My main problem with this game is just how samey everything starts to feel after a little while. It just becomes so dreadfully boring and repetitive that all of its good or interesting qualities sort of become a moot point, soundtrack does go hard of course

Detention frustrates me to think about because a good, or even great game exists in here but it suffers from a few things, most jarringly a sense that the developers changed their mind about what kind of game they wanted to make halfway through.

1960s Taiwan during its period of martial law (aka White Terror) is the perfect setting for a horror game. At the start, the game uses this setting effectively, along with its more fantastical horror elements to instill a real sense of hopelessness and oppression. The puzzles themselves are serviceable, but mainly aim to bring the player from one story beat to the next with monsters in between that kept me paranoid as I walked between points. However, halfway through this all kind of falls away and we're left with a poorly told story about rebellion, betrayal, and regret that's tonally inconsistent with the first half and loses all of its tension.

The most consistent aspect of this game is its striking visuals, music and sound design. Although these aspects are a highlight, the visuals in particular are betrayed by the storytelling. There are so many times where the imagery was enough to let me get a sense for what was going on, but the game can't help itself and spells almost everything out for the player, and this is where most of my frustration comes from. The game seems to want to use metaphor and imagery to convey its messaging and story, but completely abandons it by the end.

Just as a final note that doesn't fit nicely into the rest of the review, the final scene with the counselor character is genuinely baffling and disgusting, what were they thinking???

I generally feel pretty lukewarm about this game, but overall slightly positive. There are some frantic chase sequences and I like how often they force you out of hiding in order to progress, you end up feeling very exposed and uncomfortable even when there isn't an immediate threat. The creature with the fucked up proportions who's skin was like falling off or something in chapter 2 is pretty unsettling, but none of the later ones really stood out to me. Pacing is a little weird, each chapter gets shorter and shorter after the second one so it feels kinda anti-climactic and the story wasn't particularly gripping overall. Also maybe it's just me but vague depth perception combined with imprecise controls made some of the more precarious sections quite frustrating, but it didn't come up too often luckily. Puzzles were occasionally clever, but nothing mind blowing. Basically, it's fine.

fuck this game is so good i'm worried it might ruin every other fire emblem game for me