282 reviews liked by chemicalbrew


Looks like a painting, reads like the best kind of detective story.
The characters have delightful designs and personalities, the narrative is incredibly tight and gripping, and the OST is, dare I say it, one of the best in the series.
Most of the non-basic mechanics are perfectly suited to the game, but the circumstances setting up the summation examinations can really drag out trials and lower engagement. Other than that I personally want nothing more from this game.
Maybe a little less of the period-accurate slurs, though.

I wish I could enjoy this game. It does not understand what made the original good and in trying to innovate, steps all over the worldbuilding it had already created. This game should not have had Mizuki as a headlining protag for all two things she does in the story. I would've preferred they devote more time to Ryuki and his narrative, as those are the best parts of the game. Also, the trend of Uchikoshi not being able to write women twice continues.

I started with 3 Houses, so you can imagine my surprise when I found out Fire Emblem has tactical gameplay with a fair few layers to it. Ribbing aside, I really do see why people love this game so much, and so do I. There are things I wish were done better, but honestly, I can get way more entertainment out of a good thing with flaws than people assume by trying to make my own personal improvements.

Have you ever wanted a Fire Emblem game with compelling character drama, exactly two gay guys, and the worst maps you've ever put units on? Play this game.

This game has problems! Unfortunately I love it so much.
First instance of Uchikoshi failing to write a woman correctly twice.

Since it isn't a fairly known game, I will try do make a brief presentation of it first. Pause Ahead is a flash game developed by Askiisoft, the indie team behind the best-known Katana ZERO. It's a puzzle-platformer with levels and a unique gimmick: when the game is paused, the protagonist enters a particular status in which he is invincible and in which he moves "by momentum" in the direction you were pressing before pausing.

Despite being a free game that lasts an hour, it is really nice, also thanks to the high general difficulty and the true ending. The soundtrack, composed by flashygoodness (peak) and Bill Kiley, features quite memorable melodies and is probably what stuck with me most about the game even years after my playthrough.

This game main problem is a lack of identity for being extremely derivative of xenogears and xenosaga, reusing story bits and plot lines of those games but lacking the detail of what made those stories so compelling and not going far enough in certain areas and character writing, gameplay wise the game is both an improvement and recession due to on the good side removing some of xb2 worst mechanics (gacha and field skills) but combat wise the return of cooldowns makes this game combat feel so frustrating at points, still the game still manages to touch on the importance of the time we have and how people should be free using as they see fit

finicky drink making and philosophical musings with the subtlety of a fist.

tw: deadnaming in the final gameplay section.

Man does this game drain you though.

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