There are so many choices in this game that result in different routes that I just have to applaud it for that straight away. Creepy hand-drawn art, impressive voice range from just 2 developers, and beautiful soundtrack/audio make for an engrossing atmosphere and universe. I was always wondering what strange occurrence was waiting for me this time. I recommend eventually using a guide to see every scenario that it has to offer once your exploration senses have worn thin.
Everything described above is fantastic. The story being told itself is nice but it didn't really connect with me, which is not to take away from how well it's presented, I absolutely loved the writing throughout the whole thing, I just didn't get much out of it in the end.

Ghost trick my beloved... Quirky game done well. The writing is witty, the twists are well crafted and paced masterfully, the puzzles are ingenious. There is never a dull moment in this 10-15 hour trip.

ALSO THE DS SOUNDTRACK >>>>> REMASTER SOUNDTRACK

The girls are back! And actually better than before by quite a bit. Direct improvements from the first game include better difficulty balancing, more interesting and fun side content, more characters/moves etc., and a more banger soundtrack (the first was great aswell!).
The dialogue, plot, and boss fights are as silly as ever, this game is just such a good time and I have little to complain about.

lol it's cute, Jill is eeeeee

Such a pretty game and overall smooth experience with some very fulfilling puzzles that made me say "oh my god" a fair amount of times. I wasn't following whatever artsy story they were trying to tell until the very end where it kinda clicked and eh fair enough it was somewhat interesting. This game really shines in how each puzzle "solution (idea, concept etc.)" is never overdone or overstayed it's welcome, and they're introduced at a very steady rate. But a couple did leave me wanting just a bit more (one in particular really makes me want a a sequel just for that). I've played a fair amount of puzzle games and this one feels like it respects your intelligence particularly well. Also the "bosses" were a nice addition to shake up the gameplay.

First AAA game I've played for quite a while. Man I forgot how talented these developers have become in some ways. The story of the game didn't exactly hook me, in fact I found it to be underwhelming in some ways. It clearly has the sequel in mind which is good for the series overall but takes away as a standalone title I think. However it definitely had it's highs and knows how to craft some emotional moments and epic set pieces.

I really admire what this game does to keep you engaged. It created a world to be explored, but so impressively reveals it layer by layer that always feels approachable. Environments are beautiful and the puzzles are interesting enough for a game like this.

Extra content outside of the main story is not so interesting if you're not very interested in the lore, but it still doesn't feel much like filler, enemy/environment variety and ongoing dialogue helps with this alot.

The combat is excellent and satisfying, and the freedom to create a build, mixing and matching gear/stats to match your play style is designed extremely well. Hard difficulty gave me the perfect balance of challenge. I also give the game credit for the optional challenges that are substantially harder than the main game but still very fair and rewarding.

Overall, I was constantly having fun in the 40 hours I spent here, but I was hoping for a bit more in a some areas, I really don't feel like I know Kratos.