LEGO Star Wars: The Complete Saga was probably my favorite game in my younger years. I was so, so excited to see another LEGO game be announced and to get to cash in on the nostalgia.

LEGO Star Wars: The Skywalker Saga just fell so short of any expectation I had. It's not bad. It's just not good. It's filled to the brim with content, but I didn't find any of it to be engaging. The levels feel like abridged versions of their counterparts from both LEGO Star Wars: The Complete Saga and LEGO Star Wars: The Force Awakens. I also find the FoV to be small to the point of it hindering my ability to enjoy a lot of the gameplay. There's no character creator either, which I honestly find to be crushingly disappointing. I think if I ever get the itch to play another LEGO game, I'll just stick to the classics, if this is any indication of what's next.

I played this game with MaternalBound Redux hack.
There's nothing to be said about EarthBound that hasn't been said before. Except, that I beat it during a solar eclipse.

They revoked access to my account, but I was able to buy a new one from a sketchy eastern-Euro website. Netherite should have never been added to the game, but luckily I can still play the old versions. So many good memories. Loses points for stealing from me and making bad, poorly balanced and boring updates. Also not very fun singleplayer.

This review contains spoilers

Solatorobo proves itself to be a really standout piece on the Nintendo DS with its gorgeous art and complex world and truly interesting story, but fails at what should have perhaps been its primary function - to be a fun game.

The gameplay is very same-y for most of the game. You go to an island, you select a quest and you do it. You spend the majority of your time on your robot doing very repetitive combat, usually consisting of waiting out an attack or running up to an enemy to mash A, and to throw them 3 times, and rinse and repeat, and when you're not fighting, you're usually moving boxes around, if you're not in the rare gimmick section. You might go fishing, operate a mounted gun, race in a flight section or free-roam and fly around. While it undeniably offers a wide range of activities and collectibles for the player, none of them feel particularly fleshed out or compelling to play on their own.

In the latter half of the game, you do get to unlock a few new combat abilities to make the combos a bit more interesting, but this isn't until about 10 hours in. In fact, most of the juicy stuff isn't available until about 10 hours in, which is a ridiculously high cost to enter. Sure, for a game with a story as complex as Solatorobo, it makes sense that you should spend time with the characters to understand their motivations and the world around them, but 10 hours? It's a little much.

Still, I was compelled to continue, even as quests became more of a slog to progress through, and as my distaste for the gameplay grew. The all around design of the game, narratively and artistically, is just so compelling that I needed to finish it out and see it all. I can't stress how inspired and just pleasing to look at so many of the characters, machines, and locations are. Looking through artbooks for Solatorobo, it's so clear that a great amount of thought and passion went into the design of the world, which makes it all the more disappointing that the gameplay is just so boring.

More than once did I pause and think to myself that Solatorobo could have benefitted from being a different genre than it was. Solatorobo is regarded as an action RPG, but it hardly leans into the RPG side of things - sure, you can upgrade your stats, and you can change out your fuselage for some different stats and abilities late in the game, but I just couldn't shake the feeling that it could have really benefitted from being a turn based RPG. Sometimes I even considered that it might have benefitted from being in an entirely different medium - a manga, an anime, even a film!

Still, Solatorobo is a really great experience, despite its failures with its gameplay. The world of Solatorobo, and Little Tail Bronx (the series to which Solatorobo belongs) is so rich and interesting that it certainly warrants some time spent with it. I wish I hadn't missed out on this as a kid.

TL;DR: I wish this was an anime.

Slop! Nothing redeeming here. At least 5 had interesting characters.

Kinda funny and with a cool aesthetic. Could've been DLC.

I wish that this game was accessible on more platforms and that it weren't so monetized, like its predecessor. Can't stop progress, I guess.

This game made me realize how cumbersome a simulated body is in VR. A good starting point, though.

Fond memories, but MK8D is the step from which we (or at least I,) can never go back from. Gone, but not forgotten.

Being an ape has never been less interesting.

Every YouTuber sold me the lie back in the early 10's that this game was the one that was ACTUALLY really good. Still boring!

Every YouTuber sold me the lie back in the early 10's that this game was really good. Boring!

Finding somebody who both wants to play Melee with you and won't smash your head in is sincerely difficult, but it got me into the spelling bee back in middle school.

2018