Was a genuinely fun mod while it lasted, sadly now it wont load in and I'm the type of person who gives up easily with this type of stuff.

From what I can tell I was near the end (which is rather disappointing considering I thought it would go on for longer) but I won't be too upset for a Free Mod. Environments were pretty good, lots of good scares and enemy designs, soundtrack and ambience were great, voice acting was pretty good, if not for the bad quality and mic on one of the people. I'll just watch a playthrough of it and see how it ends.

(Edit after watching end) Wow that was fucking awful

Short and Sweet game, simple escape from house situation with a killer inside it with a PSX design. Costly on Console, but tbf it does include a second free game with it so thats fine I guess. Not very hard, something to beat in like less than 2 hours.

Florida Men are just that strong I guess.

Last few levels got kinda tedious, so was the final boss. Kick ass music and looks tho. Reminds me of Superhot where I have tons of fun in the first parts, then kinda get grumpy with the annoying later levels.

"Hey what if we made Doom with a pretty kickass horror aesthetic?"

"Oh thats a nice ide-"

"And lets add stupid awful hit-scan enemies and awful maps as well!"

What happens when the fourth installment of a series that normally has no weapon combat and always a defenseless protagonist now decides to arm the protag up with weapons and make a genuine survival horror game? They knock it out of the fucking park.

Bunker is an incredible game, something like if Alien:Isolation and Monstrum had a baby, and that baby was sick as fuck and came out of the womb with a loaded revolver. A revolver also coincidentally being the main weapon of choice and your work horse throughout the game, a thing that will probably cover up 20% of your screen throughout the game on the right side, with the left side also being covered up 20% by your light, a light that you need to recharge every few seconds, makes you have less accuracy when aiming with your revolver, and also can alert the monster to your presence. You also get other lovely items like grenades, gas grenades, molotovs, gas masks, and also gas can, gas cans that are meant to refuel your generator, a generator you better make sure to keep constantly or else it’s lights out for you buddy. Lights out doesn’t mean you’re as lost as a blind child and makes the beast more aggressive; it also means you can’t complete certain tasks you need to do to accomplish your one singular goal throughout this game, find your way out of this hellhole of a bunker and make it into the even more hellish and deeper hole that the current war going outside, WW1 specifically.

A hellhole with company, that being the main monster of this game, aptly named “The Stalker”, he’ll stalk you around throughout this game, digging through the walls and hiding outside of holes, his heavy breathing being loud and apparent with you also occasionally getting a good glimpse of one of his claws coming out of his dark den, feeling around menacingly outside to check for anything while you’re shitting your pants in a corner asking yourself “That’s not a sign he’s about to come out, right?”. Luckily for you that doesn’t mean that, he always loves to instead announce his presence with a loud roar, ripping out of the wall and deciding to get up close and personal, hunting for you simply because it grew tired of not being able to hear you, or because you were too dumb enough to notice the bright red drawn X on a door with a grenade attached to the hinge to activate if you push it open, and now have something that looks like a mix between a gorilla, a rat, and a demonic WW1 soldier on your ass. That last one keeping well in line with most enemy designs of all previous Amnesia games, something that was once human now corrupted and tortured, becoming a monster and feeding off literal fear, and what better place to become such a beefcake and get such gains than the literal frontlines of WW1. Practically pure black eyes now devoid of emotion, a mangled mouth with one side of it having incredibly long protruding teeth, looking something like an angler fish or the mold enemies from Re7, plus something that almost looks like metal surrounding his chest, something you might get a close enough look to realize those are bayonets stabbed directly into him, yet he’s still going. The Stalker is a terrifying enemy, something that reminds me of the Alien from Alien Isolation, though comparing it to that isn’t really true nor is it fair. The Alien from that game had an incredibly impressive AI, an AI that would learn and adapt to your techniques as you went throughout the game trying to survive and escape. Use too many noisemakers and flares as a distraction? It starts to ignore them and not care about them at all. Use your flamethrower very liberally and chew up ammo a lot? It won’t attack you head on as much and will in fact approach you more slowly that might cause you to panic and try to wait for it to get as close as possible only for it to suddenly lunge and make you as dead as possible. The Stalker doesn’t have this sort of sophistication to his AI, though he does have a nice bonus of becoming more resistant to your attacks and sometimes won’t be as easy to scare off. Use your revolver and shoot him once to make him go away? Now you might have to use two since he’s gotten used to the pain. It’s nice, though not as impressive.

With an open map for you to explore, a stalking beast hunting you down intent on ripping your heart, weapons and items to use to survive and kill to your heart's content, what’s not to love? Well..a tiny bit, actually.

As much as I love this game and all the other Amnesia games, this one has its flaws, like the main story, that being that there barely is one, especially there being hardly anything for our main character. Henri doesn’t have much going on for him, no real development or anything like that, he’s kinda basic. We learn he does harbor a dark secret and did something that caused the main events of this game to happen, but this really is for the player, Henri himself doesn’t have any real reaction to realizing what he’s truly done after everything which rather sucks. He didn’t have such grand stakes as Daniel, Mandus, or Tasi, he just did something that caused a horrific chain of events to happen, and nothing interesting came of it afterwards. The most reaction we got from it is one note of his you read, something that you get early on and while does become shocking once you realize the context to it, still isn’t really enough I’d say. The best compliment I could give Henri is that if you asked the question of "Who would win a fight if all the protagonist in the Amnesia games fought?" I'd probably say Henri, considering his competition is a peasant science boy, a Victorian era widower who is a spoiled rich guy, and finally a pregnant woman (who can transform tbf), what does Henri have? A gun. Also, Henri doesn't have a sanity meter to handle unlike all the other games, so I like to think of that one meme about incomprehensible Eldritch horrors only for Henri to go "Actually, I can comprehend them pretty easily", Henri is simply built different. The game's story itself also has very minor stakes for the big picture in the Amnesia world, which y’know is fine, just something that should be pointed out and acknowledged.

Another problem is the engine that Amnesia uses, that every Amnesia game uses the HPL Engine, something made by Frictional themselves and was fine for everything else but has now started to get milked a bit dry and is now starting to show its age in The Bunker. Loading into the game every time results in some graphics not loading well, taking up to ten seconds for everything to get fixed and fully formed. Now, that’s a bit of nitpick and isn’t too major, especially since you’ll probably always load in at the same exact place, that being the safety of your safe room (unless you’re on easy mode and have multiple other lanterns for you to spawn around and save at, coward), which by the time you leave the room will have fixed itself by then. I do however find it silly that every single time I need to have the game transition into a new area it pauses itself for a couple seconds loading the next area, it’s slightly annoying every time, with the game doing this to do a pretty good job of keeping track of items in each area that you may have messed around with and keeping it where it was. Now that sounds like a good thing, right? Correct, if I make a mess in an area and come back there later, the mess should be the same, that’s fine, but it does it in the way of doing it too well, and since this is coming from someone who hasn’t designed a game in their entire life but will now explain it in my own way with the best way I can. To my understanding, it unloads the previous area you exited and freezes it, making sure everything stays the same as it reloads as you are now entering it, but what if I were to do something silly like oh, I don’t know, throw a grenade while in one area, and then proceed to immediately run into the next area. Sure, I’m in my new area but realistically I should still hear and feel my grenade going off behind me in the old area, shouldn’t I? Nope, instead nothing happens and the moment I go back into the old area, the grenade is now reactivated again and is about to explode and I only have a few seconds to run away before dying. It’s something that happened to me (sorta, I just didn’t die), and it really did give me more of an idea of how much they’re straining their engine. I respect it, sorta, but it also does make me concerned if they ever try to make an even more ambitious project than the Bunker.

Bugs are a tiny bit of a problem, things like seeing into the skybox if I angle myself right between two walls and can now see outside into the orangey abyss. Something like that isn’t totally bad, however, what is bad when I randomly die in my playthrough, a playthrough in which I was playing it on the very hardest difficulty and was right at the very end, and suddenly am now stuck in an endless loading screen that won’t let me back into my game no matter what I do and had to restart. Look, I love looking for an excuse to replay a game I love, but that shouldn’t be the case in that way.

One final complaint I’d give is how overly annoying the harder modes can be. I don’t mean anything about “I have less items wah” or “I have to save using gasoline now wah wah” like idc, I’ve beaten this game several times, hell one time I beat the game on Hard without using the generator at all besides when I was forced to complete tasks. What I find annoying is how overly aggressive and stubborn the monster can be, I hate hiding under a desk for 5 minutes waiting for it to go away, to then finally hear the sound of it crawling into a hole, only to then hear it immediately come out of a hole not even 2 seconds later because it’s a prissy bitch and is upset that it hasn’t gotten it’s meal yet and is now making it my problem to make me wait even longer before I can play the game again.

But to just end it here, I still absolutely love the game, it’s rough around the edges and isn’t perfect, but it’s done so well and so fun that it’s hard to hate completely. It also has a randomly generated map for its items, allowing you to replay the game a lot which makes it more fun, and I really enjoy that. It has tons of fun set pieces as well, like the pillbox you get into to find a code, seeing the wide-open land ahead of you and letting you think you might be able to now be free, only for a sniper to suddenly start taking shots as you, shots that will kill you if hang around long enough. There are so many moments that left me terrified or in awe and I’m happy to see Amnesia make such a different change in their approach to game design and knock it out of the park.

2021

If I had a list of games whose whole style and main identity was "a modern game that tries to emulate how horror games were back then with old graphics, tanky controls, silly voice acting, as well as some of the flaws of old games back then" I'd probably put this one in the middle or a little higher.

It's alright, story is kinda nonexistent atm (theres other endings so I'll see about those). I can't tell what basic trope it's trying to do to explain the horrors from "we uncovered something deep down we shouldn't have" to "experiments gone horribly wrong" to "an eldritch monstrosity has created this realm for it's own amusement and we are all its toys". I like the doll aesthetic of the game, kinda wish it did more weird shit with it and it didn't bounce from areas that either didn't make sense or weren't really keeping in theme or style of the game, referring to the water labyrinth part and the steel garden. They were neat, just didn't fit in. There were a good variety of enemies in the game that I liked, there even was a Mr.X style stalker character that was kinda eerie with how she was ghostly and would float towards the player and would cut off the music. The only problem with her was you could go back into the previous room immediately and keep doing it until she respawns. And she also just disappears after one of the bosses which was kinda weird. Speaking of bosses, they're kinda a mixed bag? Pier was kinda neat but annoying, the run back for Edith was harder than the boss, which was kinda basic and didn't really make sense in terms of the story. Isabella was probably the best out of all of them (plus a Sphere Hunter appearance is always nice), my only complaint with her would be some of the camera angles in the fight can be really annoying, with some of them not even being needed at all. I liked the idea of the Alvarez fight, just kinda sucked and I really didn't like that I couldn't aim and shoot separately, probably them trying to emulate how games might do it back then I guess. Speaking of, emulate games of past, it's funny and also stupid you can't use the D Pad in the inventory menu or with puzzles, because gee that would be nice and keep in line what the creator is trying to do. Just to quickly finish, I did like the Dollmaster fight, him being the explanation for the Seller and having a decently creepy design even if it is malnurished man with a loincloth on. His attacks were basic but I still enjoyed him.

Uhh more negativity, yeah the puzzles fucking suck. A lot of them really blow ass or are just unfair, like the timed one you have to do with closing walls and if you die you have a stupid long run back to it, autosave there would've been nice. Book puzzle was dumb as well, and yeah not really a shining piece of stuff for the game. The one stealth section was a neat idea but it kinda fucking sucks with the chosen camera angles, plus you being gunned down and barely able to move without being given a chance to escape is frustrating.

But for positives I like the shop, it's a neat way of giving the player stuff, as well as making them pay for it. Maybe a better balance between items you can find in the environment without needing to rely on the shop, so that way you can still avoid fights if needed. I like the aesthetic uhh its short and I can imagine it being something I could beat quickly, I liked the main character as well as her doll friend and the shop keeper.

But I shouldn't be too mean I guess, game was literally made by one guy who mostly did all the work, kudos to him for that and I guess some stuff just had to get dropped or put off and made mediocre.

I’ll just be a party pooper and say I don't really care about the ARG factor of it.

I understand that this is one of the main appealing factors of this game and that the creator of it has done this stuff in the past (with this game connecting to his previous game, Pony Island) but I honestly couldn’t be bothered to care less about it.

If I had to summarize my feelings about this game, I’d say it’s like I’m eating a large cake that you tell me I’ll really enjoy, a cake that you tell me has a super cool toy inside of it that will take center of everything and be meaningful (that being the ARG shit). I bite into it, and I get a lovely taste of chocolate and fall in love with it (aka the first Act and doing Leshy’s part and absolutely adoring the gameplay and setting). I start to get an idea about the story and soon figure out that there will be different flavors divided up into each part and will enjoy each for their uniqueness but being similar enough to the first flavor (how I thought the game would go with each card scribe leading their own part of the game and having their own unique style of play). However, after I finished the first flavor, I lost interest in the idea of getting that toy I learned about earlier and kinda don’t really care about it anymore, I get lost in the treats and simply just want to eat the cake and enjoy it by itself. It’s a convoluted and dumb analogy and I understand that tons of people are going to really enjoy the ARG stuff, hell I love analogue horror stuff and watch tons of it and have played similar games, but in this case, I couldn’t be bothered to care about it.

It 100% isn’t an awful game, I do understand what it’s doing and I kinda vibe with it, but I truly don’t care about the analogue stuff in this case and ended up skipping some of it. Act 1 and Act 3 were great, they were what I expected the game to be, and I loved it. I didn’t like Act 2 at all, I felt like I was just speedrunning it and just wanted to get through it all, with the other complaint being the lack of guidance and how it jumps so much stuff onto you in Act 2 as opposed to how the game treated you in Act 1. The ending of the game where you start to play all the scribe's stuff is where I wanted it to all go and I felt like I was getting teased with everything only for it all to lead to nothing.

Kinda sad, obviously it is mostly a me problem I guess but still, kinda sucky.

How do you make an incredibly immersive first person survival game based on incredible films and created so good that some of the original cast from the first film willingly come back to voice in it, just to then make a shitty mobile fnaf clone sequel.

ok the monsters aren't real and it was just scary spooky gas is fine, but don't follow it up with a game like Little Hope

posers saying they think this game is good now, it was always good

my childhood and the only black ops I needed (my disc for bo2 didn't fucking work and I never got to experience the joys of it)

Sucks a ton honestly, bosses are iffy and I got so bored I started skipping cutscenes, CAPCOM remake the games that are genuinely old and bad and make them work and stop remaking the mainline ones

Why do I have to install your shitty Ubisoft Connect to play my game Ubisoft? Go fuck yourself.

wish it wasn't so buggy with all the headless people

Reminds me of Prometheus, a lot of people don't like it because it pulls back some of the curtains of the story and what's really going on, I personally don't mind it, main complaint is some of the gameplay sections should be better but I like Tasi as much as Daniel from the first game (Daniel is just more interesting)