A great co-op PvE experience is a rare one, and this game delivers to a surprisingly thorough degree.

Gorgeous, evocative, and took me nearly a year to actually finish because I kept getting distracted by other games.

A very refined concept, but one that is interested in skill ceilings that I have little compulsion to reach.

One of the few games like this that I've ever started from scratch to experience again. Admittedly, made easy to justify by how many additions and changes the developers continue to make. From the start all the way to flawless kills on BSC, and the new boss rush, a relentlessly visceral game of a game.

Only completed one campaign, but a cool concept. Just a bit clunky in parts.

Mechanically satisfying, but not quite enough variation in level choice to be fully compelling.

Infamous, punishing, tight, gorgeous, crowded, tedious, frustrating, fun. Ninja Gaiden is all of these.

Wow was this easier than the previous game! Oh man, what a romp. See, they got it right. Sure, Wily's Castle is a spike, especially the rooms that require the mobility tools just to complete, but the bosses there are a very satisfying change of pace. Plenty of room to master, but without feeling like you had to practice for hours just to-

What's that? Hard mode was the default in Japan? Oh...

What a title screen track! Wily's Castle 1! Wood Man! Oh man!

Never played it as a kid, felt an obligation to check out the origin of the series as an adult. I can see how I eventually would have internalized the game, with endless summer hours to sink first beating, then mastering it. How the songs would drill their way into my subconscious, and become those things you casually hum without even thinking about it years later.

As an adult, I appreciate how much of the series is present from the start, laugh at some of the stranger choices (like having a scoring system at all), and really shake my head at some of the difficulties. Ice Man was the first stage I tried at, and even using save states to ease the tedium, I had to walk away from the section where you jump across Foot Holders.

It's a fun experience, greatly enhanced when you choose to not repeat the sections you know you can do without problem. Above all, I'm grateful that enough people cottoned to it that we got many more.

Shout out to the Fire Man and Elec Man tracks.

One of those games with a concept so clear and simple, yet refreshing and impactful, that you can't help but wonder how it had not been done before, or how it could be topped. My only complaint is that I wish there was more, but I know that would likely only diminish the experience. In a time where loss of control feels omnipresent, Before Your Eyes manages to capture that feeling in a simply beautiful way.

I always hated art class. It's the only time my parents had to be called in to have a one on one conference with the teacher. A combination of poor dexterity and perfectionism led to me declaring that I just wouldn't participate. Even to this day, I am intensely self critical of any endeavors that require me to revisit those skills. So it was to my great surprise that this game not only well and truly won me over, but had me painting in ways the game doesn't even require.

Thankfully, cleverly, the game restricts your toolset, especially at the start of the game. Therefore, any painting you do is almost certainly unable to match what you see in your head. You just have to do your best to translate it. The lack of control frees you from the demands of getting it right. The world is also full of things that cause you to splatter paint unintentionally, leaving messy spots that you know aren't your fault. That makes it all the easier to leave them there and make it part of the composition. By the time you gain greater control over your abilities (and they never get so precise as to demand great skill), you've had plenty of opportunity to break free of any expectations you may have for yourself.

The characters around you praise you from the beginning, and it's easy to dismiss it as just the text of the game, which doesn't actually reflect what you do. However, as one of the singular Wielders of The Brush, anything you do really is that exciting to these people, and a style that is forced to be unique from the previous Wielders forcibly sets you apart from comparison. Most importantly, once you start to talk with the previous Wielders, the platitudes that others throw at you begin to lose their insubstantiality, as you see them wrestle with their own faiths and doubts that are so likely to mirror your own.

Throw all of that lovely characterization, game design, and thematic work on top of a thoughtfully crafted world, full of small joys, and a exploration system that is full of just enough smooth puzzles to be satisfying, and you have an entrancing and heartwarming experience. Even to those who feel like "Art is not for them," I would highly recommend Chicory.

Edit: (And the fact that I can write this whole review and somehow forget to mention the beautiful music by Lena Raine underscores how entrancing the whole package is.)

Very clever, and only just a little too tedious in parts. Very rewarding for those familiar with Hamlet and other plays by that one bard, but rich entirely on its own merits.

2020

I have a lot of appreciate for what this game sets out to do, and the labor of love is apparent. I just found myself bogged down by the combat, and by the end I was disappointed in how disconnected the two halves of the game felt.

The feeling when a project is successful is fantastic. The level of micromanagement and expected programming keep that from happening far too much.

2022

One of those games I could not stop thinking about when I wasn't playing it. It never stopped surprising me with clever details, the sort that make replaying it an absolute joy. So many developers have talked about the inspiration they took from playing games that they did not understand, or even speak the language of, and this is a clear and absolute love letter to that ideal that delivers in spades. The sense of relief and satisfaction when you finally solve an inscrutable puzzle, or put together exactly why a little detail is that way, is an indescribably wonderful feeling. I truly wish there was more too it, because while it wasn't too short of an experience, I was not ready to let go of how this game made me feel.