cowboyjosh
BACKER
Monster Hunter Rise 2021
Log Status
Played
Playing
Backlog
Wishlist
Rating
Unrated
Time Played
12h 49m
Days in Journal
28 days
Last played
April 4, 2024
First played
January 21, 2023
Platforms Played
Library Ownership
The very bad new player experience pushed me off this game once (the tutorial consists of about 500 overlapping dialog windows explaining every mechanic in the game at the same time). I came back and powered through and while I can say I do understand the appeal, this game just isn't for me.
Coming from a background with a lot of Soulslikes and DMC-likes the combat felt incredibly slow and clunky. There's no target lock and a lot of the weapons have incredibly long windup and recovery animations, so it's easy to miss (which feels pretty bad when the thing you're fighting is the size of a school bus). I didn't get very far, only about 13 hours, but all of the enemies I fought were very repetitive and didn't exhibit any unique or interesting behaviors.
I did like all the cute little guys that help you out, and the wirebug was pretty fun to swing around on. The time sinks are egregious, but that's just typical GaaS game design for you. Like anything, I bet it's a lot more fun to play with friends.
Coming from a background with a lot of Soulslikes and DMC-likes the combat felt incredibly slow and clunky. There's no target lock and a lot of the weapons have incredibly long windup and recovery animations, so it's easy to miss (which feels pretty bad when the thing you're fighting is the size of a school bus). I didn't get very far, only about 13 hours, but all of the enemies I fought were very repetitive and didn't exhibit any unique or interesting behaviors.
I did like all the cute little guys that help you out, and the wirebug was pretty fun to swing around on. The time sinks are egregious, but that's just typical GaaS game design for you. Like anything, I bet it's a lot more fun to play with friends.