jahbron
2019
I love this game.
I put 224 hours into it in the months immediately following release, just playing it without objective. I came back to it 5 years later to get my Platinum, and spent another 200 hours grinding for it. Most of the time that kind of grind makes me hate the game by the end. Not so with RDR2. There are definitely things I don't love about this game. How slow everything feels. How much you have to grind. How particularly unfair the Gambler challenges are. But all of the little things that bother me pale in comparison to what I love about the game: its amazing story, and completely jaw-dropping immersive world.
I put 224 hours into it in the months immediately following release, just playing it without objective. I came back to it 5 years later to get my Platinum, and spent another 200 hours grinding for it. Most of the time that kind of grind makes me hate the game by the end. Not so with RDR2. There are definitely things I don't love about this game. How slow everything feels. How much you have to grind. How particularly unfair the Gambler challenges are. But all of the little things that bother me pale in comparison to what I love about the game: its amazing story, and completely jaw-dropping immersive world.
Story went over my head, but the gameplay in this one was fun and kept me engaged. I did get a little tired of it towards the end (especially grinding out the 100 utility points for the platinum), but I'd still recommend for the fun gameplay mechanics. There's also some really cool level design packaged in here, like the Ashtray Maze level.
I wanted to like this game more than I did.
I liked the graphics and combat system by the end, but I hated the combat for the first couple of hours until I got used to it. Not a huge Star Wars guy, but the story was satisfying enough. It would have been nice to add in the ability to skip cutscenes.
I absolutely hated the holomap design and backtracking for collectibles at the end. Going for the platinum was grueling because of the awful maps, ridiculous level design, and lack of fast travel (with all the meditation points - why no fast travel?).
Overall, a decent game with nice graphics and good story. Tons of room for quality of life improvements, hope to see those in the sequel.
I liked the graphics and combat system by the end, but I hated the combat for the first couple of hours until I got used to it. Not a huge Star Wars guy, but the story was satisfying enough. It would have been nice to add in the ability to skip cutscenes.
I absolutely hated the holomap design and backtracking for collectibles at the end. Going for the platinum was grueling because of the awful maps, ridiculous level design, and lack of fast travel (with all the meditation points - why no fast travel?).
Overall, a decent game with nice graphics and good story. Tons of room for quality of life improvements, hope to see those in the sequel.