1952

Well I played a game and lost. Utilised the Edsac Simulator, a nifty little bit of historical recreation I will say, but very much goes to show how this wasn't intended for the average member of the public to interact with. This was part of a very heavy thesis by a future computer science professor at Cambridge, utilising a device made four years after the end of World War II, and god does it feel like it.

1954

Is probably about as faithful to the actual game of pool as Mario Strikers is to Football. However, this is very impressive in terms of it being a 50's(!) video game for public consumption that makes you tactically think about how best to win it. Though probably intended to be played with a friend, hey I don't do multiplayer.

Unlike 1954's Pool, this is a multiplayer game that you really do actually need a second player to enjoy with. Not my cup of tea, but hey, clearly a technical landmark in the history of the medium so my preference doesn't count for squat.

Christ Hammurabi would have been unstoppable if he just had a Calculator.

Well I certainly kept that army of racist bastards well fed.

Defeated Black Bart with the simple power of Nash's game theory.

Props to the Maths, but boy I hate Math.

ODST had partially begun the journey of trying to ground this series' central conflict and mythos away from it's superhuman ubermensch protagonist, and focus on more boots-on-the ground experiences of the Human-Covenant war that didn't involve a titular universe destroying ring world.

But Bungie really go the extra mile here by lending an element of prestige film/television to their swansong, a narrative and aesthetic bland of HBO's Band of Brothers and Kathryn Bigelow's The Hurt Locker, especially when you look at the cutscenes' predominant use of diegetic visuals by way of CCTV monitors/helmet cameras, or indeed the movement of the camera itself to give the impression someone is actually recording this.

That kind of obvious trick draws me a little bit out of an otherwise decent narrative experience, though Noble Team are hardly paragons of emotional depth, especially in comparison to ODST's rag-tag misfits by way of Alpha Nine.

Ultimately though, the Bungie approach to expansive level design in this series is still relatively unbeaten, as indeed is the meaty combat and vehicular carnage. For an entry intended to put you in an often downbeat mood about a battle associated in the series' lore with tragic bloody defeat, man is it fun to conk a Wraith with a grenade launcher, hey doesn't this have a major thread about the collateral of war on civilian bystanders-

Enjoyed the amusing idea of crew of the Enterprise nervously watching their Captain anxiously scribble down notes from the Starfleet manual as they face the prospect of a Klingon invasion. But pretty easy to get the hang off once you get into the swing of things, combat and diplomacy not really being the name of the game, rather it being an exercise in logical resource management and allocation of the kind that I've seen be a staple of games from this period. Spock would be proud.

Another multiplayer game, and by all accounts a Spacewar deriavtive/expansion. Maybe one day I'll find a friend to pay it with, somehow.