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Enjoyer of almost every genre :)

I like WAY too many things so checking the list would be easier.
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Favorite Games

Mega Man Zero/ZX: Legacy Collection
Mega Man Zero/ZX: Legacy Collection
13 Sentinels: Aegis Rim
13 Sentinels: Aegis Rim
Xenoblade Chronicles 3
Xenoblade Chronicles 3
The World Ends with You
The World Ends with You
The Legend of Heroes: Trails through Daybreak
The Legend of Heroes: Trails through Daybreak

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I'll be real here, if this wasn't a spoiler free review this would be five times the length but I'm not here to subject you that, in fact we can both do that once you the reader are done with this game one day! I'm here to try my level best to condense my thoughts into something coherent without ANY spoilers, without sounding like a crazy lunatic, on selling to you what is arguably my favorite story in fiction so here goes. There will be ABSOLUTELY ZERO SPOILERS in this review, I'll be making sure of that. Spoiling this game for someone or for yourself has to be a cardinal sin or something SO I HIGHLY RECOMMEND NOT LOOKING UP ANYTHING ABOUT THIS GAME UNTIL YOU BEAT IT, NOTHING ABOUT THE CHARACTERS, NOTHING ABOUT ANY OF THE TERMS YOU HEAR AND DON'T EVEN MAKE A SIMPLE SEARCH ABOUT THE CHARACTERS I'M SO SERIOUS. LOOK UP ABSOLUTELY NOTHING.

First off, what is 13 Sentinels: Aegis Rim? Well in a nutshell it’s a VN-esque game pumped full of steroids and cranked up to the max. This game features a non-linear narrative revolving around, you guessed it, 13 distinct characters. There are 2 types of gameplay options: Remembrance and Destruction. Remembrance is the real meat of this game and features the non-linear story with you controlling characters in a side-scrolling scenario whereas Destruction is the RTS (Real Time Strategy) section where you control the Sentinels as per the games namesake. Usually, you're mostly here for Remembrance which is understandable, I was too, but I personally find Destruction quite fun despite some considering it the weaker part of the game which I disagree with, it is genuinely really fun once you get the hang of it. It doesn't take too long once you get the hang of it either and the gameplay itself is quite minimalist, simple and most importantly it ends rather quickly as to not distract you from the story, in fact it adds even more to the story but that's a discussion for another day. That's it for the basic rundown of this game but allow me to go in depth and the reason why I hold this game in such high regard without spoiling anything for you.

This will be talking exclusively about Remembrance for the record but let me to get the simpler stuff out of the way first: the visuals are absolutely fucking gorgeous, so is the artwork and animations, characters have such subtle animations during events in order express their personality with some even happening in the background unbeknownst to the player and all accompanied by stellar voice acting in both languages but I personally find the dub much more enjoyable and would recommend it. The game is a visual treat for the eyes, this is Vanillaware at its peak, the music and even the sound effects are absolutely phenomenal as well but that's enough of the little stuff let’s move onto why you're really here. This game has the most unique way of telling a story that I've ever seen in a game, you can quite literally play the story in any order you like hence the obvious reason it’s called a non-linear narrative along with swapping between Remembrance and Destruction at your leisure albeit you will need to fulfil certain criteria to progress the overall narrative but worry not, the game spells out exactly which pre-requisite you need to do for unlocking the next segments. Every single character has their own distinct stories which branch into multiple other stories, oh and a neat fact, every single one of their stories is a unique spin on an existing piece of media or a movie, the characters themselves are also exceptionally well written for the most part. This may seem daunting but its presented in a way to hook the reader in, the stories overlap and intersect, there are countless clashes between the characters and their own goals and beliefs, some work together, some are at odds with each other and what really drives this home is the fact that eventually you will be seeing these certain events from another characters perspective sooner or later when you pursue the aforementioned characters story which on its own sheds even more light to the overarching narrative along with adding even more context on the event you just experienced. Again, this may seem daunting but it truly isn't, I say it has a unique way of presenting its story but it’s not merely just presented, the real reason is that piecing together the story IS the gameplay and I don't just mean the overall mystery, the game trusts and respects the players intelligence unconditionally. If a certain word is said again in another route? There is no flashback or "I remember them saying this" for the most part, the game reminds the player nothing because it trusts the player to remember the finer details and it does not let up in the slightest along with giving you an extensive archive to help you keep track. The plot is this constantly changing schematic inside your head which changes drastically as you take in and learn new information and plot threads, sometimes even flipping it over its head entirely, challenging everything you may have pieced together thus far. You the player are tasked with piecing this gigantic puzzle together, that in itself IS the gameplay, the puzzle may not make sense at first but you soon suddenly have some manner of "OH NOW I GET IT" moment which feels immensely satisfying BECAUSE you did this all yourself, the game did not feed you this revelation in a traditional manner, you the player pieced it together before the answer was even presented to you. It’s such a unique concept and I wish more games went to the lengths 13 Sentinels does in respecting the players intelligence to do. No matter how farfetched a plot detail may seem the game WILL expand on it in a well-executed manner at a certain point, the game trusts the player and it expects the player to trust the game in return, a symbiotic relationship if you will. Every bit of info, every bit of context from a different perspective and every single plot thread is tailor made to fit into the overarching narrative in such a disturbingly cohesive manner that you gotta wonder how long it took for the writers to make everything not seem nonsensical in fear of it seeming like multiple asspulls. Then again, this game WAS delayed multiple times so mayhap that was the reason, contrary to popular belief I haven't exactly deep dived into this game’s development cycle... yet.

This game is an experience like no other and, full disclosure, this is just me quoting 2 certain well known and respected game developers but I truly believe there will never be another game like 13 Sentinels but I would LOVE to be proven wrong, in a perfect world maybe everything was this game but this is just me being delusional for the sake of it but its heartening to know this games sales went from poor to exceeding expectations due to strong word of mouth by its small albeit extremely dedicated fanbase, giving Vanillaware the push they needed and deserved. This game is a phenomenal work of art, an extensive labor of love and passion by the developers and if you still managed to listen to my ramblings this far, I recommend this game to you with everything I have. Now go get in that Sentinel and strap in for the ride, also here's a cool line from the game to end this review cause why not :P

"It's really happening... Just as you said it would. So we'll do what we have to do. Get in the robots and fight. Our fate was sealed a long time ago."

This review contains spoilers

I've heard a good number of people dismiss the games story as basic, I personally think this is a major disservice to the game so allow me to recify my thoughts. Here goes.

Pros
- The richly crafted world, the Village, Aerie, Facade, Forest of Myth, every single one of these places and more have their own distinct atmosphere and way of life. Makes my brain happy knowing theres each place has its own distinct culture and way of living in games.
- The NPC's all have their own lives and issues evidenced in sidequests with some even translating into the story itself, really makes the world feel alive. They may be tedious but I quite enjoyed them nonetheless.
- The combat while not as in-depth as Automata is still deceptively fun at points, sure its really basic HnS type gameplay but it is the bosses where the game truly shines. You fight behemoths using all tools at your disposal, Weiss adds a whole other layer to how you approach combat and the bullet hell sections were extremely fun to dodge even if this might just me. Enjoyed my time with the combat overall. All this adds a grand sense of scale to the Shade bosses.
- The cast, holy shit the cast. While I prefer Automata overall the cast in this is a far cry better than whatever Automata had. Nier, Kaine and Emil are some of the most beautifully written and crafted characters I've had the pleasure of experiencing, all of them along with Weiss bounce of each other so well its unreal. The voice acting for them is excellent as well, I know I spoiler warned this but I highly recommened experiencing this cast on your own. Love them all, Emile the goat by the way.
- The music fucks, of course it does, its Nier. The sky is blue, moving on
- Route B, the extreme subversion of the story in Route B. While I would've preferred it to be from Kaine's POV and I still think its silly it isn't the whole realization that you've been killing what used to be the real humans is sure to shock most players thinking it was a basic Human VS Shade story only to realize the complete flip in sides. Its an experience and sure to make you question if what you're doing is truly just. It recontexualizes everything the player first believed to be mindless filler. The overall plot twists are executed perfectly.
- Kaine :)
- Route E, made me shed a tear, getting emotionally destroyed by media is my favorite pastime and a sign of a good game to me :)

Cons
- I won't lie, Route A was a slog to go through.
- I understand the replay part of the game are a core part of the Nier series but this one REALLY needed a chapter select. I will give it some leeway as you can finish it quite easily from Route B onwards due to starting from the second half of the game but it did annoy me at some points. Having a ferry instead of an actual quick travel option is up there too. The route not letting you play as the other characters to form a different perspective annoyed me too, not being able to play as Kaine in Route B was extremely questionable

All in all it is quite a simple story in its own small world, a story about how far one man is willing to go to save his sister and loved ones no matter the cost and if you've seen some of the games on my list you can tell I'm a sucker for these type of protagonists, most consider them cliche, I consider them much more realistic in their goals but thats just me. It's a game with the usual Yoko Taro quirks and while I was much more intruiged by Automata's story this one is beautiful in its own right and dare I say much more emotionally charged. Its a game that deserves to be experienced instead of being compared to Automata in every category. The good stuff.

The single best piece of DLC I have ever experienced in my life which elevates the base game and even the entire series to insane heights, easily makes XC3 the best piece of media I have ever consumed. No review for this one you need to EXPERIENCE it. A love letter to everything the entire Xeno- series stands for from start to finish, an absolute masterpiece in every way.