I didn’t like this game when I was younger because it was too hard for me but now after replaying it it's easily peak pokemon🙏

Definitely the worst way to play Persona 3. The only reason I can ever recommend playing this over FES or Reload is to play the FemC route which isn't in the other versions. The story and characters are still very good because for the most part it's just a downgraded version of Persona 3, but a lot of emotional moments lose their impact due to the presentation of the game being more limited. All of the animated cutscenes from the original that were used to properly convey dramatic moments are gone and replaced with screenshots of the cutscenes with dialogue over them, or just replaced with the same visual novel style events that happen throughout the whole game. All 3D overworld movement is gone and you now just move a cursor around the screen and click on characters and locations you want. This removes a lot of the immersion from the game and feels very boring. The combat on the other hand is an improvement from FES in my opinion. One of the reasons I didn't enjoy FES from what I played was the combat where you couldn't control your party members, and the entire tired system. In Portable you now have full control of your party and the tired system is much less annoying which makes Tartarus a lot less tedious to go through. Just like the original Persona 3 and FES however, a lot of the time in the game feels very empty. You'll end up going weeks in the game with nothing really interesting happening which got me very burnt out on the game for a while. Overall P3P is still a good game because it has Persona 3 as a base, but its presentation and downgrades make it the worst way to experience Persona 3 in my opinion.

One of the most consistently good games I've ever played honestly. There wasn't a single real low point (Besides Octoball Rally but that's an optional minigame) and I just enjoyed all of it. I always get kinda nervous when I go back to games I grew up with because I'm scared they won't be as good I remember but this is not one of those. Just go play this shit it's pretty short but every minute of it is so good.

My ass writing a whole essay about this game cuz I'm passionate about this series😭

As a longtime Animal Crossing player this game really had the potential to be the perfect game in the series but it fails at so many of the the things that made the past games so engaging and ends up feeling very lackluster.
The main issue is the villagers, it's an issue that's been slowly getting worse since around I'd say city folk or new leaf, but it's at its worst in this game. In the past games I would very very rarely see any repeating dialogue and if I did it would be more of a funny thing than an actual problem with the game. But in New Horizons it's an actual problem that I've encountered multiple times of different villagers saying the exact same thing. On top of that the villagers themselves are just not interesting in the slightest anymore. In past games the writers were able to make the animals feel like real people with actual unique identities even if they fell into the same personality type. In New Horizons however, every villager just feels incredibly lifeless. There are 8 total personality types, and while this seems like an incredibly small amount it's actually the same amount New Leaf had, and only 2 more than the first 3 entries. New Horizons' problem is that it does the bare minimum in writing within the personality types. One big example is the Jock villagers, every Jock villager basically shares the exact same personality of always talking about sweating and working out which they repeat hundreds of times and basically never get anymore interesting, there are 70+ jock villagers so having them all talk and act the same all the time is a pretty obvious problem. An issue that comes out of this is the 10 Villager cap for your island. Because there are only 8 villager personality types, if you have a full island (which you're basically required to do if you want to improve your town's rating) then you are always going to have at least 2 sets of villagers with overlapping personalities. In past games this was less of an issue because even within the personality groups they had so much varied dialogue that it didn't really matter if you had 2 villagers of the same personalities, but in New Horizons you are guaranteed to have at least 2 villagers that will end up repeating the same uninteresting repetitive dialogue. This issue ties into another big problem with the game as well, being the sense of community within your town.

In past games a big part of the game was emulating the feeling of being in a living breathing town with characters that felt alive, however in new horizons it feels like that core of the series took a backseat in favor of embracing the customization part of the series. Animal Crossing had already dipped its toes into offering more customization to the player in New Leaf with things like public works projects, ordinances, and choosing where certain buildings went in the town, but New Horizons embraces this idea to the extreme which has some consequences. A big thing in the past games that created the feeling of living in a real town was not letting the player change absolutely everything about the town. For example you wouldn't just be allowed to move a villagers house because it would be more convenient for you, the game is trying to make the villagers feel alive so why would they just let you do that? New Horizons throws that idea out the window and lets you fully control almost everything on the island besides a few small things here or there. This is such a radical shift in the themes of Animal Crossing as a series that it leaves me conflicted. On one hand I do like that it gives the player more customization and creativity, but on the other hand it goes against a core part of the series that helped me get hooked on the past games. My previous point about the disappointing writing for the villagers applies here as well. The lackluster writing for the villagers makes the island feel so boring and artificial with no real sense of community as no one feels like a real person like in past games. What this has caused is tons of players choosing villagers based on their looks alone because that's all there really is in them anymore. I honestly don't blame the people that do this either, in past games there were tons of villagers I had that weren't conventionally nice looking that I grew attached to because they were actually interesting as characters. But in New Horizons villagers feel like they have no real personality so you might as well just pick the ones that have your favorite designs. I understand my last few points are very subjective as many people care more about the customization of the series than the immersion which is completely fair. However, I do think the developers should have appealed more to both sides instead of alienating a large part of the audience they gained from the immersion within the series.

Before I wrap up this long ass yap session I want to write about a few other things in the game. One big complaint is about tools breaking which I agree got very annoying throughout the game. It feels like the durability system was only added to make the D.I.Y. system more mandatory by forcing you to constantly make new tools before you unlock the ability to just buy replacements. This addition really doesn't add anything to the game and instead just annoys the player and forces them to constantly stop whatever they're doing, go make a new tool, and then keep doing what they were doing. One really annoying thing is the gold tools. You would think that after going through so much to obtain them they would finally be unbreakable right? Nope, they also break for no real reason, and it's even worse this time as you'll have to use up gold ore every time you want to replace one. This leads into another issue I have with the game, being the material gathering aspect. The entire system just feels like a massive chore for the most part. Chopping wood gets extremely annoying with you not getting the wood type you want from the tree and axes constantly breaking, and getting materials from rocks isn't much better as you have to hope you get what you want from the rock, split between stone, clay, iron, and rarely gold. Farming materials makes every day feel so monotonous and not fun in the slightest, in past games the most you would have to do is hit every rock to try and find the one with money and check the shops, but now it feels like you have to constantly be doing this extremely boring chore of a farming system everyday if you want to make good use of the D.I.Y. system which is a big new feature of the game. And surprise surprise the D.I.Y. system isn't very good either. You barely get any crafting recipes from the start and it's basically left up to rng if you get any new ones you want randomly from washed up bottles or villagers. Lots of recipes take lots of materials which makes my last point of the boring system of getting the materials even stronger as you have to do it a lot if you want to utilize the system fully. The DIY system is also just very tedious to use in general, there's no bulk crafting so you have to individually craft every item even if it's something you'll want a lot of like bait, and if you want to customize an item you have to first craft the item by itself, then leave the crafting menu, open the crafting menu again, pick to customize it again and do that for every individual item you want to customize. This could so easily be fixed by just allowing the player to bulk craft and customize their item before making it, which makes it so much more frustrating that the feature just isn't here. Some smaller things that i dislike but don't have a ton to say about are the holidays that can feel underwhelming or straight up annoying (Bunny Day), the soundtrack which isn't bad, but when compared to past game's OSTs it lacks a lot, and the very flawed update system the game launched with that left out a lot of features that already existed in past games. I could write about a lot more but I should really wrap this up💀.

It may seem like I absolutely hate this game based on what I wrote but that really isn’t true. There’s tons of things I really like about this game, the graphics are gorgeous and modernize the series without losing any of it’s identity or charm, the Nook-Mile system is a great addition and I really hope it returns in the next entry, and the customization that’s really good but just shouldn’t have been focused on so heavily. If this game wasn’t good at all then I don’t think I would have so much time put into it on both the switch and an emulator over the past 4 years💀. The reason I have so much to say is because I’ve played and loved most of the other games in the series, so I can see that if this game had more parts of those older games than it really could be an amazing game.

In conclusion, this game is still a decent addition to the Animal Crossing series, but it fails to deliver on so many things the older games did that it feels very disappointing. I really shouldn’t have written all of this😭

i got every achievement on this game i can say with certainty that it sucks ass

first mainline pokemon game I played so I'm very biased but I don't care

this game has a lot of problems (weird writing in the new golden events, Marie's integration into the story, repetitive dungeons, Teddie as a whole, etc,) but I'm still left with an overwhelmingly positive opinion towards the game which I think speaks for the quality for the rest of the game.

one of the most overrated games of all time I think. the environments feel bland and uncreative, the combat is very repetitive and shouldn't have played such a large role in a sonic game of all things, the movement feels decent at best. overall it's probably the worst 60$ I've spent in my life