belmo173
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I can never really complain about the gameplay in a Call of Duty game because no matter how similar or different the gunplay is from the previous installment, it really hits the spot for me.
This campaign is, frankly, pretty ridiculous in terms of what actually happens in its narrative and is a massive tonal departure from what you get in the rebooted Modern Warfare games but, man, I enjoyed it. I only hope that the next Black Ops game takes up a little less space and doesn't choose to ignore the ambiguity of the game's canon ending.
This campaign is, frankly, pretty ridiculous in terms of what actually happens in its narrative and is a massive tonal departure from what you get in the rebooted Modern Warfare games but, man, I enjoyed it. I only hope that the next Black Ops game takes up a little less space and doesn't choose to ignore the ambiguity of the game's canon ending.
Having greatly enjoyed the first two installments, I was beyond surprised for the third to have come out so soon after its predecessor.
The PvP playlists are pretty fun with a lot of weapons and skins to unlock and Warzone is Warzone so I can't really complain about the multiplayer side of things.
I didn't play Warzone or the other online modes for MW19 nor did I play much of MWII's multiplayer but apparently, the campaign for this one reuses a lot of assets from those games, which I don't exactly mind on its face except that this game introduced open combat missions and the story is all over the place, as if operating around those older locations sometimes.
And what were they thinking with open combat missions, by the way? The maps are too big and each level would have been near-drastically improved had it been presented as a standard, linear story mission. Taking a gamble like this was, in my opinion anyway, a mistake that harms the gameplay, an issue that's exacerbated by the characters and overall plot in MWIII being far weaker than its previous installments.
I'll play MWIV whenever it comes out but my expectations for the campaign have been greatly tempered.
The PvP playlists are pretty fun with a lot of weapons and skins to unlock and Warzone is Warzone so I can't really complain about the multiplayer side of things.
I didn't play Warzone or the other online modes for MW19 nor did I play much of MWII's multiplayer but apparently, the campaign for this one reuses a lot of assets from those games, which I don't exactly mind on its face except that this game introduced open combat missions and the story is all over the place, as if operating around those older locations sometimes.
And what were they thinking with open combat missions, by the way? The maps are too big and each level would have been near-drastically improved had it been presented as a standard, linear story mission. Taking a gamble like this was, in my opinion anyway, a mistake that harms the gameplay, an issue that's exacerbated by the characters and overall plot in MWIII being far weaker than its previous installments.
I'll play MWIV whenever it comes out but my expectations for the campaign have been greatly tempered.
This was a really solid season. The activities were fun and reasonably challenging, the character work was all very fun, and the musical callbacks were lovely.
I do think that the finale dropped the ball, though. Not in terms of the Xivu Arath storyline, to be clear. But rather in terms of how Savathun's return isn't shown in-gameplay or in a cutscene. The last steps of the quest are a bunch of people talking about something you didn't get to see and that just makes me a bit sad.
I do think that the finale dropped the ball, though. Not in terms of the Xivu Arath storyline, to be clear. But rather in terms of how Savathun's return isn't shown in-gameplay or in a cutscene. The last steps of the quest are a bunch of people talking about something you didn't get to see and that just makes me a bit sad.