This is really the best simple fighting game I've ever played. The gameplay isn't all that hard to comprehend and it's really fun. Very pick up and play friendly. Which makes it a shame there isn't too many ways to play this game. I would genuinely recommend this to newcomers of the genre. Akatsuki also has the most unique aesthetic I've ever seen in a fighting game. There really isn't anything quite like it. Go play this game if you haven't it's on Fightcade now.

I was expecting way worse for the first Berserk game, but honestly this ended up being pretty solid. The gameplay is nice and simple though I do wish there was a bit more meat to it. Like I would've liked to be able to use the arrows outside of one spread attack, but still does the job well enough. I do like how the levels don't exactly have a set path, it should make going back and replaying it interesting. And the original story isn't bad either. It's not much but still it's an enjoyable filler arc and does fit nicely in the Millennium Falcon arc. If I were to have some grips with the game it's that I think a good deal of the levels don't really compliment Guts's move set with a lot of them being crammed spaces. I also think the Zodd boss fight needed some adjustment as the only way to really effectively damage him is to do a jump slash and even then that'll take a while. Which leads to what should be a cool boss fight becoming dull.
Anyway I do think this game is worth playing for any Berserk fan as it's fun filler and can easily be cleared in a single sitting (It's only like 3 hours long).

The biggest positive this game has is that the gameplay is as fun as ever and that's about it. The visuals are pretty weak. All boring 3D backgrounds with no variety in location. This doesn't even have that impressive sprite work since most of them are way smaller compared to Blade. I did complement the gameplay but the levels themselves are hardly fun. The bosses are really easy to cheese (literally just exploit bombs it's easy to do so) but also have some bogus attack patterns. Overall the weakest entry in the Sengoku Aces series.

This game is honestly a mess. A really beautiful mess. A lot of the sprites clearly don't mesh together, the music seems ill fitting, and the balance is horrendous. Yet despite all that, it makes this game really charming. The jazz music might not be a fit, but it's fantastic music. I can't think of a single bad song. The sprites might clash, but that kinda adds to the charm of this game. The balance doesn't stop this game from being fun. And my god it is a very fun fighting game. It's so chaotic it's charming. A really magical game.

The moves are weird and inputs are painful. It feels like it doesn't want me to play it. The AI is cheap. And the balance is non existent.
But man if this game isn't fun. The fan service more than makes up for most of my complainants.

I take back what I said this game loves me

I went into this expecting something a SamSho, but I got something a bit more than that.
The game looks absolutely gorgeous. The sprites and backgrounds are all pure eye candy. The backgrounds range from being peaceful, to being desolate and somber. Which I think fits the game best.
Don't go in expecting a variety of music and character themes. You will instead get ambience and some orchestral pieces here and there. It does all help build the somber tone the game wants.
The gameplay is almost as if you were playing KOF with a SamSho coat of paint. The characters are all fun and charming. It's pretty easy to pick up and play, but like any good fighting game, has a deeper system for those that put the time in it. I don't think I've ever enjoyed a gimmick as much as the deflect button.
Overall great game. Just don't play the Steam port. Emulate or play the other ports.

From a technical stand point, Art of Fighting is very impressive. The big sprites are a sight to behold, and the camera zoom is very impressive. The stages look great. The music is pretty damn good, even if there are some weaker tracks.
The character designs are a bit of a mix bag, as there are very stand out designs like Ryo, Robert, King, Lee, and Mr. Karate. You also have designs that feel a bit weaker, but asides from Mickey still get the job done.
The biggest innovation this game brought to the table was without a doubt the spirit gauge and taunting. While needing to constantly manually charge it, and losing access to specials because of an empty meter can be annoying, it's something you can get used to.
The biggest flaw is the difficulty. It can get unfun at times, but man is it satisfying to have beaten the BS character. I feel this is worth playing at least once.

The SNK Dream Match I didn't know I wanted.
My biggest complaint would be that the quailty of the sprites are not consistent as it is obvious which sprites are new and reused. But the new sprites all look great. The roster is odd and questionable, but I find that adds to the charm. The stages are all fantastic with the exception of the 3D stages. The music might be some of the best of the Playmore era. This might be SNK's most fun tag team game next to KOF XI.
Overall fantastic game.

This is a classic that's deserving of respect.
Even if I do not find it very fun, it's importance can not be overstated. I probably wouldn't have given this game this high rating if didn't establish the ARPG genre. Asides from that I like the music, the ideas it presents, and the overall aesthetic.

This is Noise Factory's best Metal Slug game. They cleaned up most of 4's problems and then some.
The new enemies are a nice change of pace from the rebel army. Even if they still use the same screams.
The levels are very consistently fun, and the music is fantastic. Some of the bosses are even the best in the series.
Definitely in my top 3 for the series.

Good. Short, and sweet. Later chambers kinda drag and the escape got a bit annoying, but overall good package you could finish in an afternoon if you want some good brainteasers.

I'll get the some positives in first.
1. The music is nice. I enjoyed that.
2. The ending artwork done by Udon is pretty good.
3. This was a step forward in Capcom's positive relationship with Udon.
4. This can be fun
This is all I have for positives.
The graphics are inexcusably bad. Outside from the alright UI and character art, almost nothing looks right. The backgrounds feel like they were thrown together with little to no thought put in. The background cameos can be hard to make out with how pixilated they can be. That is especially jarring when some appear clear as day. The sprite reusage is at it's most blatant and worst, with Ingrid being the only new sprite. It looks like MUGEN. And I don't mean that in a positive way.
The gameplay is lousy. Each team of characters has a meter that is true to their game. Which is neat, but also very limiting. You can't assign which system you want to use to your characters like in the CVS games. This is a weaker CVS game.
Do not play this unless maybe you're a Capcom die hard.