7 reviews liked by buffalostaple


Very good sequel, great spider man game. I didn't quite enjoy it as much as the original, I had a few more issues with the story(the story is still a good spider man story, though). I appreciate having an open world game that doesn't take an eternity to 100%, the first game was similar, but this is even shorter. The villians were great, the combat was improved and the boss fights were really good. I played on spectacular, and it was mostly reasonable. I had a hard time with the dodge attacks some enemies and bosses did, since the enemies track you so well and its hard to dodge if your character is doing anything else. There was also one mission that has an absurd gold metal that took me like 2 hours to get.

I'm kinda rambling but I really enjoyed this sequel, Miles and Peter both have plenty to do and add to the story, the MJ sequences are improved though still not great, and the story, even with my issues with it, is still a good spider-man story

Really short and sweet, with a wide variety of classes.
It's honestly pretty simple and not that hard.
I recommend playing on Hard mode.

I didn't lose any Folk but I believe it has permadeath.
Too few Artefacts and they don't change that much.
Saved items for the last boss, unnecessarily.

Classes are fun to discover and experiment with.
The progression feels really nice as well.

The challenge modes, that give replayability, aren't that fun to me.
They are more about locking out most classes on your run.
So, for me, who enjoyed the class variety, it kinda ruins it.

Still, very nice game for a REALLY small price and 2 hours of fun.

Super addicting gameplay loop, and wow the music is 10/10. Not the most original idea but very fun to play through once or twice

Most of the people who tell you they want games to be seen as art are lying.

I don't just mean in the sense that "gamers want games to be art but complain when people critique their problematic elements". That is true, but moreover, another side mostly composed of quirky indie fans often gets ignored. Most of the people who talk about "games as art" are really talking about "art as games". People have ideas about what makes great art: stories, characters, music, atmosphere, visuals, animation, setting; this is what a game needs to be great art, it needs to have the same elements that make literature great, or film. Most of these people will say that in order to be art, games have to "more than just games". Some will even say that games need to stop being games altogether.

The Witness may be the single greatest game as a piece of art yet, and it may never get the credit it deserves simply because it is a video game, and it isn't trying to be something else. The way it so totally and coherently expresses itself through its communication and psychology, through its singular mechanic of movement. Navigation in macrocosm and microcosm. It's a game you play on a virtual island, a game you play on a screen within a screen, a game that you play in your head.

Metroid Dread is a 2D sequel worthy of its position as the newest canon mainline entry in the series. After a shaky showing in the previously released Samus Returns remake, MercurySteam has tapped into the legacy of metroid’s revered past, as well taken good ideas from its contemporaries, to create a modern classic that will endure as a speedrunning favorite for years. Strong art direction, quality animation, responsive and impactful gameplay, meaningful progression, a well-realized labyrinthine map with many varied locales, and a fresh narrative are the strongest points of Dread. As soon as I was finished, I began craving more. As a lifelong metroid fan, this game lives up to my expectations, and is one of the greatest games released not only this year, but is also one of the greatest games in the Switch’s library.

False advertising, it wasn't Dreadful it was awesome

Limbo

2010