bos10lot
2005
This review contains spoilers
Bosses suck, gameplay is a bitch half the time, sonic is aggravating and broken, blaze is so easy she's overpowered.
Music and visuals carry so hard, the new mechanics introduced are addicting. I love building up boost/rush energy, I love tricks and the unique additions to each level.
Everyones said it but too many bottomless pits and things poorly telegraphed leading to deaths from lack of vision. Had fun. Sonic took a few days blaze I beat in one sitting. Will probably never replay when the goat Rush Adventure exists.
The final boss of each story sucks except last zone. Ending rocks!
Music and visuals carry so hard, the new mechanics introduced are addicting. I love building up boost/rush energy, I love tricks and the unique additions to each level.
Everyones said it but too many bottomless pits and things poorly telegraphed leading to deaths from lack of vision. Had fun. Sonic took a few days blaze I beat in one sitting. Will probably never replay when the goat Rush Adventure exists.
The final boss of each story sucks except last zone. Ending rocks!
Amazing game.
The obvious is the aesthetics and soundtrack making a cohesive and immersive game. The spritework and art style is just phenomenal. Everything touches the comfort and vague memories from being younger. I never even touched this game I never would have beat it as a kid. Some puzzles are poorly designed, and the combat is difficult while dropping loads of information in such a short time. The games pacing leads to mechanics having little use time and the pacing is the one flaw. The ending was rushed and I don't enjoy being forced to replay and find secret files for story expansion. I wish they were there in the first run through. But the combat is top 5 combat systems in a game for me, it's addicting and I wanted to grind and change up moves. I never do this in rpgs. Story was amazing. Everything cancels out the flaws. would replay in the future.
The obvious is the aesthetics and soundtrack making a cohesive and immersive game. The spritework and art style is just phenomenal. Everything touches the comfort and vague memories from being younger. I never even touched this game I never would have beat it as a kid. Some puzzles are poorly designed, and the combat is difficult while dropping loads of information in such a short time. The games pacing leads to mechanics having little use time and the pacing is the one flaw. The ending was rushed and I don't enjoy being forced to replay and find secret files for story expansion. I wish they were there in the first run through. But the combat is top 5 combat systems in a game for me, it's addicting and I wanted to grind and change up moves. I never do this in rpgs. Story was amazing. Everything cancels out the flaws. would replay in the future.
Biased, very relatable game, but short. Visuals are cool for the concept but make me less likely to pay attention or replay, amazing and creative cut and ending. The 2nd game plays on this ending with its opening and I'm conflicted what is better, this ed, or that op.
Love this series dearly, its 15 minutes, play it.
Love this series dearly, its 15 minutes, play it.
2003
2000
This review contains spoilers
Its hard to acknowledge this games flaws and still express my love for it. The music, sound design, and combat all rock. I don't love exploration in some areas and the extremely slow drip feed of combat feels worse than thousand year door and super paper mario. The world exploration is awesome and I think the areas rock, its just zooming in on and exploring those areas that brings up issues. I did not enjoy the dry dry desert.
2023
1998
2003
TBD