2022
2011
If you were to get one of the LittleBigPlanet games at their respective peaks; this is definitely the best choice of the main three.
Its unique charm built upon its predecessor, with more gameplay elements which feel natural to the game. An entirely expanded-upon system of creation for user-generated content. Being one of the pioneers of the UGC genre, the game deserves a lot of acknowledgment just for that alone.
The story itself is, just like the first game, not very notable. However, the difficulty curve is a lot more reasonable for completion, yet maintaining a similar or tougher difficulty to 100% it.
With LBP1's well-chosen soundtrack, it is difficult for LBP2 to outdo it, but I think it is reasonable to say that the OST for this game is much more atmospheric and suited for a large variety of uses, whereas the first game seemed more constrained to meshing with the story.
Personally, I think the character-building in the first game is better, but utilising the third-most important addition to the game (being sackbots) as characters was definitely the way to do it, as the further ramifications of this led to insanely creative levels. Now that I've mentioned that sackbots are the "third-most important addition", I would say that the two additions I consider to have fundamentally changed the way LBP works is the Controllinator and the Microchip; being able to completely alter the way LBP is played and works. That is not even to mention other cool stuff like the Music Sequencer, new Power-Ups, Versus levels, etc.
Unfortunately, as LBP2 is PS3-exclusive, and the LBP Trilogy's PS3 servers are shut down permanently, the user-generated and online aspects are sadly absent - however, the creativity that was shown back then was phenomenal.
Its unique charm built upon its predecessor, with more gameplay elements which feel natural to the game. An entirely expanded-upon system of creation for user-generated content. Being one of the pioneers of the UGC genre, the game deserves a lot of acknowledgment just for that alone.
The story itself is, just like the first game, not very notable. However, the difficulty curve is a lot more reasonable for completion, yet maintaining a similar or tougher difficulty to 100% it.
With LBP1's well-chosen soundtrack, it is difficult for LBP2 to outdo it, but I think it is reasonable to say that the OST for this game is much more atmospheric and suited for a large variety of uses, whereas the first game seemed more constrained to meshing with the story.
Personally, I think the character-building in the first game is better, but utilising the third-most important addition to the game (being sackbots) as characters was definitely the way to do it, as the further ramifications of this led to insanely creative levels. Now that I've mentioned that sackbots are the "third-most important addition", I would say that the two additions I consider to have fundamentally changed the way LBP works is the Controllinator and the Microchip; being able to completely alter the way LBP is played and works. That is not even to mention other cool stuff like the Music Sequencer, new Power-Ups, Versus levels, etc.
Unfortunately, as LBP2 is PS3-exclusive, and the LBP Trilogy's PS3 servers are shut down permanently, the user-generated and online aspects are sadly absent - however, the creativity that was shown back then was phenomenal.
2015
2008
Orb of Dreamers goes so hard.
The fact the story levels were created within the confines of the game itself is a testament to the creative power the game allows.
One downside to the co-op aspects is that, while very fun, are required to obtain all its trophies, and since the online servers are down, one must turn to community efforts to solve this.
If you were to ask me whether this game is culturally sensitive, I would struggle coming with a straight answer. The usage of global culture is not the worst, but I would definitely say Media Molecule have had a orientalist view (particularly obvious when considering the Ragdoll Kung-fu series) in the creation of this.
The score is fantastic! Granted, a lot of it is due to nostalgia, but the choices for licenced and inhouse composed music is of very high grade.
The fact the story levels were created within the confines of the game itself is a testament to the creative power the game allows.
One downside to the co-op aspects is that, while very fun, are required to obtain all its trophies, and since the online servers are down, one must turn to community efforts to solve this.
If you were to ask me whether this game is culturally sensitive, I would struggle coming with a straight answer. The usage of global culture is not the worst, but I would definitely say Media Molecule have had a orientalist view (particularly obvious when considering the Ragdoll Kung-fu series) in the creation of this.
The score is fantastic! Granted, a lot of it is due to nostalgia, but the choices for licenced and inhouse composed music is of very high grade.
2023
2019
100 hours to 100% completion, mostly unsatisfying.
initial impressions were good, it's a very pretty game, but suffered a lot from visual and game-breaking glitches
it's not a rewarding game, and the fun wears out once you're just flying between planets with tons of loading screens.
ultimately it's not that bad, it is impressive in scale and beauty, but the gameplay is quite unsatisfying.
initial impressions were good, it's a very pretty game, but suffered a lot from visual and game-breaking glitches
it's not a rewarding game, and the fun wears out once you're just flying between planets with tons of loading screens.
ultimately it's not that bad, it is impressive in scale and beauty, but the gameplay is quite unsatisfying.