A very refined concept, but one that is interested in skill ceilings that I have little compulsion to reach.

Other games in the series may be more technically proficient, expansive, narratively driven, but none of them come close to how the original entry actually made you feel like an assassin.

I truly wish the sequels had expanded on the best aspects of this game: tracking your target, gathering information that gives you a better opening to strike with, and most importantly, with proper precaution and planning, letting you silently take their life and melt away into the shadows before a soul notices.

Relentlessly fun. Though I forgot how short the tracks can be, every other aspect of this game is filled to the brim with enthusiasm. Wise's compositions for this will forever have a spot in my brain. I would love, love, love, love for Nintendo to bring this back in some form, as long as they preserve what made it so unique from other racing games at the time.

Some clever ideas, but at points turns into try every combination of inputs, and has a bit too much waiting around for leisurely dialog to finish before it lets you play again.

A giant step forward for Giant Squid. The moment to moment movement and gameplay is sheer joy, the set pieces are all standouts, and the progression through the journey is well paced and satisfying. Unsurprisingly, the world and every detail of it looks fantastic, and Austin Wintory's score is a grand accompaniment. The story could be a touch stronger, and I would have liked slightly more challenge/options at certain points, but all in all, an experience that feels wonderful the whole way through.

Fun little game! Short, but definitely replayable, and doesn't overextend itself. Dripping with atmosphere, and satisfying progression. The imprecise controls can get frustrating at times, but the imprecision is part of the point.

This game is already carried strongly by the inventive and engaging world, and then pours creative parkour challenges, unique combat, and just-difficult-enough puzzles on top for a very satisfying mix.

The biggest knock is that the combat, around the halfway point, becomes so frenetic and complex, and the difficulty is tuned just slightly higher than I think is warranted, but the generous assist mode (which also has a slider for puzzles) does well to mitigate that problem. There's also a heavy reliance of gear to keep pace with enemies, which largely relies on an overly tedious and grind focused crafting system. The game does warn you to upgrade your gear, but the options available for purchase in shops are usually well below what would be satisfying.

There were times I walked away for several days, but I'm glad I saw it through, and while the story isn't the most novel, it's told well, and was a big part of why I stuck around until the end.

2020

Perfectly sweet. A feel good story, a delightful central mechanic, satisfying puzzles, and beautiful art direction throughout.

You know exactly what the entire game will be after the first level, and for a game like this that's a strength.

An intriguing world and compelling premise not quite entirely wasted by micromanagey combat.

Brimming with promise, but the pacing and linear design drag it down.

It's obvious in retrospect that a time loop concept was the perfect way to get me to finally play one of Arkane's sims as intended, over and over, trying different methods every time. My only true complaint is that I just wish there was more of it all. Having visionaries present in all time periods, with alternate bespoke ways of tackling them such that you need to find the right combination would have made this a spectacular game.

Simple, but powerful. The mechanics perfectly reinforce everything it tries to say.

It doesn't do much exceptionally, especially not on the story front, but the simple act of swinging around the city is so fun that it's hard to put down.

Painful in so many ways, yet brimming with inspiration and passion. It's a unique experience that, if you fully fall into, will be hard to ignore or forget.

TAKE NOTES