Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

January 22, 2024

First played

January 6, 2024

Platforms Played

DISPLAY


I went in with low expectations, ready to be ambivalent towards it just like I mostly was for Fallen Order, but Survivor definitely excels as a sequel and does most things better than its predecessor.

The combat is much improved with the variance between different stances being really cool, the newfound customization options are great, and the variance in environments coupled with expansive open areas and solid enemy variety is a welcome combo.

But while it may be a big step in the right direction, I still wouldn't consider the game anything too great. The glitches and just overall jank are the most glaring issue - Why are all the NPCs T-posing during takeoff every single time, 9 months after launch? Why does the protagonists default hair style become a writhing mass of tentacles while sprinting? Sometimes characters would be visible in their usual default location lurking in the background of a cutscene that they're already in.

Beyond glitches, the plot is really lacking in a lot of areas. Characters' motivations are just so poorly explained and/or don't make sense. I don't give a fuck about Tanalorr. And I am so god damn sick of protagonists who kill hundreds upon hundreds of regular enemies yet become big babies when it comes to killing much worse characters who happen to be a part of the plot.