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N00b

Played 100+ games

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Roguelite excellence. Balances agency and luck in a way that leads to consistently interesting runs, with lots to do/unlock. The perfect podcast game. Helps to have a basic understanding of math (and sometimes to break out a calculator)

Excellent art/story with less excellent gameplay. Simple puzzles and minigames can be tedious.

This review contains spoilers

Summary: overall had a great time, between a 4 and 4.5. Don't love the combat or story enough to go higher

Pros:
- Choice and consequence is excellent. Tough choices and lasting consequences with branching outcomes. I like that you are often punished in terms of loot/money for making the "good guy" choice
- Enjoyable combat and character building
- Generally enjoyable setting/tone, certainly is unique

Cons:
- You have 6 characters and get levels quickly: can be overwhelming and hard to know how to build characters without outside help. Don't really know what the skills do before you have to make "permanent" choices, compounded by money being scarce initially (you can pay to respec). Overall not a huge negative after initial hurdle and probably fine to play completely blind, but I hate the feeling of "messing up" my characters due to the game not giving me enough information
- Combat can become a little stale towards the end of the game when you have your characters locked in
- Some humor can be hit or miss, a little overbearing

Some specific story/writing complaints:
- Why can't someone take over Gipper oil production other than cannibals?
- Angela Deth asks you to essentially commit a coup against a popular leader and presumably kill many innocent people in the process. Why would people support us after that? Also seems unrealistic how 50% of Rangers automatically turn against you
- Would've loved to have a more in depth conversation with the Patriarch or the Rangers at the end. Feels like it was missing a finale confrontation/discussion and instead I was forced into a binary decision to support Angela or not