26 reviews liked by iesth


Peak fiction. It's still my favourite Persona game after all these years. The endings hits hard...

Souls standartlarında biraz dökülen yanları çok olsa da; bu oyuna karşı hissettiğim şeyleri değiştirmiyor. İlk oynadığım Souls oyunu olduğundandır belki ama Dark Souls 2'nin yaşattığı o hisleri başka bir From Software oyununda pek yaşayamadım. He tabii Souls standartları dışında, genel piyasa için gayet kaliteli oyun yine. O yüzden 5 yıldız vermekten gocunmuyorum.

İlk oyunun her konuda üstüne konulmuş daha iyi versiyonu.

Job sistemi FF5’in prototipi olduğu için onun kadar çeşitli olamasa da oldukça eğlenceli. Bazı gimmick joblar dışında her job’un kendince iyi olduğu alanlar var ve hepsini duruma göre kullanmak gerekiyor. Pixel Remaster yerine bu versiyonu öneririm, hikayeye ufak eklemeler ve QOL eklentileri oyunu çok daha keyifli hale getiriyor.

Onun dışında tek eksiği sonlara doğru zorluğun sapıtması heralde. Özellikle son dungeon kanser. Dinlenme noktası olmadan 2 saat süren dungeon ve ard arda zorlayan boss rush, ölürsen de en başa atma fikri kimindi acaba... Oraya kadar grind yapma gereği duymadım ama sonlara doğru oyun yapmaya zorladı. Autosave sağolsun, save scum yaparak bir şekilde geçtim yoksa oyunu bitirebileceğimi zannetmiyorum.

Just don't play this one please... it's just pain...
"How bad can it be" I thought, well...

Please give me back my sanity and my 10 hours.

It started great. The level design was perfect for a fast-paced gameplay and the bosses were acceptable.
Then around the last 3 zones, it did the same mistake with the first game. Horrific level design for a fast character and cheap death traps alongside with boring boss fights... Well, at least the OST is great.

This is one of, if not the best 2D platformer i've ever played.first Mario World was pretty fun, but this one just improved upon it in every aspect in my opinion.In the first game, a lot of the levels used generic and same backgrounds for levels, but every background in Yoshi's Island is literally a work of art. This game's art direction and presentation is top notch,i absolutely adore childish and charming aesthetic of the hand drawn visuals. Every level feels like a part of the island, rather than just a videogame level
Also, this game's design philosophy is quite a lot different than your average platformer. There are your typical, fast paced platforming levels, but also a lot of exploration based levels too, which are a lot larger and complex than fast paced platforming levels. I can understand the people who didn't like these, since they can be too long and tedious for some people. But i really enjoyed the exploration and level of complexity these levels had, also game is paced really good between both style of gameplays.Most of the time you get fast paced platforming, then a slower, exploration based platforming, then right after, another pair of fast levels. Exploration never become too tedious for me because of this
My only problem with the level design is one hit kill traps,especially in the endgame, they feel really cheap in an otherwise excellently designed game
Also, there are way more interesting mechanics in levels, like turning into o helicopter, digging machine or skiing through a mountain, i don't want to spoil too much, but i am really impressed by the amounts of mechanics an SNES game had
Another big change is the life system, getting hit has no negative effect on Yoshi outside of a few seconds of staggering, but you lose the Baby Mario you are carrying throught all game. If you can't take him back in a limited time, it's game over. The problem is, every time you lose Baby Mario, he has a really loud and annoying crying noise, sure, this adds to the sense of urgency of the system, but it could have handled better imo. Outside of this little issue, i think this is a very unique take on the life system, it didn't bother me all that much, and it works quite good throught the game.
I wasn't really drawn by the idea of playing as Yoshi instead of Mario, but his buttery smooth controls and excellent moveset quickly changed my opinion. Swallowing enemies and turning them into eggs, then throwing those eggs is a major mechanic and it's really fun to use,gives a different way to tackle enemies, and boss fights really benefit from this mechanic, you are requiring to do more different things than just stomping their head three times
Another new mechanic is floating in the air for a short time, there ain't so much to say about this one. It's sometimes gives another way to approach levels. Are you going to play safe and take safe jumps,or trust to floating and took longer, risky jumps? It's a nice choice to have
Music adds a lot to the game's charm and presentation. Soundtrack is most of the time playful, cathy and perfecly catches the mood of the game, especially 'Athletic Theme' will probably live in my head rent free for some time
You can really feel the amount of charm, creativity and love developers poured into this game, if you're mario, or simply a platforming fan, don't overlook this excellent title

PC optimization kinda sucks dunkey balls but game itself is good in first 2 hours, will update after finishing it.

UPDATE: I don't know what to say about this game... I don't think it is bad because of few great elements, but everything else just doesn't work. Level design and enemy placements are just terrible and they are the biggest sin of this game.

Again, I don't know what to say, It is just like a headache, don't buy it at full price tag , wait for a big patch and a huge sale (%75 and more is good).

I can't force myself to play this game, I quit.

No, I don't think it is a bad game but I'm done with these soulless open world games. I don't have time to deal with 50-60 hours long bore fests with same missions coppied and pasted hundered times. I can spend that time playing something better.

If you like Far Cry games, you may like this. But if you are like me, got bored of Ubi tier open world games few years ago, stay away.

This is getting embarrassing. This is how not to run a "live service" game. Team 4 is just gets worst every day.

Ramattra is a fun character to play and it is probably my favorite OW2 hero. But new map SUCKS. It is one of the worst Overwatch maps ever, if not the worst.

Events are just miserable. Battle for Olympus was fun for few matches, but it was just that. Actually no, it was more than that. It was an ad for their new shiny shop skins! Also want some titles? Get 300 kills with every selectable hero, yikes... It definitely wasn't worth the grind.

Lunar New Year and Winter Wonderland is... just a damn joke. Remember when a year ago everyone was mad because OW1's last Lunar New Year event had 2 legendary skins? Hahaha yes I remember, I thought it was a pure shit event. But I must say, I miss those days because newly released Overwatch 2 can't event reach that level lmao.

Battle Pass is still ok, but it needs to improve ASAP. Also shop prices still suck and they can't even push enough new skins anymore.

Challenges become more obtainable and it is nice change, good job Blizzard.

Overwatch 2 still lacks lots of stuff, I was happy with Season 1 because, you know, it was a new release. I was hyped but Season 2 isn't enough for a live service game. And without a new hero, Season 3 destined to be a disaster without any big changes.

And I am worried for OW2's future. Overwatch 1 was more alive and updated even when it was not getting any new content. I can't even be excited for PvE content (Team 4 is so slow, they say PvE modes will be launched in pieces...). I just want to ask... WHAT HAPPENED?