for stuff like Resident Evil. This game also gets bonus points for also including the Thou Art Dead arcade game Skull plays in the film as an actual game you can play. Fun time overall! Took me about 3 hours to get through.