14 Reviews liked by dominics4n


My man Alan forgot how to write.

feels a bit half baked in most areas, but the pages are one of the coolest storytelling ideas i’ve seen in a long while, and the dissonance the live action TV shows creates pulls the atmosphere together fantastically.


and he does the fucking face man he does the face

the art and world are so charming. the gameplay is minimal and gets to be very repetitive. buy it and plan to enjoy it for like . . . 4-5 hours, then it becomes, in my opinion, really tedious and not rewarding. the more and more and more added mechanics are so far away and hard to get to, and they don't feel good or fun.

see you in ten years...
buclet...

A fun little Stardew-like that massively, massively overstayed its welcome and that is sadly plagued by really strange quest design. Game seems to want you to enjoy it openly as well as give you a very strictly guided experience.
The fishing part of the game is pretty chill, and the cooking part made me eventually quit the game.

Enjoyed it for a decent bit, then played it to try to finish it, and eventually just gave up.

shitty vn where you make no choices and have to play as an annoying pussy

The moment to moment gameplay is great... I just had to mash 'skip cutscene' every time there was a break in the gameplay to save my sanity.

Tunic

2022

A lovely homage to the early Zelda games that’s well polished, and has its own unique spin on the top-down adventure that makes it stand out despite its influence.

The best way to describe it is vague. It doesn’t tell much of anything about itself, and it just sets you off without direction with only a stick to fight with. Then you’ll see the game’s text isn’t actually readable, and any information you’ll want to know about its mechanics or hints on what to do is found through missing pages of an old school instruction manual.

The manual is a neat concept since it’s still cryptic and you’ll have to pay close attention to its drawings to understand it. The level of detail in its visual design is both cool to look at and essential to navigating through the game’s areas and finding obscure secrets.

The art and ambient music are also wonderful, and the level design is excellent. There’s so many clever shortcuts and paths hidden in plain sight that can actually bypass much of the game in hindsight. Most of it isn’t gated either, so progression can just depend on if you know it’s there or not which was awesome.

Though combat isn’t really a highlight since it’s simplistic and kinda floaty, which doesn’t really match with how aggressive the bosses can be. And the other gripe I had was its final puzzle felt excessively obtuse to me on a mechanical level compared to the rest of the game. But overall was super impressed with Tunic.

"I just wanted meaning in life yet here I am"

I really want to like these, but the frustratingly mediocre combat makes it really, really difficult to do so.

Haven

2020