Recent Activity


tdstr backloggd Rez

22 hrs ago


tdstr backloggd Sewer Rave

22 hrs ago


tdstr backloggd ESC

22 hrs ago


23 hrs ago


mete followed tanman

1 day ago


mete followed DeppySlide

1 day ago


tdstr finished Throw Me in the River
Four small snapshots of Americana. Love the background art in this one, and paired with the music it's very evocative of a specific kinda atmosphere. Worth trying if you have it through an itch bundle, it's very short.

1 day ago


tdstr finished The Corridor
Doesn't do anything The Stanley Parable didn't already do better a decade ago, but it still got a couple strong exhales out of me. Perfectly fine way to spend 20 minutes.

1 day ago


tdstr wants D2

1 day ago


tdstr followed omnamo

1 day ago


tdstr finished D
by all reasonable metrics, D is a very, very bad game. it's maybe the single most sluggish adventure game i've ever played, very little happens for most of it, and the gameplay really really sucks. but I can't help but see something here--it's got such a strong vibe and atmosphere that blows so much from the time period out of the water. such a weird thing and really nothing like it. even if you do spend a good third of the game just spinning one wheel and turning around over and over again.

1 day ago


tdstr backloggd The Corridor

1 day ago


1 day ago


tdstr backloggd NES Remix

1 day ago


tdstr finished Manifold Garden
as a presentational piece taken on its own? it's really good, great visuals, great music, very cool.

the catch here is that you have to play the actual game, which is way, way too easy and trivial, and never really gets any more difficult than the first couple puzzles in portal and antichamber. you know, the ones where you're just being taught how to press a button or put a cube on a pressure plate. at least half of the time spent in this game is walking through hallways, pressing buttons, or grabbing cubes off of trees and putting them in their color-designated receptacle, all of which are more tasks of persistence than of being able to solve anything.

begins to approach some interesting puzzle concepts once or twice in that last stage, but it never really gets there. shame, since it looks and sounds so good

2 days ago


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