What a shitload of fuck. WHAT WERE THEY THINKING?!?!??!!? The only redeeming quality is the music, which can be pretty good at some points (best Bloody Tears remix don't @ me) Cuz of this, I was going to rate it the same as Adventure, but then I remembered the misogyny and some of the worst level design I have ever seen in a game.
(Mastered = True Ending)

aw HEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLL YEAH

You ever just play a game basically for no reason besides you see one review of it and you are mildly interested and you find out it's only, like, 1 hour long?
No?
Well, thanks MegaTheRealOne anyway for the inspiration.

This is one of the most 3/5 star games I've ever played. To me, a 3/5 game is something that "has potential and some good parts, but fairly significant flaws that I believe harm the experience." Yeah, that perfectly describes Clockwork Knight for me.
The gameplay is very simple. Walk (or run, I didn't find this out until maybe halfway through the second world) around, jump, and kill enemies with your key sword thing (wow that's familiar), which you can do buy stabbing or spinning it. In some levels you can find an invincibility power up, and you can collect gears for your healthbar (I think it goes up to 5 gears but I'm not completely sure). You can also pick up items like footballs to throw at enemies. Simple idea, pretty good execution. The controls are..............FINE. It's not amazing to control, but once you get the hang of it, you can have a pretty good time with it. The bosses are pretty worthless. Dumb simple attack patterns, pretty easy as well. The final boss (both phases) was great, though. Using the item throwing feature was really fun, honestly.
The graphics are pretty meh, if I'm being honest. All the charcters in the game are toys, so it makes sense that the artstyle would look off, but most of the game is unappealing to look at in general. The graphics remind me of Super Mario Kart 64, where the characters are prerendered sprites, but the environments are 3D. It worked pretty well there, but it just doesn't look too good here. The cutscenes are also in 3D and...ooh, they're rough, but they're not horrible. I can see them looking fairly good on an old CRT.
The music, honestly, the music was great. It ranges from energetic, fun jazz music to more laidback stuff to whatever that train level music was with the harmonica. My favorite song was probably the second Boss theme. It had a more latin feeling and it really made the bosses more exciting for me, even if the bosses the song was played for didn't really fit (two robots lmaoo). But overall, this is a solid soundtrack. I really like how they went for something new by basically doing a fully jazz soundtrack. You could see it as a precursor to Cuphead, almost, in that regard.
The game is incredibly short. About the length of Super Mario Land in terms of levels, which is insane, but it's true. There are four "worlds", which are just rooms in the house, which are Betsy and Kevin's rooms, the Kitchen (eugh ice physics), and the Attic. Each "world" or room has three levels, and even that's a stretch, seeing how the final level in each world is just a boss fight. Because of the length, there are no checkpoints in the levels. A little annoying, but I digress.
All in all, it's got a fair bit of charm for a little 2D platformer. I could've seen this series getting pretty big and becoming a Sega mainstay, but seeing as I had never heard of it before yesterday, it's fair to say that did not happen. Might have to play the sequel, Clockwork Knight 2...

Super Castlevania IV is just a game I wish I liked more. And I can't even truly explain why. The graphics are awesome for such an early SNES game, it's really impressive, and the visual details are pretty cool. The music, I see it as an acquired taste. At first, I didn't enjoy it, I didn't really get the appeal. I don't love it now, but I can appreciate it much more. And Treasury is STILL the best song in the game. I don't need to say this, it's already been said a hundred times before, but the atmosphere is great, and the music definitely adds to that. I like the new additions and mechanics, such as mid air control, 8-direction whipping, whip swinging (this is my favorite), flaccid whip (kinda wish this could've been mapped to L button or somethin though), etc, etc. Now let's get to the bad parts. First of all, this isn't really part of the game, this game is HELLA overrated. Second, the level design is not good. Third, this isn't something I find that big a deal as other people, but the weapon balancing is weird, too (whip good, cross good, everything else SUCKS). Fourth, ALL OF STAGE 8. And you may think, "These complaints seem minor for the game to get a 6/10 rating." And to that, I would agree. As I said before, I don't really know how to explain why I dislike this game, I just do. Consider me a member of the Super Castlevania IV haters. This game, frankly, isn't that super.

Also...what the hell? Why does everyone say this game is easy? Definitely one of the hardest Classicvanias I've played, second to probably Castlevania III: Dracula's Curse.

I will come back and beat this game someday, but for now, fuck you

I'd be lying if I said I didn't love this game. Everything about this game is done incredibly: the story, the music, the fourth wall breaks (if you don't know what I'm talking about, play the game, you'll be in for a treat), and especially, the overall presentation, which was especially amazing to me. The only reasons I'm holding off from rating this a 5/5 is because of the gameplay (I personally didn't find it that bad, once you get used to it, and the bosses used it in such creative ways anyway) and the fact that apparently 2 and 3 are BETTER. THEY'RE BETTER? WHAT DO YOU MEAN THEY'RE BETTER

While it loses some of Super Mario Land's unique charm, it makes up for it much moreso with actually better graphics and gameplay. Gotta love the Mario's Balls™ level.

I never got to play this because it was BLOCKED in my school. Actual tragedy.

The best strategy I could find to beat stage 4 is to glance at the line, close my eyes, and do it from memory while also trying to be half-almost-bad.
Fuck that chicken.

[Revisitation of my Childhood, Part 2]

Okay, what..? This was honestly a crazy experience for me because my whole life, I was thinking that this game was definitely the better out of the two LEGO Indiana Jones games. But this is...much worse. Not saying it's actually bad, but there is a clear drop in quality from the first game. The best way I can describe it is "undercooked additions, baffling exclusions." Example: Hub world. Definitely the most notable new feature of this game from it's predecessor, the hub world is probably the biggest example of an undercooked addition. Everything besides playing levels, including unlocking characters, vehicles, bonus levels, and actually going to the story/treasure levels is done in the hub world. And uh...it's not fun. The minikit equivalents are basically dropped, and everything is unlocked through the hub world, which gets VERY annoying after a while, because of how much slow transportation you have to do during it. Another example of this game motto of sorts is the shorter levels. All of the levels in the game are shorter than they are in the previous game, and while many would argue that doesn't mean a drop in quality of those levels, in this case, it most certainly does. Oh, also, after you beat the story of an episode, in the hub world there is now treasure levels(basically replaying the story levels with changes to the level design and sometimes appearance of the stage) and bonus levels(custom levels made in the level builder VERY LOOSELY based off of moments in the story not in the story levels, which just comes off as lazy of all things) to do as well, which means a total of NINETY levels to do, EXCLUDING the stupid million stud levels. Other examples of this are the level builder, and the vehicle levels. Oh god, the vehicle levels. Not only are they super annoying to actually play, but the True Adventurer stud counts are stretched SO FAR that you're better off just going for that after you've gotten stud multiplying red bricks. The only new additions that I actually enjoy are end-of-episode boss battles. Most of them ROCK, like Raiders, Temple of Doom, and Crystal Skull 2 and 3. Also the Green Brick extra "Snake Whip", all my homies love Snake Whip.
Also, THERE'S NO BOULDER TEMPLE LEVEL IN RAIDERS STORY. HOW DO YOU HAVE RAIDERS WITHOUT BOULDER TEMPLE

[Revisitation of my Childhood, Part 1]

Yes. You saw that rating correctly.
This game is ALSO not my first LEGO game. But it is one of the ones I remember the most from. Not from playing it with siblings or anything, I just mean I remember the levels. From my memory of the levels, it seems I beat Raiders, got most of the way through Doom, and got about halfway through Crusade. Despite my last playthrough of this game easily being at least 6 or 7 years ago, one of the levels I most remember was this horrid Last Crusade motorcycle level. And replaying it, I realized...actually, it was still pretty bad. But it wasn't as bad as I remember. Definitely the worst level in the game, as with most of Crusade. It's quite funny to me that, when I'm older and have actually watched the movies, Last Crusade, in my opinion, is by far the best one. But in the game, it has probably the worst set of levels, while still being great. It's mostly just the shudders motorcycle level that brings it down. Raiders and Doom both have really good levels too. The bonus levels are okay, with Young Indy being awesome, and the other two being really boring. But they are the classic LEGO 1,000,000 stud levels, so, it's fine I guess. Anyway, this was a blast to 100%, and a great time.

[Revisitation of my Childhood, Part 0.5]

(copy-pasted from LEGO Star Wars: The Video Game)
This game and it's predecessor were not the first LEGO games I played, but they...were also not the ones I remember the most. While it is a game from my childhood, I have some semblance of nostalgia for it, indeed. But that does NOT mean I like the game. It has very little merits, and even someone with the most nostalgia for this game can agree with that. But what I can say is that this game is definitely better than the first, from what I remember. My file on the game was at 76%, so I was definitely going for 100%. Still can't be bothered to replay it though.

[Revisitation of my Childhood, Part 0.5]

This game and it's followup were not the first LEGO games I played, but they...were also not the ones I remember the most. While it is a game from my childhood, I have some semblance of nostalgia for it, indeed. But that does NOT mean I like the game. It has very little merits, and even someone with the most nostalgia for this game can agree with that. I believe my file said 100%, as as far as I know all you need for that to be accomplished is to complete all levels. So I could technically say I mastered this game...but I don't think anyone wants to master this game.

Yeah, I'm here again. This time with the DOS version. Controls were super weird, and on the version I was playing(early pc emulation sucks), I couldn't find out how to jump. I did some research, and apparently you have to press separate buttons to aim different directions, and press a button to stop moving. Interesting.