eviefrye
64 Reviews liked by eviefrye
We Love Katamari
2005
how do you take the most joyful, happy video game ever made and make it even better? by giving it a beautiful post-modern story about the first game's surprise success and how nobody can quite figure out what makes katamari fun. by giving it better, more expansive levels with a brilliant variety. by making a soundtrack that doesn't quite top damacy's but has its own set of absolute bangers such as disco katamari. so much more expansive, more adorable, more detailed and smarter than the first game. i love this game so much. pure unbridled weird surreal fun times.
i love how this was the first katamari released in europe so none of the self-referencing would have made any sense
i love how this was the first katamari released in europe so none of the self-referencing would have made any sense
Katamari Damacy
2004
I don't even really know what to write about this game. To be honest, I went in entirely blind, and what a joy this game was to play. It's really everything I could want out of a game. Unique mechanics, out-standing soundtrack, cohesive art-style, and so, so much charm.
The pacing on this game is astounding, for what would appear to be such a simple task, it always builds to something. it's a weird thing to talk about level design in regards to pacing, but I think this would be an excellent case study. The way areas are recontextualized when you return with a bigger katamari, how seamlessly objects turn from obstacles into just more mass to roll up, and the sense of scale you gain by the end of a level are all things that are unique to this experience.
One thing that I really loved about this game is just how confident it is in its vision. It doesn't take the time to explain any of the weird character designs. The control scheme is so bizarre, but it works so incredibly well. It doesn't lull the player into the bizarre nature of the game, the best example of it being the introductory movie. It knows that this shit slaps, and it wears it on its sleeve.
And then the ending man, I don't know why it made me so emotional, especially considering how chaotic the last level was, but it just really felt genuine. I think the world would be a better place if everyone played Katamari Damacy, I really do.
The pacing on this game is astounding, for what would appear to be such a simple task, it always builds to something. it's a weird thing to talk about level design in regards to pacing, but I think this would be an excellent case study. The way areas are recontextualized when you return with a bigger katamari, how seamlessly objects turn from obstacles into just more mass to roll up, and the sense of scale you gain by the end of a level are all things that are unique to this experience.
One thing that I really loved about this game is just how confident it is in its vision. It doesn't take the time to explain any of the weird character designs. The control scheme is so bizarre, but it works so incredibly well. It doesn't lull the player into the bizarre nature of the game, the best example of it being the introductory movie. It knows that this shit slaps, and it wears it on its sleeve.
And then the ending man, I don't know why it made me so emotional, especially considering how chaotic the last level was, but it just really felt genuine. I think the world would be a better place if everyone played Katamari Damacy, I really do.
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2008
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BitLife
2018
Fun time waster text-based game. I come back to this game from time to time.
I had a lot of fun playing it, it's kind of addicting, trying to archive certain kind of goals and living differently every playthrough.
The big problem with this game is the monetization... oh wow shocker it's a mobile game. The ads are annoying and so much of the game is gated behind a paywall. Just use a modified apk and you'll be fine.
Oh and one more thing to add: the android version is always behind the ios version in terms of updates and features
I had a lot of fun playing it, it's kind of addicting, trying to archive certain kind of goals and living differently every playthrough.
The big problem with this game is the monetization... oh wow shocker it's a mobile game. The ads are annoying and so much of the game is gated behind a paywall. Just use a modified apk and you'll be fine.
Oh and one more thing to add: the android version is always behind the ios version in terms of updates and features