foon
Bio
my main preference is games that are easy to learn but difficult to master, so feel free to recommend me stuff like that
everything unlogged in journal is stuff ive played too long ago to remember or care about the exact time
i'm more harsh with rating multiplayer games because anything is more fun with friends
my main preference is games that are easy to learn but difficult to master, so feel free to recommend me stuff like that
everything unlogged in journal is stuff ive played too long ago to remember or care about the exact time
i'm more harsh with rating multiplayer games because anything is more fun with friends
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1 Years of Service
Being part of the Backloggd community for 1 year
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Gained 3+ followers
Shreked
Found the secret ogre page
055
Total Games Played
000
Played in 2024
006
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thoughts:
+ good art
+ good music
+ cool ending and postgame reward
+ smash kirby is cool
+ exploration based gameplay was mostly p fun, backtracking never felt too annoying
- most of the copy abilities suck in this game. future games having all abilities have multiple moves is so much better
- some bosses are really hard w/o powerups because they barely spawn things you can eat
- don't like how the map system either tells you basically nothing or tells you everything, i would've just liked something in-between
- why can chests contain just food
- health bars on every enemy
- no way to go back to the main menu besides restarting
- you really didn't have the mirror ability in this game
- i accidentally skipped all of the plot because literally any input skips cutscenes
+ good art
+ good music
+ cool ending and postgame reward
+ smash kirby is cool
+ exploration based gameplay was mostly p fun, backtracking never felt too annoying
- most of the copy abilities suck in this game. future games having all abilities have multiple moves is so much better
- some bosses are really hard w/o powerups because they barely spawn things you can eat
- don't like how the map system either tells you basically nothing or tells you everything, i would've just liked something in-between
- why can chests contain just food
- health bars on every enemy
- no way to go back to the main menu besides restarting
- you really didn't have the mirror ability in this game
- i accidentally skipped all of the plot because literally any input skips cutscenes
thoughts:
+ great visuals and music
+ bosses attack patterns are mostly well designed
+ lots of visual and audio cues, nothing really feels like it comes out of nowhere
+ doesn't suffer from gradius syndrome (no heavy emphasis on not losing powerups, in fact there's none at all in this game)
. not sightread friendly. ur gonna get ur ass beat first run because there's a lot of things you need to just learn (which weapons to use, how to handle certain gimmicks and patterns). but thats kind of standard for this genre
. pretty easy for a shmup once you've figured it out, i 1cc'd my second run of the game because you get fucktons of extra lives for speedkilling bosses which is really easy with snake
. the game has an option to play music from a CD instead of using the game's OST. sounds cool but i didn't bother figuring out how to do that on an emulator
- stage 6-D is a huge difficulty spike, nothing else in the game comes as close to being hard
- theres 12 weapons but realistically you will only ever use like half of them, and 90% of the time it's either monkey or snake
- speaking of which navigating the weapons menu is a nightmare
- why does snake kill bosses 10x faster than any other weapon
+ great visuals and music
+ bosses attack patterns are mostly well designed
+ lots of visual and audio cues, nothing really feels like it comes out of nowhere
+ doesn't suffer from gradius syndrome (no heavy emphasis on not losing powerups, in fact there's none at all in this game)
. not sightread friendly. ur gonna get ur ass beat first run because there's a lot of things you need to just learn (which weapons to use, how to handle certain gimmicks and patterns). but thats kind of standard for this genre
. pretty easy for a shmup once you've figured it out, i 1cc'd my second run of the game because you get fucktons of extra lives for speedkilling bosses which is really easy with snake
. the game has an option to play music from a CD instead of using the game's OST. sounds cool but i didn't bother figuring out how to do that on an emulator
- stage 6-D is a huge difficulty spike, nothing else in the game comes as close to being hard
- theres 12 weapons but realistically you will only ever use like half of them, and 90% of the time it's either monkey or snake
- speaking of which navigating the weapons menu is a nightmare
- why does snake kill bosses 10x faster than any other weapon