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Closer to Doom 2016 than older shooters with its arenas, and how both work, but that's fine, I guess.
Tedious, not in difficulty, but in level design. A simple automap would've made the experience way more enjoyable (there's even the otherwise useless skull servitor accompanying you), as the samey corridors really do blend in, and found it quite easy to miss a switch/terminal, and kept going in circles. Took a look at the various forums, and looks like I'm not alone here. Was playing on hard difficulty, and found the overall difficulty to be just fine. Sometimes Aspiring Champions positioned right behind a gate would make me groan, but whatever.
Also not a fan of how the machine spirits secrets/upgrades work, wishing they persisted across missions, but maybe got taken away between chapters (if they have to be taken away for balancing reasons), but it's a power fantasy, let me be obscenely strong.
Otherwise, shooting & movement felt nice, and the trail of gibs you leave behind is neat. You can somewhat zip around the arenas utilizing the Chainsword Charge. Neat. On a side note, found it amusing how Melta got made into the super shotgun. One more thing, the damage feedback's kinda wonky.
Apart from one Legendary Ambull fight, where the boss got stuck on some boxes, I didn't find any bugs.
Tedious, not in difficulty, but in level design. A simple automap would've made the experience way more enjoyable (there's even the otherwise useless skull servitor accompanying you), as the samey corridors really do blend in, and found it quite easy to miss a switch/terminal, and kept going in circles. Took a look at the various forums, and looks like I'm not alone here. Was playing on hard difficulty, and found the overall difficulty to be just fine. Sometimes Aspiring Champions positioned right behind a gate would make me groan, but whatever.
Also not a fan of how the machine spirits secrets/upgrades work, wishing they persisted across missions, but maybe got taken away between chapters (if they have to be taken away for balancing reasons), but it's a power fantasy, let me be obscenely strong.
Otherwise, shooting & movement felt nice, and the trail of gibs you leave behind is neat. You can somewhat zip around the arenas utilizing the Chainsword Charge. Neat. On a side note, found it amusing how Melta got made into the super shotgun. One more thing, the damage feedback's kinda wonky.
Apart from one Legendary Ambull fight, where the boss got stuck on some boxes, I didn't find any bugs.