jayish
It’s fine. It drags, and a lot of the characterization is so bad that it ruins the whole hook regarding the P3 and P4 characters interacting, but it’s fine. I like the gameplay loop. I think that drawing out the maps was fun. I remember really liking the final boss, as gimmicky as it was and as much of a chore the boss that precedes it is. Otherwise, I don’t have a whole lot to say besides that it’s as tasteless as Persona usually is and that the original characters/story are unsurprisingly underwhelming.
2009
Full disclosure: I played the FeMC route for the social links. Anyhow, I liked it. Turn-based combat does it for me and the characters and presentation were fantastic. Unfortunately, it tends to be a bit dull in terms of the gameplay loop and narrative (the latter which only really picks up in the final stretch, and which is carried by how seriously solid the characters and their dynamics are), but it’s a worthwhile play nonetheless.
2020
Probably the worst I’ve felt playing a video game in a long time, and yet it holds an odd place in my heart. I think that it has the most solid narrative of the modern Persona games. Its gameplay is good. The presentation is amazing. It just fails all of its characters so, so bad that it’s hard to give this objectively good game a higher rating. Nothing I could say on this topic would be anything no one’s said before, but while the themes are good in theory it feels as though the game never fully commits in a way that is meaningful- a negative quality that bleeds into its successor. That all said, I think that everything centering the main antagonist narratively is great, and I just wish it kept up that sort of energy for the rest of the game, but instead I have to put up with something that’s somehow aged worse than anything I’ve ever played before.
2022
2020
2018
2009
This review contains spoilers
People are too mean to it, but it’s still a bit awkward. The Crystarium system is fun in concept but not so fun in execution, and the gameplay is fun when you aren’t simulating the same few fights over and over again. I liked how Paradigms worked and MOST of the characters. Honestly, some of the dynamics (Lightning and Hope/Sazh and Vanille, most notably to me) were the highlights, but I couldn’t stand Snow: it felt as though Square Enix had no faith in Lightning and her relationship with Serah carrying the game as its protagonist and core motivation respectively and forced him into nearly every scene consequently. The story is hard to follow, but fine, with the ending being the highlight. And genuinely, I’d prefer a “hallway simulator” to an empty open world. All in all, I did truly like the game, although it left me frustrated more often than not. Oh, and the final boss went crazy.
2011
And if I called this game great? Excellent, even? If I said it had so much content and then some? If I said its RPG-esque mechanics were a unique and shockingly in-depth addition to what would already be a good rhythm game on its own? If I said the effort put into it was actually kind of crazy? If I said it feels like it was made specifically for me? Sure, whatever. Five stars. Who cares.