Bio
Hello everyone! I am an aspiring game journalist. Playing video games have been a passion of mine ever since I could hold a Sega Genesis controller and seeing Sonic the Hedgehog in the early 90s. Games have came a long way since then, and I would like to write about as many as I can, giving every game a chance in the spotlight. From Indie to AAA lets enjoy the journey of gaming
Personal Ratings
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5★

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2 Years of Service

Being part of the Backloggd community for 2 years

Favorite Games

Metal Gear Solid
Metal Gear Solid
Elden Ring
Elden Ring
Final Fantasy X
Final Fantasy X
Final Fantasy Tactics
Final Fantasy Tactics
Dragon Age: Origins
Dragon Age: Origins

005

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Reviewed See More

Devil May Cry 3 is known to be one of the toughest action games out there, but its easily top tier gaming, and personally one of my favorite games of all time. It was really difficult to not give this a 5 out of 5, but there are some technical flaws that hinder the game, from being pure perfection. The main indicator of this, is the bad camera angles. This would typically not be a problem with me, but with the game focusing on fast, and fluid combat, having bad camera angles will slow the average player down trying to “get good,” at it. Certain bosses will be seemingly impossible hindering to blocking progress due to not being able to see all attacks coming. Besides that, some of the puzzle/encounters of the game, is much more annoying than it really needs to be (Looking at you ball on a chain having to smash it through a certain wall while creatures are swarming you,) due not being able see certain blind spots. Of course, these are still mild issues about the game, but for people who can get by this, probably most at this point since it’s the third installment, will be loving the visceral, stylish combo attacks that comes with each swing. But nonetheless, it’s still an issue that by the third game the camera is still an issue, but at least its showing improvement over time, so Capcom is addressing.
Once you get passed the angles of combat, now its understanding it, and investing into it. Instead of classes in a normal RPG, there are six “Styles.” The Styles are; Trickster, Swordmaster, Gungslinger, Royalguard, Quicksilver, Doppelganger. You are able to level each of these up gaining to abilities along the way and creating a whole new playstyle with each run of the game. For instance, with Trickster you could teleport and increase its capabilities, to Swordmaster, giving you easier access to all the super abilities of each melee weapon, to Royalguard allowing to punch, kick and counter your way through the demons. Unfortunately, you are stuck as one of these styles until you switch at certain points of the game. Then there is a Devil Trigger Gauge that allows you to transform into a Demon to help you out in extreme cases. I personally went with Swordmaster first for my first and second run because I liked close combat, and then proceeded to max all the others out. There is a lot to master here, and you will need to for some of the bosses, especially for your first play though where mistakes are not taken so lightly. There are items in the game to help increase your overall health, and to help extend your Devil Trigger, but you can keep increasing the difficulty to help compensate for the more experienced player.
Overall, anyone who hasn’t played Devil May Cry, should do themselves a favor and invest into this game or its (Special Edition) for a good starting point in the series. It will be difficult to find any game better than this in terms of the specific action combat it provides, in a brief twelve hour game for one run through. It can easily provide so much more, if you wish to master the combat and increase your stylish skill in the game with each run.

Dragon Age Origins, is a high fantasy gothic tale, fighting an enemy called the Blight. The creatures within this enemy are called Darkspawn, and their leader is known as the Arch Demon, a dragon, “but not dragon” creature. The story in of itself not all that ground breaking. But what is, is the story you weave for yourself and its surrounding characters, consisting of both good and evil. There is so much lore to this game, that people to this day are still doing lore video content deciphering it. The lore in most cases are in codex’s or items you find throughout the continent of Thedas. The game frequently mentions other lands and places that you may visit a piece of in a side quest, giving hints that there is so much more to the world itself. The lore would give any Dungeons and Dragons lover their fix of a good table top playthrough and then some.
The combat is real time, with paused turn based tactics. This portion of the game can be rough and glitchy at times, but nothing ever game breaking related. You manage 4 party members at a time with gathering up to 10 if you like. Some you could kill off, some you could miss entirely. One is a dog, but seriously is the best character in the game. Just cause it’s a dog, but it’s a great overall tank. My issues with most games that have this many characters for combat is not an issue for this game. You will come across numerous occasions where you are forced to choose certain companions for certain situations. Most of them can still be avoided with the exception of the last portion of the game where you have to have to separate your group into two parties, and hope their leveled enough to survive. There are no permadeaths in the game thankfully, because the combat can be challenging even on normal difficulty. Your able to give specific orders to each character during combat such as targeting a specific target or group aoe, of either healing, buffing or damaging that target. The target system works to a certain extent but the camera sometimes works against you in tight corridors, and since its real time, you could cast Cone of Fire in area, that had enemies in it, but by the time you cast it, they could all glitch through a party member or walk down a path avoiding the cast.
The world is not an “open world” like most RPG games today, but more of a simi open world. You have a map, that will have different locations on it such as points of interest found in reading a book or talking to an NPC, to the major cities of each race where you’ll have to go at some point in the game. Or not, it depends on how hard you’ll want the end fight to be. But when you click on the location you want to travel to, the game opens up that area for you to explore. The points of interest locations can easily be overlooked, but the bosses and challenges you will find here, will drop great loot If you can best them in combat or complete a puzzle.
Overall, Dragon Age Origins is a great continuation of preexisting high gothic fantasy tales like Baldur’s Gate in terms of story. There are multiple satisfying endings which will carry over to future Dragon Age games, allowing you to build your own story throughout the land. If you can overlook the glitchy combat, this is an RPG that you could easily get lost in its world for many hours of adventuring.

This review contains spoilers

The story is a master piece when it comes to JRPGs. It is dark and depressing, with a seemingly impossible enemy to defeat. The world of Spira is beautiful and fully realized. The game tackles some topics about false religious pilgrimages, and political intrigue. These topics are rarely executed well together especially at the time of 2001, but FFX does so flawlessly.
Combat is turn base, having up to three party member at once. You will gather up to 7 party members in total and can swap them during battle. As you level up you will gain exp, and progress in a Sphere Grid. The grid is essentially an advance talent tree system that characters can complete and overlap each other with enough exp, gaining their respective abilities. There is crafting in the game for one weapon and a few stats on one piece of gear. Your real goal is to find the ultimate weapons and armor for each character, which have their own multi step quest/event to get.
I only have two minor complaints. One is Tidus dialogue during combat seems like its voice acted by an entirely different person. It is not, but the tonal direction of this is jarring, hearing his voice in cut scenes, "This is my story," In a serious tone, to "I am a guardian now!" in a child-like voice adds an annoyance to combat encounters. Thankfully he doesn't say it all the time, but grinding levels is essential for RPGs like these, so you will hear this dialogue more than once in an hour of combat. The other, is the total party members. There are all very cool in their own right, and with mostly strong stories for each. But for story progression you really only need three strong leveled characters to beat the game with. Which makes it less worth while to level all of them.
The world of Spira is a place one can easily lose themselves in. The conspiracies of both religious and political, are nearly perfect with being intertwined together. Having an overabundance of characters that are well thought out are great for story, but make it tedious to level them all and somewhat unnecessary. Thankfully you can avoid it if you like to.
Overall FFX is one of the best in the series and should be played by any who like in depth story, and good turn based combat.