Pizza Tower is actually a character study. It's a study on a poor Italian pizza chef being pushed to his absolute limits and beyond. It's about a local business owner doing what he has to do to save his business from a corporate entity. It's about how the most unlikely of people can become the best of friends.
In all seriousness this game is just fun. It does exactly what it sets out to do and does it extremely well. It looks great with it's wild aesthetic that never fails to make giggle uncontrollably. It feels great to play. Admittedly the controls can take a bit of getting used to (Mainly with the mach mechanic and the super jumps), but once you get used to it works near perfectly. It sounds great. Any OST that pulls a Daft Punk reference is automatically amazing. This game really wears it's inspirations proudly on it's selves and manages to create something really special. I can not recommend this game enough.

I'll get the some positives in first.
1. The music is nice. I enjoyed that.
2. The ending artwork done by Udon is pretty good.
3. This was a step forward in Capcom's positive relationship with Udon.
4. This can be fun
This is all I have for positives.
The graphics are inexcusably bad. Outside from the alright UI and character art, almost nothing looks right. The backgrounds feel like they were thrown together with little to no thought put in. The background cameos can be hard to make out with how pixilated they can be. That is especially jarring when some appear clear as day. The sprite reusage is at it's most blatant and worst, with Ingrid being the only new sprite. It looks like MUGEN. And I don't mean that in a positive way.
The gameplay is lousy. Each team of characters has a meter that is true to their game. Which is neat, but also very limiting. You can't assign which system you want to use to your characters like in the CVS games. This is a weaker CVS game.
Do not play this unless maybe you're a Capcom die hard.

From a technical stand point, Art of Fighting is very impressive. The big sprites are a sight to behold, and the camera zoom is very impressive. The stages look great. The music is pretty damn good, even if there are some weaker tracks.
The character designs are a bit of a mix bag, as there are very stand out designs like Ryo, Robert, King, Lee, and Mr. Karate. You also have designs that feel a bit weaker, but asides from Mickey still get the job done.
The biggest innovation this game brought to the table was without a doubt the spirit gauge and taunting. While needing to constantly manually charge it, and losing access to specials because of an empty meter can be annoying, it's something you can get used to.
The biggest flaw is the difficulty. It can get unfun at times, but man is it satisfying to have beaten the BS character. I feel this is worth playing at least once.

I know totally get why this game has the audience it does. It's cute, it's fun, and bittersweet by the end. I adore the cute story book look of the game. It kinda feels like a children's stop motion show with how the characters animate. The gameplay itself is fun. Good balance between challenging and easy. And the plot was way heavier than I honestly could've ever expected. I commend the team for going in such a direction.
Also I find it hard to believe this was directed by the NES Ninja Gaiden guy.

I like this yet I wouldn't really recommend it to anyone unless they're a gaming history nut like myself or a SEGA fan.
If you have the patience, you'll experience one of the most unique games of its time.

This game is honestly a mess. A really beautiful mess. A lot of the sprites clearly don't mesh together, the music seems ill fitting, and the balance is horrendous. Yet despite all that, it makes this game really charming. The jazz music might not be a fit, but it's fantastic music. I can't think of a single bad song. The sprites might clash, but that kinda adds to the charm of this game. The balance doesn't stop this game from being fun. And my god it is a very fun fighting game. It's so chaotic it's charming. A really magical game.

Took everything great about Strider and made it better.
The graphics are an excellent blend of 2D sprites and 3D backgrounds. The sprite work is fantastic, the classic bosses look incredible.
The gameplay is really fast and fun. Never once did I feel like my deaths were the games fault. It's not as hard as the original, but should still provide a good enough challenge.
It's over with really quickly, but the ranking system adds great replay value to see how much better you could do.
Overall fantastic game.

Don't you ever complain about command inputs ever again if you've played this.

If you can, absolutely play this with a friend. This was made for co-op. Each player facing a different angle, allowing for more ground to cover and being able to help out your partner if they are in need is amazing.
On-top of the dynamic co-op and the really solid gameplay, the overall plot, cheesy voice acting, and fantastic set pieces makes this imo a great light gun game with an action movie flair. Definitely a must play if you see at an arcade.

This is the game any Kinnikuman fan could ask for.
From the massive roster that faithfully represents the characters from the manga, to the wide assortment of costumes for the characters. It even rewards you for recreating moments from the manga!
It's more then fan service though, it's a legit fun fighting/wrestling game. And one that can be really fun to watch at high level. The mechanics are pretty easy to grasp, but require legit technique at times.
If you are a Kinnikuman fan, you owe it to yourself to play this. If you aren't, you got a pretty fun and silly wrestling game.

This is a classic that's deserving of respect.
Even if I do not find it very fun, it's importance can not be overstated. I probably wouldn't have given this game this high rating if didn't establish the ARPG genre. Asides from that I like the music, the ideas it presents, and the overall aesthetic.

I was expecting way worse for the first Berserk game, but honestly this ended up being pretty solid. The gameplay is nice and simple though I do wish there was a bit more meat to it. Like I would've liked to be able to use the arrows outside of one spread attack, but still does the job well enough. I do like how the levels don't exactly have a set path, it should make going back and replaying it interesting. And the original story isn't bad either. It's not much but still it's an enjoyable filler arc and does fit nicely in the Millennium Falcon arc. If I were to have some grips with the game it's that I think a good deal of the levels don't really compliment Guts's move set with a lot of them being crammed spaces. I also think the Zodd boss fight needed some adjustment as the only way to really effectively damage him is to do a jump slash and even then that'll take a while. Which leads to what should be a cool boss fight becoming dull.
Anyway I do think this game is worth playing for any Berserk fan as it's fun filler and can easily be cleared in a single sitting (It's only like 3 hours long).

This is one of Capcom's most unique fighting games. And insanely impressive visually for 1996.