Things I've Learned:

- I have anxiety about not utilizing every second of my existence for something productive.

- It’s okay for nothing to happen. Moments occur, and it’s just as important to enjoy those as it is to appreciate the natural nothingness that life has as its base.

- Task-hunting can give purpose, but experiencing each instant as it is gives fulfillment.

- Discovery and the pursuit of newness shouldn’t take you away from treasuring what you can already explore.

- My experience was both heightened and weakened by not knowing Japanese. I felt even more engrossed with the childlike discovery this game roots itself in, but there were moments I felt lost that might have been solved by knowing what the dialogue was saying. (this is really the only negative I have to say about this game, and it's not the game's fault at all! if the proposed English translation releases, this game will be an easy 10/10 for me.)

- I had a pretty good summer. Even though it's not even spring yet.

real faces on shtunky low-poly models will always have a special place in my heart

ah yes another perfect fit for the "I wish this wasn't absolutely horrid to play so that I could better appreciate its insane stylization and interestingly bizarre ideas" shelf

went in expecting a fun time with some girls, came out realizing I've never felt true stress until I had three girls simultaneously trying to rumor bomb me while trying to squeeze in the fireworks date with Ayako while Yumi and Yuko are both screeching about walking home with me

went in for "weird cult-recruitment tool," left with a desire for more goofy, themed rpg maker games like this and barkley gaiden because every rap-related in-joke made me smile

1990

screaming blocks are funny but games like this just make me want to play tetris instead

bubsy shattering into a million pieces when you die is the perfect representation of how you'll feel playing this

dude was lickin feet in 1990. true revolutionary

stupid bucktoothed once-chewed cherry gumball

as far as PS1 action-puzzle games with ridiculously good music whose core mechanic is about getting rid of endlessly-generating rolling cubes are concerned, I vastly prefer Devil Dice

experiences like this are the sole reason I engage with electronic spelunking

1993

dude lookin like a ketchup and mustard klan member

all of the speed-based challenges are just a test of how much you trust kawashima to correctly guess which number you scribbled out. hope he hasn't forgotten what an 8 looks like!

probably the cutest game to feature the kkk

oh my god the world so dearly needs a major league sport with rules so nonsensical that quite literally anything can happen during every single play