100 hours to 100% completion, mostly unsatisfying.

initial impressions were good, it's a very pretty game, but suffered a lot from visual and game-breaking glitches

it's not a rewarding game, and the fun wears out once you're just flying between planets with tons of loading screens.

ultimately it's not that bad, it is impressive in scale and beauty, but the gameplay is quite unsatisfying.

fantastic game! rock paper scissors for people that like numbers

very complex game with a lot of intricacies, might suffer from some obscurities and QoL issues, but it is just up my alley in terms of intrigue!

it haunts my dreams and visions.

Phenomenal game, brilliant concept, fantastic execution, meticulously crafted story tree.

Occasional bugs - visual and audio, as well as some annoyances with the UI. Savedata bugs can lose a lot of progress, be mindful.

I must... play again... for I did not find the true ending.

Short and sweet! Cool game which might be neat for speedrunners.

The build mode does not feel very.. easy to use, so you might just be playing a 3 hour game if you never pick it back up again.

Not sure how to get Polyball to work, really, so I can only judge from the campaign.

Orb of Dreamers goes so hard.

The fact the story levels were created within the confines of the game itself is a testament to the creative power the game allows.

One downside to the co-op aspects is that, while very fun, are required to obtain all its trophies, and since the online servers are down, one must turn to community efforts to solve this.

If you were to ask me whether this game is culturally sensitive, I would struggle coming with a straight answer. The usage of global culture is not the worst, but I would definitely say Media Molecule have had a orientalist view (particularly obvious when considering the Ragdoll Kung-fu series) in the creation of this.

The score is fantastic! Granted, a lot of it is due to nostalgia, but the choices for licenced and inhouse composed music is of very high grade.

Realistic graphics which hold up well

The co-op experience is quite fun!

The movement is what makes the game.

If you were to get one of the LittleBigPlanet games at their respective peaks; this is definitely the best choice of the main three.

Its unique charm built upon its predecessor, with more gameplay elements which feel natural to the game. An entirely expanded-upon system of creation for user-generated content. Being one of the pioneers of the UGC genre, the game deserves a lot of acknowledgment just for that alone.

The story itself is, just like the first game, not very notable. However, the difficulty curve is a lot more reasonable for completion, yet maintaining a similar or tougher difficulty to 100% it.

With LBP1's well-chosen soundtrack, it is difficult for LBP2 to outdo it, but I think it is reasonable to say that the OST for this game is much more atmospheric and suited for a large variety of uses, whereas the first game seemed more constrained to meshing with the story.

Personally, I think the character-building in the first game is better, but utilising the third-most important addition to the game (being sackbots) as characters was definitely the way to do it, as the further ramifications of this led to insanely creative levels. Now that I've mentioned that sackbots are the "third-most important addition", I would say that the two additions I consider to have fundamentally changed the way LBP works is the Controllinator and the Microchip; being able to completely alter the way LBP is played and works. That is not even to mention other cool stuff like the Music Sequencer, new Power-Ups, Versus levels, etc.

Unfortunately, as LBP2 is PS3-exclusive, and the LBP Trilogy's PS3 servers are shut down permanently, the user-generated and online aspects are sadly absent - however, the creativity that was shown back then was phenomenal.

charming mobile game, intriguingly depressing, no money is necessary to enjoy the game.

the core gameplay loop is pretty addictive! very few setbacks. Very cool.

very functional, scratches a certain itch in the brain - some QoL is missing, and the style is.. fine!

fantastic use of godot shaders. gameplay elements are explained through experimentation. fantastic sound design and gamefeel. unlocking system keeps it simple for your first time and opens a lot of doors for creative play later on.

might be a little difficult for casual gamers to play and enjoy, but if resource and time management is your thing this is a great experience

High quality
High effort
Game-devastating bugs
Continuity errors in the story
Difficulty is only manageable with savescumming.
Easy to invest hours into.

they added quality of life to my slop which gives it points but it is very much slop

This review contains spoilers

For every good thing I'd like to say about the game, game-breaking glitches occur too frequently for me to consider it much better than a 8/10.

The overall theme of death being something which bonds us, moulds us, and is irreversible is incredibly neat, however one could argue it is cheapened by the fact that you Can just resurrect at will.

Huge game, I will replay it and discover other stories I have missed out on. Though I am disappointed that I encountered several parts of the game which messed with the story's cohesion.

it's stellar. not even out yet.