A Cruel World or: Once More Into the Breach

you wouldn't think a board game video game adaptation would have such great audio design but, here it is

this game is a (really good) toybox

kinda slow in the middle but the endgame is wild. crazy concepts

I tried playing the game again after my last negative review, this time with the hintbook with the dungeon maps it came with. I understand the dungeons were made by a junior designer who wasn't that experienced yet, and they chose to go with his designs despite realizing they were too big and mazelike for almost anyone to really play, and the hintbook was their compromise. Even with the hintbook, they're still hard to navigate, but I'm glad it doesn't completely remove challenge to play this way. In fact, it became kind of interesting, because at the start, the characters are doing a job, not a quest, so the "turn at the next corner" sense you get following the maps fits the feeling, and the fact that the combat is so much more zone-out inducing than the previous game makes it feel more like paid work these characters do with less speed and chaos of the previous game, which felt a lot more like a quest of rebellion. I may return to explore more of its unique art and story ideas, but the battles, pacing, difficulty curve, and dungeons are still pretty sloppy

Played this at a friend's house as a kid, and the variety of gameplay and systems in a single race blew me away. 13 years later I finally played it again, and it's still amazing. Best racing game

Rough game but boy oh boy does the sequel deliver

It feels like they made a whole game out of just the weapon stories Taro normally writes for his other games. It's also repetitive

Just play Evo: The Theory of Evolution/46 Okunen Monogatari: The Shinka Ron and pretend you're the Ellimist instead

Best soundtrack in a platformer

Anyone else get PlayOnline or Dreamcast early 2000s vibes from this? 99 players and I get to be one of em

The ending blew my brain into the sky