goombalsded
49 reviews liked by goombalsded
I have never seen something like this story before, anywhere
One of the first things that dragged my attention was that feeling that "Unpacking" gave me. Discovering stuff about someone's past by their objects is amazing. Also, It's strange how the Finch's house itself looks so alive and so dead at the same time.
It starts in a fun way with molly, but suddenly you're involved and didn't see 2 hours passing away. Even the credits are well thought, going from upstairs to downstairs rooms.
Damn, Annapurna!
One of the first things that dragged my attention was that feeling that "Unpacking" gave me. Discovering stuff about someone's past by their objects is amazing. Also, It's strange how the Finch's house itself looks so alive and so dead at the same time.
It starts in a fun way with molly, but suddenly you're involved and didn't see 2 hours passing away. Even the credits are well thought, going from upstairs to downstairs rooms.
Damn, Annapurna!
Eldest Souls
2021
Fallout 3
2008
This game is good, that's a baseline, but upon doing my first replay from teenage years I have come to realize a lot of moments in quests would have just been done better in New Vegas.
Take for instance the quest where you go back to Vault 101, you just say one sentence and the Overseer is like "damn okay I guess i have been kind of tyrannical, sorry ill stop."
Lots of other moments too where its like pass a speech check to convince someone, or just say another non-speech check option and still get the same outcome. Its very much designed around "every character build has to be able to do this", but they just made it so its not really fulfilling for any specific build.
Not sure if its related to this game, or just on coincidence, but when I started playing it I was getting death anxiety every day. Don't know if its because the game is post apocalyptic, or (again), just a coincidence that i started playing this game, but I do think when I think about Fallout's post apocalypse I get anxiety.
Take for instance the quest where you go back to Vault 101, you just say one sentence and the Overseer is like "damn okay I guess i have been kind of tyrannical, sorry ill stop."
Lots of other moments too where its like pass a speech check to convince someone, or just say another non-speech check option and still get the same outcome. Its very much designed around "every character build has to be able to do this", but they just made it so its not really fulfilling for any specific build.
Not sure if its related to this game, or just on coincidence, but when I started playing it I was getting death anxiety every day. Don't know if its because the game is post apocalyptic, or (again), just a coincidence that i started playing this game, but I do think when I think about Fallout's post apocalypse I get anxiety.
Fallout 3
2008
Fallout 3
2008
Fallout 3
2008
Fallout 3
2008
This won best writing at the GDC Awards if you want to understand how dire video game writing and what's considered good writing has been. Emil Pagliarulo is the enemy of the written word, there is no clumsy piece of dialogue or ham-fisted theme he can't make worse beyond your wildest imagination.
The morality and gameplay have been completely gutted of previous Fallout complexity, and in its place the Bethesda formula has been injected. For what it's worth, it's not a bad formula. Exploration guarantees you finding something weird and interesting. Once you abandon the hope of finding something meaningful and thought-provoking and accept it as a series of vignettes of bizarre stuff it goes down cleaner.
It does abandon the Monty Python jokes of Fallout 2 though, which is a net improvement. Very much a mixed bag.
The morality and gameplay have been completely gutted of previous Fallout complexity, and in its place the Bethesda formula has been injected. For what it's worth, it's not a bad formula. Exploration guarantees you finding something weird and interesting. Once you abandon the hope of finding something meaningful and thought-provoking and accept it as a series of vignettes of bizarre stuff it goes down cleaner.
It does abandon the Monty Python jokes of Fallout 2 though, which is a net improvement. Very much a mixed bag.
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