this is one of the greatest video games ever made. it's a pièce de résistance of the collectathon genre, and mario games as a whole. you'll definitely want a guide if hoping to collect all the moons, as I did, but this was a treat the whole way through for me.

the game looks pretty bad and isn't very fun.

well, it's a neat and novel game. probably more novel if I played with its original gyro controls, but I used a control hack on an emulator. it can be tedious to get gold medals, but it's too simplistic and unrewarding not to. the art style is a little garish to me.

it's interesting but, to me, it doesn't really work. the card swiping choices mechanic fit much better thematically in the original game, being a monarch sitting on a throne making decisions. here I suppose you're still sitting on a throne—the captain's chair—but it still seems out of place for the sense of adventure they're going for. it all feels pretty lackluster.

I see why this is the benchmark for splatoon campaigns. the characterization, plot, and setting is interesting and compelling. the gameplay is well varied and challenging.

it's rare these days for a game to make me feel like I'm in it, exploring a fully realized environment, but this game elicits that feeling.

would it kill them to add some conventional controls or just allow me to remap them? it took me several minutes to figure out how to even start the game from the main menu. I'd enjoy it more if it weren't so confusing and unwieldy. the music is excellent though.

this game is incredible and I can't believe it exists. I have no complaints.

damn this is pretty neat if you're a spore fan. I wish I had this game as a kid instead of the other spore DS game.

pocket dogs for gameboy advance is one of the games I have ever played.

the face tracking, while being its most novel and exciting gimmick, is also its biggest detractor. it inspires a sense of wonder to physically look around the environment, but leaves a lot to be desired whenever you need to hold your position to reveal an object, and the scene jiggles around because something in your background was mistaken for your face.

it's particularly awkward when playing it on a 3ds where the camera is on the side of the device, instead of the middle which it was designed for. however, that's a "me" problem; the developers couldn't have accounted for that, and I'm happy it's forwards compatible at all.

the game is delightful, and I was instantly taken in. I'm surprised it flew as under the radar as it did, though I suppose all dsiware games shared that fate. I would love a sequel with more consistent controls.

the best of the NSMB games, if you ask me.

I love the aesthetics of this game but that's about all it has going for it. it's slow to play and the controls are janky.

"keep your friends close, and your exes closer."

I heard of this game because of the halimede twitter account lol. thusly I played as luna-terra.
I really wanted to like it. it could be that I'm not that into visual novels as a whole. it has interesting themes and art direction, but it lacks something to me. I'm not a big fan of the writing, the whole thing feels somewhat vague, failing to elaborate as much as I'd like on characters, story beats, and such. still, some lines did strike a personal chord with me.
the game does flesh out the factions and the mechs as you play, but going into it I was looking for more detail on that, and the general world building, and I found myself a little lost.
I kinda wish this was a book.

this game is really fun to start and really annoying to finish. I wish it was canon, I think it lost so much potential the way it is.

one of the best games ever. the whole aesthetic of it is amazing. I would love an HD remaster someday, or perhaps a sequel, if I were so lucky. the flipping mechanic is one of the most unique gameplay elements I've ever seen, and I want more.