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In the production of the Season 7 Episode 8 of South Park, "South Park is Gay!", creators Matt and Trey brainstormed the ending for hours, before coming up with a completely goofy out-of-the-blue third act that barely tied into the entertaining initial premise and have since referred to the episode as "one of their worst" due to this random reveal dragging down the entire setup; yet despite that, fans at large seem to have found the ending hilarious and have professed great enjoyment of Crab People.

The last two seconds of Iron Lung are the horror equivalent of Crab People.

Never played a dungeon crawler like this before but I had my fun; it's more of an experience than an actually well-designed game, but this isn't to say that it's not well-made, rather that it feels much more than the sum of its parts to the extent that trying to single out aspects is somewhat disingenuous. Like I enjoyed the combat but it's pretty simple, and the exploration isn't too extensive, but it's still pretty fun to go through. It's more in conjunction where this shines and makes the game addicting to explore and play through with some great aesthetics and decent level of difficulty.

A flawed game that I loved with my whole big heart. Totally understand why some people would jump off with the repetitive parts, but this one worked for me. I'll be thinking about it for awhile.

The only good Harvest Moon game released in 20 years.

Enjoying this as the game to play with my friends over some shitty GAAS or league of legends

EDIT: Just found all the secrets and got the 100% ending and this get's a full 5/5 now instead
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I just want y'all to know how much respect I have for Kira. Rarely does a game leave me with this accute sense of "I've missed so much, there are so many secrets and things I can't figure out on my own" like this one. I felt out of my depth for most of it's runtime, lost, confused, unsafe.

After getting into Lost in Vivo and loving it to bits, Lunacid feels like the another signature Kira game - greatly inspired by specific games, but definitely not just a 1:1 replication. It's not King's Field but Indie, it's Lunacid.

And it's not an experience I'll forget.

I've played a few Singularities and events, and it was a decent story experience ruined by absolutely unenjoyable gameplay. This was probably acceptable when it came out, but playing a gacha where you have to grind in mid-2000s Flash game tier gameplay with insane repetition would not make me appreciate the quality that I keep hearing about for Camelot and onwards.

And that's not even getting into how far behind its gacha mechanics are compared to other competitors, even though it's been getting better on the JP server slowly.

If I ever have another Type-Moon phase, I might come back to this and watch it on YouTube or something.

Quite literally the worst gacha on the market, it's only kept afloat by raging gooners going into debt to pull from the most ghoulish coomer women designs ever concieved. But surely, there must be a redeeming factor, right?

The story and writing is trash, most of the characters feel like they're there for no reason, add nothing to the story, and it's just badly written. The Jeanne arc that serves as the introduction is a complete borefest, with edgy jeanne throwing what's basically a tantrum and forcing everyone else in it, and it only gets worse after that.

The combat, oh man, the combat. This weird, puppet-like live2d-esque sprites are the worst thing my eyes have seen. It does not look good, period. Not only that, you will suffer long loading times and bad, oversaturated visual effects (hey just life ufotable fate productions) each combat. The gameplay is also braindead skill pressing then doing some strange 3-card action combat that emulates rock-paper-scissors, only with numbers. Watching paint dry is more engaging thann this.
Character design. It's a 0/10 on most characters, only semi-salvageable ones being old designs just thrown in there for nostalgia pandering, and one or two special cases where the artist was either not a porn artist, or felt like drawing an actually appealing design that day.

The grind, as you would expect, is insanely anti-f2p, and even if you pay the grind is still insane. Most of the time you are relying on your op friend's guest servant to do the job for you, which is very lame.

This is a complain on fate as a whole, but they get the etymology on every single historical figure wrong somehow, most of the time on purpose, others because a wikipedia search just isn't enough for what they were trying to tackle. Trying to list every single one, like King Arthur, Lancelot and the french fanfiction around him and arthur's wife, every single canonized Saint (Jeanne and Martha being the worst offenders), Gilles de Rais, and countless others, would fill a book by itself.

In conclusion, it fails in every single aspect, and would've died one month after relase if it wasn't stapled to the Fate franchise.

cringe game that really failed to deliver on how good the original was. id let tama fold me

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