Well... That was... Okay, i guess? Like, the voice acting is great, James McAvoy, Daisy Ridley and Willem Dafoe are amazing as always, but like, the premise of the game is actually pretty good, as a fan of time travel stuff like Doctor Who i'm really into these types of stories, but this was like when you're fishing and you think you just caught the biggest fish ever just to realize it was a boot. The mysteries that the game tosses at you are cool to discover but the ending... It could be so much more with some tweaks... And i'm not even starting to talk on how buggy the game is sometimes, i had to repeat the same loop multiple times at points because of the flimsy controls.

Overall is a 'okay' game, with so much wasted potential.

What an absolute masterpiece!
This is without a doubt my favorite Castlevania and one of my favorite metroidvanias ever, it's so well made and thought out, it's not unnecessarily long, and it plays so good!

The only "down" side would be the story, or lack of, but for me it was enough to get myself invested in the game and it didn't overstay it's welcome.

Overall an AMAZING game!

Barely playable, the character designs are awful, the music is generic the whole thing is just a mess.

And I swear to god this game tried to make me blind and deaf.

Really good, but hard as hell!

It's not perfect, it has some issues (hence why not a 5 star) but god... This game is good, it's so well made, you can see that the devs had a lot of care with it and it's fun as hell to play. The 4.5 review may be a little too much for some, but I love this game a lot.

Even with it's okay levels, the whole picture is really bad, littered with bugs, the physics are all over the place, and the worst of all it really overstays it's time,

2023

This is beautiful, and I kinda hate Kavin, but love how he ended up.

Great gameplay, but god this is poorly optimized for the PC. But well, overall yeah, good gameplay, the story... Well it's DOA, the story is nothing, they even try to do something with the whole "timeline" thing, but it turns out to be just boring and repetitive.

Can't say for sure because I haven't played 6 yet, but this is probably my favorite DOA, the visuals are incredible for the original XBOX, the gameplay is probably the cleanest the series ever had, the story is... Okay, so yeah I really liked it.

Jusant is so simple yet so big, and complex, I loved this game, it does have some technical flaws, but overall is an amazing experience.

This is actually really good, hella hard for a Mickey game, but overall really good.

Alleyway, or アレイウェイ, was developed by Intelligent Systems and distributed by Nintendo itself, released back in 1989.

The game is a clone of the classic "Breakout", which I believe you all know and which is often found in minigame collections of 1000 games in 1. However, Alleyway, despite being a "clone", is very well designed and thought out.

The game doesn't have a story; you control Mario, yes, Mario, although it's actually a little ship that serves as a barrier for the ball that is used to destroy the blocks. The aim here is precisely that: to break all the blocks in each level.

Speaking of stages, that's where this game stands out. Despite not having power-ups like some more recent versions of Breakout clones, Alleyway doesn't become repetitive. This is due to the care taken to maintain variety and challenge in each stage. It has 24 normal stages and 8 bonus stages that only serve to accumulate points. In each of the 24 normal levels, there is a difference; some are ordinary, in others the blocks go down over time, some blocks move, your little ship can get smaller making it harder to control, some levels get faster over time, and so on. So the game never gets boring and always keeps the player engaged until the end.

This is a perfect game for a console like the Gameboy. It's practical and quick to pick up and play in small doses on a daily basis, just by taking the console out of the bag and playing a few levels.

And that's all I had to say about Alleyway, it's very good, even in its simplicity they've managed to balance everything very well.

My rating for it is: 3 stars.

Shanghai, or 上海, was created and distributed by HAL Laboratory in 1989. This game is part of a small series from Activision called Shanghai, which ran until 2011.

This game is a variation on the Chinese game, Mahjong, and although at first glance it looks complicated, it's actually quite simple. Basically, it's a slightly more elaborate "memory game". You have to match the 144 tiles with the same designs, but they are distributed in a specific way, with tiles overlapping each other. You can only match two pieces that have some empty adjacent space, and that's the whole challenge of the game. It involves a lot of luck in the distribution of the pieces, but more skill when it comes to deciding which pieces to take to make way for more later.

So, despite its simplicity, it's a game that requires a lot of planning and strategy, as well as luck.

The gameplay is very simple and there's no story, you just jump in and play a game until it's over. It has an "easy" mode for those who have difficulty finishing the board normally.

In short, it's an extremely simple game. Technically, the only thing I can mention is that the three songs the game features are nice, but depending on how long it takes you to finish a game, which is usually a long time, they can become repetitive. I myself played most of the time with the sound off because I couldn't stand the music any longer.

That said, my rating is: 2 stars.