I can't really recommend anyone to play this game unless they are on PC, as it seems like it's impossible to finish it on any other platform due to bugs, and the game seems to be slipping further into the abandonware abyss with each day that passes.

It's a damn shame, as Souldiers is actually a pretty damn good game that screams streamlined SNES from presentation to structure to gameplay. The pixel art oozes charm and the colors are vibrant and rich, enabling a psuedo-nostalgia, as it feels like what SNES games looked like in childhood memory, and, though a Metroidvania at heart, the game structure lends itself heavily to 2D Zelda with a hub and large, sprawling dungeons. It's a huge game with a slow start, but it transforms into something fairly special.

It's tragic that this fantastic game seems like it will be buried under the weight of its developers' failures to not only get it to function on consoles, but also their failures to appease their own customers and supporters. A damn shame.

2022

I absolutely adore the idea of playing this game and actually abhor the reality of playing this game.

While ultimately disappointing in its storytelling, Shadows of Rose has some great set pieces, including one of the best in recent memory for the franchise for both scares and puzzle solving.

Third-Person Mode is neat, but who would have guessed that the game made for first person feels and performs better in first person?

The good thing is that this absolutely feels like the closest thing to Metroid without being Metroid. I don't really like the paper doll thing, but this one actually manages to pull it off pretty well.

The bad thing is like...everything else. The enemies take forever to kill. The combat has interesting ideas that it does nothing with, or poorly implements. Movement isn't fun. The fast travel points are far away from anywhere you'd actually want to fast travel.

The ugly thing is that this should be like a 3 hour game but is riddled with such annoying decisions in order to pad the time out to around 8 hours.

Darkness envelops all of me,
as I drown in a sea of black.
Cold, starving for food and love lacked;
please find me, your Tamagotchi...
Remember me? Please take me back.

Idea unique and charming
in theory; reality -
not so much. Dreadfully bored;
was a chore rife with snoring.

How's this better than most of Nintendo's
efforts in the franchise? More fluid and
a joy to play, boss fights that crescendo,
and gorgeous visions of the alien
landscape. Even Samus' suit design shows
more charm than Zero Mission or Fusion.
Dread remains my favorite, although
AM2R makes a convincing stand.

Simply just
fun. Nothing more and
nothing less.
Perhaps I've
arrived too late and been spoiled
by games more refined.

Starts off somewhat slow but blossoms into
a beautiful experience. Flowers
formed from stained glass; artistry, out of view,
blurred until perspective is gained. Powers
obtained feel like Aria refined. Hours
spent traversing corridors tattoos the
castle onto the mind - it becomes a
second home. The story is silly with
ham-fisted characters, yet remains a
fun aspect. IGA, again, you've nailed it.

different
than the first
yet remains

compelling
in its own
special way

i slingshot
past haters
like a drone

Absolutely gorgeous art and
movement smooth as laminar flow.
Yet boring enough that I can't
finish. The hordes I cannot stand -
braindead and all the same. Just...no.

Roguelike elements did intrigue
me, but with everything else it
just does not function well sadly.
Astalon's example, I think,
is better use of these concepts.

My veins are filled with pulsing techno beats
accentuated by alien forms
threatening and helpful - it's hard to know
which is which at times. Impressive unique
upgrades that vary from the genre norm,
like tentacles or teleporting drone,
make backtracking for secrets fresh and fun.
One complaint - despite my bulletstorm,
takes too long to down even normal foes.
But did that stop me from having my fun?
Hell no.

Tried so hard to enjoy this
twice now, yet can't seem to quell
disinterest creeping in:
mechanics blast the story pacing to hell.

Beautiful design and prose
still keep me wishing I could
feel what others feel. Instead,
outside looking in through branches, forlorn woods.

Cute adventure with a kitty.
Very short map with so few routes;
still charming - wholesome not gritty.
One thing I found a bit shitty:
Battles with this damn, asshole mouse.

A toast of grog to feeling like a child again.
I puzzled and laughed a lot - I even kept notes.
A good mix of new characters and the old friends,
Return was an absolute blast. A few mishaps
including unfinished plot threads do slightly fend
off the experience from being exceptional,
but the overall joy I felt made great amends.
While it's no Revenge or Curse, I have to denote,
it's still worth playing to see the Island again.