28 reviews liked by exblackwatermerc


This game is only better than Starfield by this much 🤏 because its not plagued by insanely stupid mechanics and a million loading screens. This game is equally as mediocre and lame in almost every single way.

This game at its very core is just “guys its fallout but we made it our own thing 🙂." Except its missing practically every single aspect of what makes Fallout so appealing.

There's a very limited amount of quests to do in this game and all of the planet's maps are also very small and limited, really not allowing the player to explore and walk around very much at all to find anything interesting.

The combat is genuinely worse than Fallout 4, people were coping mad hard after getting burned by Bethesda after FO4 and 76. The controls feel incredibly stiff with really clunky animations and recoil. The bootleg VATS is also just bullet time lol, it is incredibly uninspired.

Despite being an RPG, the world in this game is so fucking bad, it's insane. I don’t know what Obsidian was trying to make the audience feel when making this game other than “corporations are evil!”

Genuinely, the first big choice you make in this game is choosing between a generic, corrupt corporation- run town or a group of deserters that take human bodies and decompose them so they can grow plants.

Bro, just because you make the player choose between two evils doesn’t make it good writing. Both sides are cartoonishly stupid and have almost no redeemable qualities at all. The corporations are unbelievably dumb because the writers didn’t want to compromise the player from being drilled in the head with the idea that CORPORATIONS ARE EVIL! It's so shallow and boring, just like the rest of the game itself.

That's the thing too, the corporations that are supposed to be evil and control like every area in the game are some of the dumbest people alive. Like the mayor in Edgewater denying that only eating fake canned tuna isn't related to the entire fucking town becoming sick?! Or maybe the fact that even in slogans its all done to make fun of how mediocre the corporations are.

Like with Spacer's Choice's motto being "It's not the best choice, it's Spacer's Choice!" and also how an endless amount of NPCs in this game will say shit like "Erm, I'll have you know that our surgery success rate has increased to a solid 58% succces rate!" Like bro we get it, corporations are evil and dumb lol.

But because of this narrative, none of the NPCs feel like actual human beings, they feel like puppets that just exist to reinforce the idea of corporations being dumb. It’s shoved into your face constantly and even if it's supposed to be satire, it's all this game is. The only issue is that this game is a fucking RPG where I’m supposed to be immersed and care about the world but how can I do that when the writer’s purposefully make every NPC so dumb and one dimensional to reinforce a shallow narrative?!

I genuinely hate how this game looks aesthetically too. Like some of this the environments and cities can look kind of cool I guess but I hate how all the NPCs and technology look.

Every female NPC has the same butch lesbian haircut and every man will all have the same face too with maybe some stupid steampunk cosplay looking ass mustache on their face. This game aesthetically looks like a redditor's wet dream. How the fuck did Obsidian manage to make every NPC look so ugly and all look the same when they're working with UE4?! It's genuinely insane.

This game is one of the most forgettable games I've ever played in my entire life. The only reason people still talk about this game is because its made by Obsidian and they made New Vegas (the best game ever) even though barely any of the original devs that worked on New Vegas actually worked on Outer Worlds.

im...im...im... a suda fan and i need my diaper

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Like everybody else’s review, this is gonna be a wall of text

With every Suda game I play, I question more and more why I continue playing them. Before playing TSC, I had played Killer7, the three main No More Heroes games, and Killer is Dead with it being the only game I came out of with a fully positive feeling. I find Suda’s writing style to be obtuse, esoteric, and obnoxious for the sake of being obnoxious. I don’t feel like he writes compelling characters as most just have a single gimmick they stick to for the entire story or their characterization feels like a mishmash of other characters from media he likes (he’s stated he’s inspired by everything he likes). I feel the worlds he writes tend to not live up to their potential, feeling like he either wasn’t able to finish all the background writing or he thought he did but there’s a lot missing. His newer works also feel masturbatory, he never stops referencing his old works and how freaking awesome! they are, which is funny to me because I think almost all of them aren’t very good

I was really hesitant to play The Silver Case. My friend @Kungfugloves spent weeks shouting about how insane and amazing it is, how “it doesn’t feel like a human wrote it” and how everything feels super unique and interesting. The thing is I hate visual novels. I do not find them engaging, I put gameplay and story on an equal pedestal and visual novels tend to be stripped of the former. As stated, I also do not like Suda’s writing and this is nothing but that. He tried to ease me in by saying one of the campaigns was written by someone else so I’d at least like that one. He bought it for me despite me telling him not to and so I bit the bullet and tried my hardest to go into it with an open mind

I remember watching my friend play this a few months prior to my playthrough and genuinely getting a headache from the UI and backgrounds. I didn't have as much of an issue with it this time around but I do think they're waaaay too busy and a lot of them seem like they're trying to be cryptic and weird for the sake of it. I also found the music to be largely uninteresting, very little of it being downright bad but there isn't a single song that ever stuck out to me and I couldn't even hum a single tune from the game if you stuck a gun to my head

But how did I feel by the end? I think “underwhelmed and frustrated” is probably the best descriptor. The story wasn’t nearly as complex or interesting as I was led to believe. I did have the context that the original release was 1999, but at the same time none of the concepts or story beats felt original to that time period. I’d definitely seen police procedurals of a similar nature as a child with my grandparents that followed a lot of the same beats. Mental clones had been done before in comics and manga well before this. Manic obsessions with serial killers had been a phenomenon for ages.

This game also plays like complete and utter shit. I go into further detail about it in Placebo later in this review but I cannot understate how little I enjoyed the simple act of playing this game. The little exploration you do isn't interesting and takes ages. The puzzles aren't interesting, fun, or engaging, searching every nook and cranny for what you can interact with is actively shit. I cannot and straight up refuse to understand anyone who says that playing this is a good time

The chapter I was most disappointed by was Parade, which my friend described as being “actually crazy, there’s explosions and kidnappings, it’s insane”. Those were present, sure, but the presentation of the game didn’t do the former any good and the latter felt like any other political kidnapping in any other media, topped off with Suda’s esoteric writing that I hate (I know the conclusion is very much easy to understand but the way it’s presented prior to the reveal really rubbed me the wrong way). Runner up goes to Spectrum which felt like an insane waste of time from beginning to end and Lunatics which doesn’t add anything except a miserable conclusion for the five fans of Moonlight Syndrome

I enjoyed Placebo more than Transmitter for the sole reason that the mundane life Tokio lived was more compelling to me than the police procedural of Transmitter. Seeing Tokio’s life descend and him slowly lose his mind as it becomes less clear what’s real and what isn’t was interesting and despite how much more fantastical parts of it were than Transmitter, the grounded tone felt less miserable than Transmitter. I did feel the gameplay was more frustrating though due to the constant back and forth of the three interactables in the room, not telling you which you should do first so you have to constantly trial and error which leads to reading the same lines over and over. I’m told this is a holdover from the original PS1 version but I feel they could have just cut out that spot in the room by the bed if they wanted to

The only other character I ended up liking by the end was Kusabi. I say this because he was easily my least favorite character for a lot of the game. Most of his dialogue early on felt like it was written around the profanity instead of the profanity being written in after, it felt like Suda just discovered the words “fuck”, “shit,” and “goddamn”. I do think he gets some nice development as the game goes on and he effectively becomes the protagonist due to how intertwined he is in everything, but I feel the way he’s more or less dropped at the very end (and how he’s used in the future games now that I’ve played them) is a major misstep

I understand TSC. I get what it’s trying to say. I don’t think it’s an interesting story, I don’t think anything it does is new, I feel it expects the player to never have even considered anything it says throughout its runtime which feels like an insult to the player’s intelligence. I do think the world of the 24 wards is really interesting and had me intrigued the whole time. This game’s world seems downright miserable to live in and the things they hint toward really had me itching for more, but unfortunately instead of any interesting developments I spent the final chapter going up and down ten buildings for some lore that easily could have been consolidated to a drastic degree. Maybe if I liked visual novels more I might have given this a higher score but I don't think that's the case

Most of the criticism I’m writing comes from during and after the playthrough but now that I’ve gone through Flower, Sun, and Rain (terrible) and MUCH MORE IMPORTANTLY The 25th Ward (amazing), this game’s flaws mean much more to me because I can see what was possible in this world that has been created and how the establishing framework placed down in this game could have been so much better. I do think it’s interesting how prescient the writing is when it comes to the way government corruption and terrorism are presented, but I don’t think this game is very good in any way honestly

At least it got me to play The 25th Ward

I really wanted to AT LEAST give this game 3 stars but I'd honestly just be being disingenuous.

This is probably going to be the longest review I've ever written on Backloggd. After playing through this game and all the DLCs and doing pretty much almost every major side quest I can safely say that this easily the weakest mainline Fallout game, IMO even weaker than 4 and 76.

However, I don't really hate or completely dislike FO3. Before I complain for a while, I wanna at least talk about things I like about it.

-The art style is pretty cool. I like the art deco/retro futuristic industrial look of downtown DC and I actually like the green tint the game has, it’s iconic and sells DC a bit more as being fucked by tons of nukes.

-I think a lot of sound design is really good. A lot of the guns sound super crunchy and loud like the Chinese assault rifle, combat shotgun and sniper rifle to name a few.

-Both the licensed soundtrack and OST is really good.

-There aren’t a lot of side quests but the ones that are there are usually pretty neat. Even some of the parts of the main story like Tranquility Lane can be fun. The Superhuman Gambit, Oasis, Blood Ties and Replicated Man are some of the highlights of the game because they’re the only quests I’ve found that give you more options to solve than just “be irrationally evil for no reason or be a good guy” They have multiple ways of solving them and aren’t just shooting galleries.

-Fallout 3 captures the gritty, desolate vibe of the first two fallout games the best out of any of the sequels (arguably)

-Like most other BGS games, the gameplay loop can be pretty addicting.

I genuinely couldn't think of a lot of other great things to say about the game though.

So many people have already torn this game apart so I don't wanna just repeat stuff that everyone has said but I still wanna bring up parts of the game that really bug me. I'm probably just gonna list a ton of stuff that comes to mind in no real order.

The world's map design is so weird and I don’t like it. Several times, I’ve felt like I had to look up where to find cool side quests because they’re so out of the way and blend in with the rest of the game because every area looks the same and anytime there’s a new POI, I discover I assume it's gonna have dogshit in it, so when there’s actually some cool like a unique weapon, I’ll have no idea unless I look it up. Examples of this are side quests like the one around Republic of Dave which is literally in the ass end of a corner of a map and for weapons, The Terrible Shotgun comes to mind. You have to kill this random raider merchant in the middle of a dungeon where you'd have no clue he has a unique weapon unless you looked it up or found it by accident since all the "unique weapons" in this game look the exact same as their normal models.

This game uses the same system of leveling that Oblivion does where the enemies in the world level up with the player. This initially sounds like a good idea because it lets the player freely explore the world anyway they want but IMO at the end of the day this is more of a determent to the overall gameplay loop. It completely kills any sort of progression to give the player a broad path to follow so the devs can slowly feed them bread crumbs of new quests and content they can discover and they can genuinely feel like they're becoming stronger. When you reach late game, especially late 20's, every enemy just becomes a bullet sponge no matter where you are and its so unfun. (DO NOT FUCKING GET ME STARTED ON THE FERAL GHOUL REAVERS AND THE ALBINO RADSCORPIONS)

This is no secret but this game has some of the most nonsensical and dogshit writing I've ever seen in a video game, it was so hard for me to care about any of the characters in this game or even the Capital Wasteland itself. Even your Dad doesn't give a shit about you when he sees you again after you leave the vault, he's just like "Oh, you're here? Go help me with project purity hehe." Again I don't wanna go to into so many examples, its not hard to know what I'm talking about if you watch any video about FO3 or even half paying attention to the game's dialogue and story.

Obviously the gunplay and combat sucks in Fallout 3 and VATS is a crutch because of how clunky it is. However, nobody really ever talks about how bad the collision meshes are for any of the environments in FO3. I’ll shoot someone behind cover and so many times, my shots will just get caught on invisible walls. Especially when using scoped weapons, this is infuriating. Of course not having true ADS is absurd and inexcusable as well, especially when every gun in this game has a random Valorant ass spray pattern. If you're not building for VATS and getting Grim Reaper's Sprint, Concentrated Fire and Better Criticals, you're literally just nerfing yourself.

The Good vs Evil karma system is fucking garbage. It might genuinely be the worst aspect of the entire game. I don't know what Bethesda was thinking when they decided to tell players DIRECTLY if they were doing something the writers liked or not. It completely takes away any agency from the player to make their own choices that can involve any sort of real nuance or decisions. Because of this system, it makes so Bethesda wrote a lot of the choices being between being a complete dick or being a reasonable person with no grey morality or nuance.

That's another thing too, unless you're doing a "what if?" scenario like one of those videos where people beat games while purposefully nerfing themselves because its funny, there is absolutely no reason for anyone playing this game to have bad karma unless they're actively trying their hardest to be evil. The game actively punishes you for having bad karma with almost absolutely no real reward in return, you're basically just shooting yourself in the foot. It's genuinely infuriating holy shit.

I hate how much random stuff this game takes from Fallout 1 and 2 and just plops into this game no matter how little sense it makes. Radscorpions in fucking DC? Sure dude! They're so iconic we HAVE to put them in the sequel even if they don't exist in the East Coast! Harold from The Hub? He's back in this game somehow! It's so incredibly forced in this game especially, its insane.

Speaking of that, this is more of a minor nitpick and even though I said I enjoy Fallout 3's aesthetic, I really wish the environment had more variety and wasn't just a pseudo desert with nothing but dead trees. Where do the people that live here get their food from? How is there a functioning ecosystem in The Capital Wasteland?!

I know its mainly because gamebryo is silly and just like how Oblivion had to retcon Cyrodil from being a swampland into being gm_flatgrass and LOTR because the engine couldn't handle the amount of foliage it would have, its still insanely disappointing because DC would be filled with various wetlands. Ironically, Point Lookout portrays this way better than the base game but even that DLC runs like complete shit even on PC despite having such small land mass, so if that's anything to go by, this is a little bit more forgivable than other issues with the game.

Even though New Vegas was the first fallout I played back in 2010 and it was and still is my favorite Fallout and game of all time, I still really liked Fallout 3 as a kid and I was genuinely excited to play it again and be like "Yeah, this is really fun!" almost in spite of loser nerds like HBomberguy making 8 hour long videos on why Fallout 3 is the worst game ever created but it wouldn't be genuine if I said I "love" this game as an adult.

Pretty cool aesthetically and narrative wise it is interesting enough but the execution falls flat, especially near the end and the I literally beat it all in a little bit more than a singular hour, which is inexcusable.

You don't really learn a lot of the motives well enough to have a strong enough opinion to help the slaves or Ashur. They both claim to be able to use the cure The Pitt but they just kinda say each opposing side is lying and leave it at that. It's lazy as fuck writing in typical Bethesda faction.

What made me the most irrationally annoyed was I decided to side with Ashur because I hadn't before and afterwards the game literally said

"Medical research from The Pitt has improved your life. Just try not to think what it costs others."

Like are you fucking kidding me? LOL. That's some Fallout: Frontier level writing but the whole binary good vs bad karma is an entirely different can of worms of why it hurts Fallout 3 so bad.

This port is so bad.

It's already bad enough the file size for the collection is 60 gigs because of the uncompressed ai upscaled textures but the multiplayer barely works at all.

Instantly there's already audio bugs with BF2 being much quieter than 1 even at max volume settings as well as the loading screen sound from BF1 when loading into a map being incorrect (which is a sin.)

First few experiences of me playing this game started with me in BF1 doing quick join and joining a server requiring a password, next match directly after that has me join a match and the game instantly crashes.

Then I try BF2 quick match and end up on a match in Utapau on Conquest. The hit reg is terrible despite having my ping only being around 40 on the server and there was a glitch that me and several other people in the server experienced where when we on a respawn timer, it would just be stuck at 1 and never would go down.

The new textures and graphical changes don't look very bad and I like the upscaled hud and everything but the background cut scenes on Battlefront 2's menu that are upscaled look so horrible.

It's so disappointing because I love these two games but I'm gonna have to refund it because this is ridiculous for a +$30 dollar collection that really doesn't have anything better than the original games on PC. I'll probably only pick it up again on discount if the biggest issues are fixed.

Suda fans will play an actually fun game that isn't esoteric, boring, or full or dogshit and say "wow this sucks ass!"

My God. I wanted to play this game so badly for so long. I thought it was going to be a game where you use your powers to take down legions of soldiers, similar to FEAR.

After playing it, I cannot believe how quickly this game turned into crap. The start was so strong, you break out of containment and kill your captors. The voice acting is loud and intense, characters panic as they search the room for you, screaming out callouts as you brutally blast them all down with incredibly loud and powerful weapons.

Then the supernatural elements began to show more and more. Now I'm shooting weird goop zombies and then some engineered monster that just charges me and does the same attack over and over. This obviously comes from the FEAR inspiration there's just a small problem with that. The horror sections in FEAR are the worst part of the fucking game, why would you crank that element up even higher?

I shit you not, you're randomly transported to the backrooms for no reason, you have to run away from evil black clouds that jumpscare you if you get too close, and tons of other awful horror tropes. Most of this stuff is never really explained that well unless you take 20 minutes to read the logs you find. It's GMod horror map levels of not scary, and I really just rolled my eyes or even uttered a "Oh come on, really?" whenever this shit happened.

Whenever the game throws an enemy at you that isn't human, its the worst fight in the game. They're just bullet sponges that refuse to die or even react to your actions. It doesn't help that most guns do zero damage against anything with armor at all. I was playing on Very Hard and you either kill everything with a shotgun and assault rifle, or you die, simple as that. Explosives are good too but they are rare. Enemies do unreal damage as well, so you're super reliant on using your powers to really get around the battlefield at all. Any time you don't one shot a guy he's probably gonna one shot you instead. As the game progresses enemies get bulkier and better armor, which makes everything such bullshit since you can't even burst them down anymore, yet the game insists on being really stingy with ammo and never really letting you hold onto the good weapons for too long.

There's a really crappy weapon attachment system I barely bothered with, most attachments do nothing or just make the guns worse for no reason. Some are just nonsensical and make me think the developers never even played their own game. A minigun machine gun has an attachment that adds knives to the end of all the barrels so you can shread dudes in front of you. Issue is you can’t spin the barrel without shooting so you stick your high caliber machine gun in a dude’s face and he dies to the gunfire before the knives can even do anything. Oh should I mention that all attachments have ridiculously harsh downsides and that one in particular reduces the damage of the gun for no reason? Even though attachments are supposed to be hidden pickups to reward you for exploring? Let’s not even mention the fact that you barely ever hold onto guns for a long time due to ammo issues so there’s basically no point in equipping attachments in the first place.

Side missions are mostly just copy paste with a few small levels that just have you hacking things. These usually involve you being trapped in a small arena while waves of enemies show up. It gets old really fast, and by the later waves you’ll be getting one shot by DMR and shotgun users while you struggle to grab any ammo. Hope you like the low power SMG because it seems to be the only thing enemies carry. Most weapons drop almost no ammo. I think shotgun drops give you.. like 4 shots. Assault rifle drops give you about 12, not even a full mag. I don’t understand the stinginess with ammo, it’s not even easy to swap weapons out during combat since you gotta hold F for like 30 years while you’re being shot at.

There’s also a duel wielding mechanic, use it with the shotgun and nothing else. It’s awful, you chew through ammo and deal the same amount of damage, all the while being unable to control the guns at all.

The boss fights are stupid and the hit detection is spotty for any melee stuff. A boss will swing a sword where you were and you'd still take damage. Late game is pretty reliant on insta killing you for the challenge so you have to play like a boo hoo baby to get anything done. Your powers go from useful tools to the only reason you live ever, they are insane crutches for the horribly balanced difficulty.

And if all of this wasn't bad enough the game was really short too. Only about 5 or so main missions, I remember being really surprised when the final mission began, thinking I barely did anything. The story is mostly nonsense too, I couldn't care about it since the game insists on you stopping to read all this intel you pick up and it’s just filled with technical mumbo jumbo. I don't mind a deep and interesting story but you can't deliver it all through optional logs the player might miss. This is a high octane shooter why do I need my reading glasses every 5 minutes? It’s also so blatantly obvious that they didn’t know where to put a lot of this intel. You’ll find a bunch of it just placed around each other when you’re traveling in between fights. This game doesn’t have the atmosphere to have the quiet time FEAR has between combat segments so I usually just ran through them as fast as I could.

Smaller complaints include the boring map design. Early on arenas are pretty fun, but this disappears fast, hallways and massive rooms with no cover become the norm. Guns are hard to use correctly, with such insane fire rates you can't hit anything unless it's right in front of you. I fucking hate the main base and mission system. This game would have been a lot better if it was a continuous campaign. Once again, if FEAR is such a big inspiration why take the worst aspects and ignore the good parts? The visual noise is unreal. When you shoot at a guy sparks go everywhere, the reticle goes insane, your gun bounces around like your dude's shoulder is jello, and the enemy just freezes up and hardly reacts to the lead entering his body. It's hard to actually tell if you are killing dudes, they seem to just get up after you mag dump them. Stick to the shotgun and explosives and gib them, it's the only way to be sure they're actually dead. Lastly enemy snipers just delete you. Full stop. You're in their sights for a moment and it's over. Very fun and interactive gameplay! I really love how it's impossible to hit anything if it's more than 10 feet away from me!

Trepang2 could have been great, it get's the raw intensity very well. It's just a shame there's so much messy stuff mixed into it all. I hate to say it but I was happy to be done. I really did not like this game near the end.

too big for its own good. the open world design does not leave much room for the tight, interconnected level design everyone has yearned for since the first half of dark souls 1. a few locations show fromsoft still has the ability to make levels like that, with areas like lyndell capital or stormveil castle coming to mind, but overall going for a more traditional "open world" gives the same feeling of quanity over quality that can be seen in most other aspects of the game.

the wide variety of builds, and weapons, and spells is great, but none are any deeper or more complex than something seen 10 years earlier in dark souls 1. the large amount of reused bosses, the repetitive and copy pasted ruins and catacomb dungeons, it all does fromsoft a real disservice, compared to other small sections of the game where you can see they still have that 'magic'.

it's still good tho

2 lists liked by exblackwatermerc