jarrigy
1950
1952
1952
Well I played a game and lost. Utilised the Edsac Simulator, a nifty little bit of historical recreation I will say, but very much goes to show how this wasn't intended for the average member of the public to interact with. This was part of a very heavy thesis by a future computer science professor at Cambridge, utilising a device made four years after the end of World War II, and god does it feel like it.
1954
Is probably about as faithful to the actual game of pool as Mario Strikers is to Football. However, this is very impressive in terms of it being a 50's(!) video game for public consumption that makes you tactically think about how best to win it. Though probably intended to be played with a friend, hey I don't do multiplayer.
1958
1959
1962
1964
1968
1968
1970
1970
2010
ODST had partially begun the journey of trying to ground this series' central conflict and mythos away from it's superhuman ubermensch protagonist, and focus on more boots-on-the ground experiences of the Human-Covenant war that didn't involve a titular universe destroying ring world.
But Bungie really go the extra mile here by lending an element of prestige film/television to their swansong, a narrative and aesthetic bland of HBO's Band of Brothers and Kathryn Bigelow's The Hurt Locker, especially when you look at the cutscenes' predominant use of diegetic visuals by way of CCTV monitors/helmet cameras, or indeed the movement of the camera itself to give the impression someone is actually recording this.
That kind of obvious trick draws me a little bit out of an otherwise decent narrative experience, though Noble Team are hardly paragons of emotional depth, especially in comparison to ODST's rag-tag misfits by way of Alpha Nine.
Ultimately though, the Bungie approach to expansive level design in this series is still relatively unbeaten, as indeed is the meaty combat and vehicular carnage. For an entry intended to put you in an often downbeat mood about a battle associated in the series' lore with tragic bloody defeat, man is it fun to conk a Wraith with a grenade launcher, hey doesn't this have a major thread about the collateral of war on civilian bystanders-
But Bungie really go the extra mile here by lending an element of prestige film/television to their swansong, a narrative and aesthetic bland of HBO's Band of Brothers and Kathryn Bigelow's The Hurt Locker, especially when you look at the cutscenes' predominant use of diegetic visuals by way of CCTV monitors/helmet cameras, or indeed the movement of the camera itself to give the impression someone is actually recording this.
That kind of obvious trick draws me a little bit out of an otherwise decent narrative experience, though Noble Team are hardly paragons of emotional depth, especially in comparison to ODST's rag-tag misfits by way of Alpha Nine.
Ultimately though, the Bungie approach to expansive level design in this series is still relatively unbeaten, as indeed is the meaty combat and vehicular carnage. For an entry intended to put you in an often downbeat mood about a battle associated in the series' lore with tragic bloody defeat, man is it fun to conk a Wraith with a grenade launcher, hey doesn't this have a major thread about the collateral of war on civilian bystanders-
1971
Enjoyed the amusing idea of crew of the Enterprise nervously watching their Captain anxiously scribble down notes from the Starfleet manual as they face the prospect of a Klingon invasion. But pretty easy to get the hang off once you get into the swing of things, combat and diplomacy not really being the name of the game, rather it being an exercise in logical resource management and allocation of the kind that I've seen be a staple of games from this period. Spock would be proud.
1971