did everyone get called a slur in the pillow room. is this a universal experience

playing this while trying not to listen to your parents fight and the sound of ceramic breaking is a very vivid memory. thank you purble place

really good beatmaps, songs, and the learning curb makes it fun to play. vocaloids being the therapists of mentally ill teenagers is always relevant it seems.

horizontal flick notes. fucking horizontal flick note sliders. easy to master but this makes me feel like I'm learning how to walk again and the men are ugly sometimes but I'm still attached this is my cringeball year

i wished every mom in stardew valley gave me a chance ladies please I own a farm I'm so wealthy ladies PLEASE

its story and lore is all over the place and in formats but gameplay alone is fun with lots of events that toy with the episodic gameplay formula. also fun for how competitive it is. charming cast and plot if you CAN piece together everything from the manga and the story chapters. armadas and co-op stages can lead to lots of community fun! not super fond of the sexualization but the price the girlbosses must pay...

an interesting experience that's worth a buck. Short but knows how to use its concept and medium of storytelling well. very excited for the sequel :)

dialogue is still balls to the wall funny at times. stupid gameplay (predecessor's only redeeming trait lol) with more caricatures and racism. now with the fun addition of incest and transphobia.

i hate my itch for idle/incremental games. it has such unbearable dialogue. the fact that it has characters based off real people is... okay if done with consent but it's established some haven't and the fact that there's nsfw dlc of this game... just a bad combo. i would get nimh out of there but not even he is worth salvaging

Genuinely a fun game to play with a decent match-3 system

2020

I'd recommend playing Yume Nikki instead or watching a playthrough of this.

I've waited for OMORI for a long time without knowing the controversy, just based on the trailers alone. I'm glad I played it but I can't recommend it to anyone else, just watch a playthrough. The dream world segments (which most of its marketing revolved around) are slightly lackluster. While it is in part intentional, it's overshadowed by the quality of the real-world segments which take FOREVER to get to. It has a lovely story with completely abhorrent pacing. While I do feel it handled its sensitive material decently, segments drag on for way too long, the dialogue is slow which is painful if you want to replay to get the other achievements. While there are some genuinely unnerving moments and some interesting little details to analyze, I wouldn't classify this as horror. Ironically the moments that are scary are a lot more subtle as opposed to the poster scenes the game tries to parade. Combat has a decent system but it's still relatively slow. With monster designs and some dreamworld sequences being... well bland and the build-up to important events being so slow OMORI easily felt tedious to play at times. I won't deny the charm oozing from OMORI, but it has some glaring flaws.

OMORI is praised for its art and plot often, which I agree with wholly but as a game, it's very prone to feeling static, so it doesn't wholly feel worth its price or time. I myself bawled my eyes out but it's a story that's enjoyed moreso for long-time RPG Maker fans. OMORI's plot certainly endeared greatly to me, and I do feel it rewards exploration, but it feels like such an unneccessarily long timesink. I'd suggest watching a playthrough for the story or playing Yume Nikki which is the poster example of well-executed dream-based games.