2017
2004
2020
it's interesting but, to me, it doesn't really work. the card swiping choices mechanic fit much better thematically in the original game, being a monarch sitting on a throne making decisions. here I suppose you're still sitting on a throne—the captain's chair—but it still seems out of place for the sense of adventure they're going for. it all feels pretty lackluster.
I see why this is the benchmark for splatoon campaigns. the characterization, plot, and setting is interesting and compelling. the gameplay is well varied and challenging.
it's rare these days for a game to make me feel like I'm in it, exploring a fully realized environment, but this game elicits that feeling.
it's rare these days for a game to make me feel like I'm in it, exploring a fully realized environment, but this game elicits that feeling.
2022
2009
2004
2010
the face tracking, while being its most novel and exciting gimmick, is also its biggest detractor. it inspires a sense of wonder to physically look around the environment, but leaves a lot to be desired whenever you need to hold your position to reveal an object, and the scene jiggles around because something in your background was mistaken for your face.
it's particularly awkward when playing it on a 3ds where the camera is on the side of the device, instead of the middle which it was designed for. however, that's a "me" problem; the developers couldn't have accounted for that, and I'm happy it's forwards compatible at all.
the game is delightful, and I was instantly taken in. I'm surprised it flew as under the radar as it did, though I suppose all dsiware games shared that fate. I would love a sequel with more consistent controls.
it's particularly awkward when playing it on a 3ds where the camera is on the side of the device, instead of the middle which it was designed for. however, that's a "me" problem; the developers couldn't have accounted for that, and I'm happy it's forwards compatible at all.
the game is delightful, and I was instantly taken in. I'm surprised it flew as under the radar as it did, though I suppose all dsiware games shared that fate. I would love a sequel with more consistent controls.
2018
"keep your friends close, and your exes closer."
I heard of this game because of the halimede twitter account lol. thusly I played as luna-terra.
I really wanted to like it. it could be that I'm not that into visual novels as a whole. it has interesting themes and art direction, but it lacks something to me. I'm not a big fan of the writing, the whole thing feels somewhat vague, failing to elaborate as much as I'd like on characters, story beats, and such. still, some lines did strike a personal chord with me.
the game does flesh out the factions and the mechs as you play, but going into it I was looking for more detail on that, and the general world building, and I found myself a little lost.
I kinda wish this was a book.
I heard of this game because of the halimede twitter account lol. thusly I played as luna-terra.
I really wanted to like it. it could be that I'm not that into visual novels as a whole. it has interesting themes and art direction, but it lacks something to me. I'm not a big fan of the writing, the whole thing feels somewhat vague, failing to elaborate as much as I'd like on characters, story beats, and such. still, some lines did strike a personal chord with me.
the game does flesh out the factions and the mechs as you play, but going into it I was looking for more detail on that, and the general world building, and I found myself a little lost.
I kinda wish this was a book.
2007