Such a good looking game. But the combat is bare bones, repetitive and boring.

Loved destressing with this game after work

Super faithful to the original which is such an influential and unique game

The Kirby series has needed this for decades

Honestly not as bad as people say. It's obviously not classic Halo and has a different feel to it, but it's still a lot of fun and feels good. The campaign has a decent premise that could've been really well done if executed properly. It needed more missions with master Chief to build on the dual protagonist gimmick and eventually lead up to a climactic battle between Cheif and Locke. It was all around way too short and I wish it was expanded upon.

I started this right after Mario RPG, so going from doing 999+ dmg attacks to starting this game doing only 1 point of damage per turn took me a LONG TIME to get used to. Thankfully the game is super charming and unique with good humor, a great soundtrack and art style which kept me into the game until I was strong enough to start doing real damage. This game was honestly so ahead of it's time and it's art style and gameplay hold up so well today.

Multi protagonist story is done super well but I wish we could spend more time with Kiryu + the combat is bad.

I had pretty low expectations coming into this after hearing it was the worst of the series, and I was not looking forward to the technical downgrade from Kiwami 1&2 to this being the oldest in the franchise

I will say I am pleasantly surprised! The game is so damn chill. Going from defusing 33 bombs to save the city of Kamarocho, to gathering up the kids for dinner. The city of Okinawa is such a breath of fresh air after being in Kamarocho and Sotenbori for 3 games straight. I love the summer aesthetic. Plus I didn't feel like it was a huge technical downgrade despite the games age, it runs well and feels at its core like every Yakuza game. Great time

It's a cute little entry to the series. Nothing groundbreaking like other games, but it doesn't need to be. It's a fun, casual pocket Zelda game. The only touch screen controls really make use of the console and are simple and convienient enough. If this came out in the modern day it would probably be a phone game that controls the same, just with the phone screen.

Kinda pointless spin off. Basically just GoW3 DLC

I enjoyed the touch screen controls in Phantom Hourglass, despite it's flaws... But this game tries too hard to put in so many different mechanics that use of the touch screen is just too much. I found it so difficult to control links movement, his attacks, and his items ALL WHILE controlling Zelda. Some dungeons were just so frustrating to pull off because I couldn't manage to do everything on the touch screen. Even the controls to trace Zelda across the map were so clunky and frustrating. I always found her lagging behind and waiting for her to catch up, or looking back and seeing she's stuck in a small crevice and I have to retrace her path. This game could've been improved if you could control link with the dpad and Zelda with the touch screen OR if it was a coop game and a friend controls Zelda... Simply doing both was too frustrating, all on just a little 3 inch screen. Not fun

Also, I found the train so much more boring than the boat in WindWaker and Phantom Hourglass. Way too slow to get around