I will, at some point, write a long essay on my thoughts on this game, but I want to note that more games should be like this. More games should be personal stories. More game should be full of emotions that don't wrap up in an easy package. More games should be about our experiences with other games. More games should pull from points in our lives.

Madotsuki's Closet is a magnum opus in the game essay, and I think we as a games culture still have not fully embraced the game essay as a viable genre. As a result, I think many will not really know how to look at this game without viewing it through the lens of how emotional stories "should" look or how a game story "should" look. However, years from now, when we look back on Madotsuki's Closet. We will know that it was setting the stage for a style of game that truly changes what we can expect from the medium.

I actually don't think this game is that bad??? I do think the fact that the missions hinge on obtuse assignments is frustrating.....and the driving is pretty horrible.... but this game also experiments with what interactions you can have with a car and how cameras can look at a car you are controlling. Pretty cool!

The best 2d Sonic game that most traditional fans will not play due to it being on the DS. The soundtrack is most similar to Sonic CD and the gameplay introduces tricks and boosts to create a new layer of speed I didn’t know I needed. So good!!!

Clearly a love letter to Pokémon, also clearly made by people whose only creative ounce comes from the pain of others. This game is atrocious, I wish it didn’t exist

As a Genesis Columns fan it was really fun jumping into this game which has new garbage combat mechanics. However, the game just feels pretty sluggish and the sound design is extremely lacking (not the music tho, love that early 2000s Dreamcast noise).

Played a for a bit but after two hours me and my friend wanted to go back to the original games for the crispness that Hanagumi Taisen Columns 2 Lacked.

Played this for a class I'm teaching. This game reminds me so much of Five Nights at Freddies. I'm really interested in how the two can be related critically.

From soundtrack to set design and art direction, Rondo of Blood is the only game that nails kitschy gothic theatrics. Every character is feels like a google translate bot recreating what they think a vampire world looks like, and it's absolutely beautiful.

"Rather than returning to other titles in the genre which I mindlessly ease into for thoughtless computational, crunchy gameplay, Void Terrarium asks me to consider my relationship to the machine."

Some of my feelings on the game @ Paste
https://www.pastemagazine.com/games/void-terrarium/void-terrarium/

The final game in NanaOn-Sha's initial debuts, but also the most overlooked one. Following a Space Channel 5-esque premise, the player must help Rhyme Rider Kerorican through various interplanetary songs. The art style, is super strong and I wish that there was more of it because we never see a NanaOn-Sha game that looks like this ever again.

I don't think there are many songs in Rhyme Rider Kerorican, and perhaps thats why it is so little remembered. However, there is an embodied emotion in the game design that I don't feel from any of the other NanaOn games. The sound is crackly and low quality, and once you hit the flow of notes, the animations string together into an absolutely wild frenzy of images. It captured the surprises of jazz and the pleasures of keeping the beat. On top of this, it isn't incredibly punishing while you figure things out. Something that is rare in many rhythm games today.

This is a pretty solid competitor to Dragon Quest during this time period. However, there really isn't much in that space that interests me to begin with. Cool monsters, cute npcs, but its all just in this very structured shellderado.

A screaming death trap. Run the fuck away. Keep running. You will fall. You will bleed. The dead will still chase you.

Tired of magical battle card games with monsters and users. Netrunner has spoiled me : (

Perhaps the ultimate overrated 3D platformer. Much of the coherent and charming style of SNES Marios and future 3D Marios are lost by forray into 3D. Unfortunately the level design doesn't make up for the loss. Even if you play really well, there is so much weirdness in the movement that it is mostly frustrating. I think most 3D platformers are more interesting in terms of worlds, and more fun in terms movement.