This review contains spoilers

Your dad wasn't a hero, wasn't your knight in shining armor. He was a human being. You never knew him, and you never will. The dad walking around in your head isn't even a ghost, he never existed. A frankenstein's monster, a child's fantasy - but you're alive. Your mother is alive. She is not the monster you make her out to be. You need to live your life, Cheryl. #traumacore #mentalillness #crying

Finally finished all the og Team Silent games, and can safely say this is the weakest one. It’s hardly scary, an abundance of items leaves you feeling invincible, and Yamaoka’s sound just doesn’t hit as hard yet when it comes to accenting bloody, rusty rooms. While I enjoyed the interior level design (especially of optional houses), there's way too little of them. Instead you may visit the boring, long-winded sewers twice. Definitely one of the weakest parts of the game.

Was still fun, though, there's charm to it. Absolutely nothing wrong with swinging around a hammer, unlimited shooting due to the vast amount of gun rounds, and running around like you gotta keep a ball between your knees. Wish they'd be remaking this one.

watched my wife play this and oh it was so joyous. loved how the parkour elements were refined with each installment, perfectly encapsulating ezio's development as an old hand assassin as well as showcasing his personal growth from a hot headed, horny youngster to a humble messenger, with embers bringing his journey to a satisfying conclusion.

revelations stuck out to me in a way that some sequences don't seem to intersect with each other. the crunch the developers must have gone through publishing these games within a year's timespan becomes visible: while revelations portrays the beautiful city of constantinople ezio's interaction with other characters is kept to a minimum. the story runs flat until it meets a sudden high peak at the end. the city's layout seems a little confused, landmarks don't seem to stick out, and overall it doesn't feel as cohesive as the prior entries - the lack of reusable assets perhaps? thank god the developers got to rest afterwards for ubisoft never made another game

man i really appreciate the effort put into this. the polished look, a never-ending to-do list, unlockables and its humor kept me playing for hours on end, which in due time revealed the flawed game design buried deep within its core. not before long this game turns into an endless slog of walking, digging, chopping, building, building, sleeping, waiting, walking, walking, waiting, sleeping, rinse and repeat.

there's always something missing; always something in need to be built so you can build something else which allows you to build another thing which of course needs other buildings to be built so you can build an upgraded version of the building. a new built you might say.

the number grows, but to what end? akin to a pay-to-play mobile game there's no feeling of accomplishment or fun to be had -- all that is left is me stressing over fulfilling a busy checklist instead of enjoying the fruits of my graveyard keeping labor. sad!

naaa na na na nanananaa katamari damacy (duh duhdududu) peace and love on planet earth fun concept fun gameplay fun music fun art direction fun game. giving this 4 out of 5 because my childhood brain distinctively remembers its sequel (we love katamari) is even better, more grandiose, with more unique levels and challenges that i am missing in this game. still a high recommend, keep that katamari rolling baby!!!!!!!!!!!!!!!

<- idiot who plays on ps4 thus can’t have tramp stamp leon

A decade of ‘scariest game’ propaganda warped my expectations going into this, but I’m happy to report, while not excessively frightening, Amnesia still stands as a solid indie horror entry. What is there to say? It’s a dude waking up in a castle, running from monsters, and reading an abundance of notes type of game. Yet Amnesia makes it work: soaked in a heavy atmosphere, a satisfyingly smooth moveset, wonderful sound design, and scripted scares happening just at the right time make up for a well-crafted experience. It’s fun. Quite enjoyed it. Bet the story is good too if I bothered to properly listen to the voice lines and read the lore.

haters will ignore the self-indulgent pleasure of choosing DOWN