Great turn-based tactical RPG with little bit of real-time stealth before entering combat. I know some of the weapons are sci-fi and some amusing but the comparative damage done by various types weapon is all over the place. You can avoid some combats with negotiating skills but given that combat is what the game is all about, why would you?

Very enjoyable turn-based tactical RPG with lovely bright and clear graphics. In each you have to complete a certain number of tasks within a time limit so not for those wanting a relaxing game. The tasks can be chosen from improving relations with tribes, relations with characters, upgrading buildings, fishing, crafting, or completing missions.

Superb turn-based tactical RPG. Combat can get quite hairy if you don't divide and conquer. The campaign has a time limit so not for someone wanting a relaxing game. Wish there was an option to turn off the "For the Emperor" type unit confirmations but keep the cultists doing a Monty Python-esque "don't give up now!" when one of their comrades is turned into chopped liver etc.

Great turn-based tactical RPG. Didn't think I'd like the card-based mechanics and non-grid movement but I did. Tricky [for me] puzzle sections. Didn't enjoy the 'social' aspect e.g. giving gifts to other characters, nor running around the map collecting reagents. Quite hard to work out a location in the landscape from the 2D map sometimes

Superb tactical RPG. Some very tense combat especially vs [literally] hordes of undead. Have to think very carefully about tactics. Drab-coloured scenery at the start with mist effects took some getting used to. Took the Christian Good path so will replay taking the heathen path to see what the difference is.

Very enjoyable isometric JRPG. The pixel art characters and monsters and great but the 2D artwork lets it down somewhat. Bit of base building (selecting enhancements for districts on the map). Some treasure in awkward places to find but that adds a puzzle element I suppose.

Fantastic turn-based tactical RPG albeit mostly linear. No grinding though as each encounter can only occur once. I really like the way character traits are derived from attributes. No crafting which might be a plus or a minus. Nice combos of debuffs e.g. a frightened enemy has to run away fro all of their movement but if they have slashed tendons then they lose HP for each step taken.

Enjoying it somewhat and persevering but not had the satisfaction of inflicting clever combos of debuffs on enemies. You can divide and conquer if a combat is not in a confined space. It's difficult to see which classes can use a particular item because of the low-res pixel graphics. I think levelling up to the next Union Level should be automatic as you cannot choose finishing moves etc. and why would you not enter the next combat at less than the max level possible anyway?

Absolutely outstanding turn-based tactical combat game. Fantastic 2D artwork although the 3D character models could be improved. I hesitate to call it an RPG as it's completely linear and you seem to be replaying simulations of the scenarios in the game. The concept of enemies dropping skills when defeated as if they were equipment is unusual, as is crafting skills from other skills. As well as characters you can create a roster of robots and tamed beasts level up and have their own set of skills.