A really fun platformer which offers variety between its playable characters, has a bunch of fun mini games, collectibles, and a really fitting soundtrack. Story diverges partially from the movie and that comes with some ridiculous things happening, as well as some genuinely funny moments. Sometimes it's too ridiculous for its own good, the collectibles are hidden under really dumb circumstances and the lemurs look so lifeless to the point of it being kinda scary. It can also feel a bit strange going back to a level and finding all your upgrades/powers gone again, which I can somewhat understand with the way the levels are designed to be played strictly around one gimmick and using any later ones could easily break the game. Overall though this has to be one of the best licensed games to exist by far and it's worth a try for sure. It's quite short as well, only taking around 3 hours when excluding the side content, so you don't lose much.

Imagine if this came out in 2020.

This could've so easily been a 5/5 if it didn't suffer from 3rd case syndrome and some really iffy content, which could be removed without affecting the narrative whatsoever. And yet V3 succeeds in so many ways, it wouldn't be too far off to consider it the best game in the series. It features a rich cast, the best version of the franchise's gameplay yet, great soundtrack and a metanarrative that will challenge your enjoyment of this series like no other. It's also got the most post game content and collectibles, making replays feel like an almost natural part of the playthrough. A controversial game, a controversial series actually, no less thanks to its impact online, but undeniably special too. Any sequel would negatively affect the ending of this game so I hope it never happens.

I haven't known peace since I played chapter 5 for the first time and I don't think I ever will again.

This game serves as a roughly 8 hour long documentary on why Bayonetta is one of the most enjoyable and memorable female protagonists we've ever gotten (not exclusive to video games) and I'm here for it. Gameplay flows perfectly and rewards skillful play, only feeling underwhelming when it strays away from what makes it work so well, i.e. the QTE and biking sections. The story is absolutely not cohesive, but instead of feeling like the major shortcoming it would otherwise be, the game takes advantage of its ridiculous nature and fully embraces every aspect of it to make even the convoluted lore feel deliberate. Besides, I can acknowledge most people are not here for the story, they want to watch Bayonetta breakdance as one of the game's many classic themes like Fly Me to the Moon or Riders of the Light plays in the background, and who can blame them?

Also Bayonetta and Jeanne totally got married after this game. I don't make the rules, they do.

I was disinterested in Among Us for well over a year (the boring memes contributing to this) and even after playing it, I can't say it was a life changing experience. I can see though that this is a really solid game overall, a textbook example of less is more, at least when it comes to the gameplay. It's so accessible even those who would never go near any video game consoles will find themselves spending hours playing this with friends. Its simplicity is featured in every aspect of the game and creates an easy formula for an engaging, perhaps even addictive, experience.

Where Among Us falls short in is the quantity of content it provides. There's few maps and not all of them have a balanced design, some posing more of a disadvantage to the imposter than other maps, which generally keep the chances between the two parties even, rewarding the one best taking advantage of their surroundings the most. The lack of content makes multiple replays a mere "been there, done that" experience, doing nothing to shake things up and making the aspects which were previously immersive seem dull. While I wouldn't even consider this a major flaw, since the game itself still plays just fine and what matters more than anything is really who you play it with and what you make out of it, I can't deny this issue is most likely the explanation for why I've hardly seen anyone talk about or really play this game anymore.

P.S. I can't believe I wrote two full paragraphs on Among Us of all things but here we are.

This review contains spoilers

Investigation Team @ Adachi: Man, you just killed my vibe... That's wiggity-wack, yo.

Legends say the writer of this short text is still bawling their eyes out while listening to The Other Promise.

Going to cover my issues with a fragmentary passage real quick so I can spend time on the things I actually liked. This is a demo so it was somewhat expected, but it's still worth noting there's the occasional frame rate drop and rough textures throughout the game. The writing is... well, it's a Kingdom Hearts game, you know what that means. I think it would've stood stronger without trying to create a connection to kh1, excluding the beginning of kh3 or at least cutting it short (ideally have a slightly different version instead of reusing the exact same one) and not spending too much time with other characters from the series. The reason I think so is because aside from the overall solid gameplay, this game's biggest strength is that at its core it's a character study of Aqua.

I love Aqua. Who doesn't love Aqua? Aqua with cat ears specifically. If you don't love Aqua you're wrong.

But back to schedule. Exploring Aqua's journey in solitude and how she has to confront not just the hardships thrown her way but also herself in the Realm of Darkness was very enjoyable to watch. Being such a focused story in the first half really got me invested and the atmosphere/environments only contributed to this feeling and created a connection to kh1 that felt quite effortless, something I felt like the ending didn't really succeed in.

The gameplay, as stated before, is really solid. Aqua is just as satisfying to play as she was in BBS, maybe even more. Everything feels smooth and magic especially is fun to use when you play as her, the difficulty feels just right too. However, I still think critical mode should've been an option from the start instead of a reward for beating the game. It may only be around three hours long, but not everyone will want to revisit this just to play a demo on another difficulty. Aside from that and the occasionally not so amazing boss, I was really positively surprised by this demo. I didn't expect it to leave any real impression on me to begin with, but of course Aqua Kingdom Hearts had to prove me wrong. So yes, this is pretty neat.

This review contains spoilers

Me, while suffering through Turnabout Big Top's bad humor: man, wouldn't it be crazy if there was at least one case in this series where Phoenix had to deal with a client who's actually guilty and he had to struggle with an internal conflict of what it means to be a lawyer and whether he should pursue his duty as a defense attorney or the sense of justice that Edgeworth inspired within him as a child which truly got him this far?

Farewell, my Turnabout: exists

Me, four hours later: Holy shit.

Great story, unique design with beautiful presentation and fun gameplay make Sonic Battle one of my favorite modern handheld Sonic games, its only real flaws being balancing issues and a lack of variety in the structure of combat sequences throughout the story mode. For those who wouldn't consider these flaws a dealbreaker though and are fine with the game feeling somewhat repetitive, what you have is what I'd consider a more than worthwhile Sonic game, especially when played after SA2 and/or before Advance 3 so it feels even more impactful. I cannot recommend it enough, it's worth it for the story and character interactions alone because it provides such a great balance of fun and heartfelt moments that any Sonic fan would appreciate.

By far the best Sonic mobile game we've ever gotten. It was easy to overlook this one's flaws just for how much fun it offered and the way it celebrated the series as a whole through various events. Not a day goes by where I don't miss it and I'm glad so much of the content can be revisited in video format at least.

I'm holding back on giving this game a proper review and score until we've seen the whole journey through until the end, but just know that in my heart this game gets five stars for the brilliant storytelling present for most of the main story and events like Glorious Masquerade alone. Even when leaving those aside, I can only think of a few things that have provided me with as much joy, nuance, and entertainment as this game has since its release.

Everything I've already said about the original SA2 still holds up here, except they made the multiplayer even better. I wish they had used this port to fix the issue with having multiple commands tied to a single button, since it would've made stages like Crazy Gadget easier to navigate. However, it doesn't get in the way of the overall flow of the game and the characters still control well, which is why I don't mind it too much.

Honestly? You don't need to be a Final Fantasy (XV) fan to feel immediately offended by the sheer existence of this game. I played this with a friend as a joke after seeing yet another ad for it and regretted it almost immediately, deleting it only a few minutes after we checked out everything as a result. It's just so... disgustingly lifeless and commercial, relying solely on whales to keep itself going and using the FF name as a type of trophy. Very few games disgust me to the same extent as this one and if I could give it less than half a star, I would.