It took me somewhere in the realm of four months to beat Resident Evil 4. After being completely sold on the franchise when I played 7 and 8 last year, I figured I should go back through the series’ extensive history. RE4 came highest recommended among my friends who had played the other games, so what better place to start?

I almost bounced off the game immediately. To my mind, third person shooters were supposed to feel like Gears of War or Vanquish. Being locked in place while shooting and adjusting to the control scheme was a steep hill for me to climb. I made it about three or four hours into the game before putting it down for three months. You would think the knowledge of a remake coming later this year would have cemented my decision to leave the original game (Ok, not exactly) behind. But something about the way my brain works made it have the opposite effect: I had to experience the game as it was originally made before playing the remake.

Now, a couple weeks out from finishing it, I’m so, so glad I made the decision to go back. Coming at it the second time around the core loop of the game just clicked for me. The pattern of headshot, roundhouse kick, knife repeated over and over just became soothing to my brain. So much of that has to with the animations, I think. The way heads explode, Leon’s comically exaggerated kick, enemies reeling back when you pump a shotgun shell into them… it all accentuates the experience of playing the game.

A couple of the weapon upgrades made a big difference for me as well. Switching from the starting pistol to the Red9 and and swapping the generic shotgun for the Striker made the game incredibly satisfying. Expanding my arsenal made every combat encounter much more compelling. Knowing when to bust out the TMP or deploy grenades vs conserving resources and relying on the Red9 became an essential part of success. Successfully solving each encounter just felt cool. And despite the slower pace of the game–relative to shooters I’m used to–the increased power of higher tier weapons, combined with the animations, made Leon feel like a classic action movie hero.

Which I think is actually the biggest difference between Biohazard/Village and RE4. My introduction to the franchise had come in the form of a pair of games that lean heavily into the survival-horror genre. You couldn’t just shoot your way out of every scenario, and the narratives go so far as to swap Ethan out for other characters when the game demands an action-heavy segment. But in nearly every aspect–gameplay, tone, characters, narrative–RE4 wears its action movie influences on its sleeve. Adjusting to that was hard, but once I did, the reward was significant, and RE4 has quickly risen the ranks of my favorite games.

Really fun third person shooter with a ton of style, love smoking a cigarette real quick while sitting behind cover like it's nbd. But man it does kinda wear out its welcome by the end, it doesn't introduce a ton of new mechanics, and even the new enemies slow to an absolute trickle by the end. Would have loved to see the core of this built out into something a bit more compelling, the gameplay loop and over the top writing are fantastic but it just needs that bit of extra spice to really feel like something special.

Doesn't quite hit the highs of other DONTNOD games, which I've loved. The two leads are really compelling and their story works really well, but there isn't enough room in the game to really build out the world and really give the plot that extra layer of depth. I would still recommend it, but even the highs are just a collection of solid moments that don't get fully developed.

One of the best Lego games to date.

Massive respect for any shooter willing to be a full on retelling of Heart of Darkness while relentlessly mocking gamers' bootlicking of American imperialism.

The exact moment I realized I was bored of Assassin's Creed. Couldn't finish it and have never felt a single urge to go back to it.

Loved this game when it came out, to the point I got within two or three achievements of truly 100%ing the game. Doubt I would even enjoy it now, considering I absolutely hate the "collect 'em all" mentality of contemporary open world games, a design mentality this game and ACII really pioneered. Can't really give it a rating as a result, and I doubt I'll revisit it because I like having positive memories of the game.

Brought me back to the AC franchise after disliking Revelations and ACIII, but only because the sailing is so much fun and the current day story is genuinely an amazing feat. How Ubisoft allowed it to ship with that story is still baffling to me! Unfortunately the parts where you actually have to play Assassin's Creed are a big turn off and were bland long before this game came out.

The more time I put between now and when I was an Assassin's Creed fan, the more bummed I get the franchise abandoned a lot of what made the original game special. It's incredibly repetitive, of course, but I would loved to have seen the sense of atmosphere and slow pace of missions maintained over leaning further and further in the action RPG route.

Genuinely my favorite walking sim. The different mechanical gimmicks in each vignette all work really well, none of them overstay their welcome and each of those smaller stories really makes for an incredibly resonant overarching story.

Made a lot of improvements on Enemy Unknown, and then War of the Chosen came out and really elevated it to another level all on its own. Still feels frustrating in that uniquely XCOM way, but solving the puzzles of every mission felt (and still feels) incredibly satisfying.

This was pitched to me as "an RTS for beginners" and while that isn't an inaccurate descriptor I do think it does the game a disservice. It's obviously not as complex as some of the more famed entries in the genre, but it is a really fun entry point and something I enjoyed a lot more than I expected as someone who has played a decent number of RTS games.

I have a sneaking suspicion this game isn't nearly as good as I remember it being (and I docked the rating accordingly) but I remember just being wowed that a shooter could have stealth mechanics when I first played this. Ultimately set the stage for how much I wound up loving Dishonored a year or two later, and I would have loved to see Crytek go more in the immersive sim direction this game flirts with.

Honestly overstays its welcome, gameplay-wise. Lots of fun initially but then really doesn't introduce enough new wrinkles to the gameplay to make it consistently feel fresh and fun throughout its entire run time. Thankfully the writing more than makes up for it! Not only is the satire genuinely consistently funny, it's take on an alternate universe where the Nazis won WWII is really clever and well-executed. Ronald Reagan getting shot by Hitler still an all time great video game moment.

Got old sooner than I would have liked but the hours I did get out of it were a lot of fun. I just wound up feeling like I'd crafted a single strategy that worked every time. Maybe if I went back to it now some of the updates would make it feel fresh again, but I did really love my time with it, it has a great sense of atmosphere and the sci-fi setting is excellently crafted.