This game has four stages, like the four seasons of the year:

1. This is an inferior sequel
2. Shalebridge Cradle
3. Recovering from Shalebridge Cradle
4. This is an inferior sequel

This game is best understood as a dress rehearsal for Thief II.

My sister's family was the Sparklesteins. Mine was the Moorcocks.

The Blowhard's Ambition is Still Pretty Good

Those freedom fighters deserved that arms money!

Broke: This is a perfect exploration game, but the plot is too over the top. Come on, I have Republican friends. They're decent people. It could never happen here.

Woke: Everything Steve Meretsky has written has come to pass.

Your milieu is text, and you want to sell a horny sex game, but it has to be art not porn, but it's not art, but it's definitely not porn.

If Miskatonic University == MIT

Fellas, is it gay to empathize with women ladies of the opposite sex?

I don't really care about pirates and their genre, but the gameplay and systems here are as engaging and creative as the backlash to this game was '80s sexist. Infocom went out in a blaze of glory.

Brilliant, genius, and unplayable past the airport.

This game sucks, it's really horrible, but I just love it so much.

This is the perfect Infocom text adventure.

There are two options as to who I am when I'm playing a text adventure:

1. I'm me, a Reagan-era American with my contemporary sensibilities and escapist yearnings.
2. I'm a character defined in the feelies and in-game text.
3. I'm me, a Reagan-era American who claims to have contemporary sensibilities, but whose escapist yearnings are pretty well defined in the feelies and in-game text.