enia
2016
having played only symphonia and vesperia beforehand, the combat is a HUGE step down imo, and a really unfortunate and unavoidable downside to the game that instantly weighed it down from the start of it. the story isn't anything spectacular for like, the first whole half of the game, but during the second half and most specifically the last few hours of the game, the story gets GREAT and even my least favorite characters of the party had good moments. for the first half especially, the party is a weaker point as well but not nearly the downside the combat is as there are still some great characters. if velvet was more interesting as a character (she's amazing story-wise but pretty boring for a main character) and we had more traditional tales gameplay, i'd have easily rated it higher.
2007
what i believe to be a nearly-perfect game. the levels are all TONS of fun (yeah, even cortana) and the sandbox is bigger than ever with tons of cool new vehicles and weapons added from halo 2's already vast and exciting sandbox. the gameplay feels as good as ever, and the story is super enjoyable (i just wish we saw more shipmaster)
if i had to say ONE bad thing about halo 3's campaign, it'd just be that i wish we had health again, so it could pave the way for a more balanced legendary difficulty, and considering legendary is still eons better than halo 2's and tons of fun, it's hardly a bad thing.
if i had to say ONE bad thing about halo 3's campaign, it'd just be that i wish we had health again, so it could pave the way for a more balanced legendary difficulty, and considering legendary is still eons better than halo 2's and tons of fun, it's hardly a bad thing.
2009
an excellent spinoff that retains the classic, loveable halo gameplay and level design (some of the best levels in the series), with a nice, different take on the world of halo. the rookie levels have a really nice atmosphere and really help set the mood, but could've afforded to be a bit shorter, and the game could've afforded to be a bit longer with an extra full mission or two thrown in there (but it's understandable as to why it's short since it wasn't MEANT to be a $60 game)
2007