As an adult I can see what Adams and Meretsky were trying to accomplish with the form. Heck, even as an 8-9-year-old, I could tell this was a special game. It's how I learned what dressing-gowns and analgesics are. The tone of narration, and even the logic of the puzzles, connected with me and pushed me to read H2G2, which I loved.

But mid-to-late period Infocom had a psychological complex about difficult puzzles, so I never made it past the Babel fish machine. It feels like it took months (so maybe weeks?) to get there. Such a waste.

Those freedom fighters deserved that arms money!

There are two options as to who I am when I'm playing a text adventure:

1. I'm me, a Reagan-era American with my contemporary sensibilities and escapist yearnings.
2. I'm a character defined in the feelies and in-game text.
3. I'm me, a Reagan-era American who claims to have contemporary sensibilities, but whose escapist yearnings are pretty well defined in the feelies and in-game text.

This is the perfect Infocom text adventure.

This game sucks, it's really horrible, but I just love it so much.

Brilliant, genius, and unplayable past the airport.

Fellas, is it gay to empathize with women ladies of the opposite sex?

I don't really care about pirates and their genre, but the gameplay and systems here are as engaging and creative as the backlash to this game was '80s sexist. Infocom went out in a blaze of glory.

If Miskatonic University == MIT

Your milieu is text, and you want to sell a horny sex game, but it has to be art not porn, but it's not art, but it's definitely not porn.

Broke: This is a perfect exploration game, but the plot is too over the top. Come on, I have Republican friends. They're decent people. It could never happen here.

Woke: Everything Steve Meretsky has written has come to pass.

The Blowhard's Ambition is Still Pretty Good

My sister's family was the Sparklesteins. Mine was the Moorcocks.

This game is best understood as a dress rehearsal for Thief II.