adachi_garf_man
Bio
Sometimes I write long reviews, sometimes I write short ones.
Sometimes I write long reviews, sometimes I write short ones.
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2 Years of Service
Being part of the Backloggd community for 2 years
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Played in 2024
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Teardown is a very special game, because it has almost no restrictions to it. You can destroy anything you want, do things your way, and that's just fascinating, as it opens up a new world of opportunities for anyone who plays it. It's literally a new playthrough for anyone, doing things their specific way as they want it.
The levels in the game are nice, and it introduces the player gradually to how the game works by giving them the equipment slowly as they progress through stages and get a bigger level. The game also encourages the player to roam through the map and take a proper look-around by putting different items you can steal for money in them - money which is needed to upgrade your equipment, which is always nice to have.
Game is easy 8-9, I really enjoyed it but there were times when I felt like "I got a bit bored, time to watch Youtube instead".
The levels in the game are nice, and it introduces the player gradually to how the game works by giving them the equipment slowly as they progress through stages and get a bigger level. The game also encourages the player to roam through the map and take a proper look-around by putting different items you can steal for money in them - money which is needed to upgrade your equipment, which is always nice to have.
Game is easy 8-9, I really enjoyed it but there were times when I felt like "I got a bit bored, time to watch Youtube instead".
Played it first on the Switch, before I got it again on the PC as an impulse buy.
In terms of gameplay, the game has the Suda51 treatment, and manages to have a simple combat system which never gets boring due to the sheer amount of new things that constantly get added as you go on. While it could feel boring at times, the constant addition of new stuff as well as the sheer variation in the boss fights makes it a gameplay you shouldn't miss out on. However, if there's one place that needs improvement, it's the whole open-world aspect of it. The cities did feel empty, and I was never actually motivated to do the jobs around town at first, which then lead to useless grinding of one specific job. If there was more enticement to those various jobs, then it'd be Gucci.
The game is very creative, and can go any way. One second you're fighting for your life in musical chairs, and then you're reviewing Miike movies with your friend, and now you're suddenly clipping grass.
Easy 9/10, and it could have been a 10 if it had a better open world aspect to it, which encouraged players to drive around and truly get to business (literally; get a fucking job punk, clip some grass).
In terms of gameplay, the game has the Suda51 treatment, and manages to have a simple combat system which never gets boring due to the sheer amount of new things that constantly get added as you go on. While it could feel boring at times, the constant addition of new stuff as well as the sheer variation in the boss fights makes it a gameplay you shouldn't miss out on. However, if there's one place that needs improvement, it's the whole open-world aspect of it. The cities did feel empty, and I was never actually motivated to do the jobs around town at first, which then lead to useless grinding of one specific job. If there was more enticement to those various jobs, then it'd be Gucci.
The game is very creative, and can go any way. One second you're fighting for your life in musical chairs, and then you're reviewing Miike movies with your friend, and now you're suddenly clipping grass.
Easy 9/10, and it could have been a 10 if it had a better open world aspect to it, which encouraged players to drive around and truly get to business (literally; get a fucking job punk, clip some grass).